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<h6 id="header">RMagick 0.0.0 User's Guide and Reference</h6>
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<h1>module Magick</h1>
<div id="toc">
<h2>Table of Contents</h2>
<h3>module methods</h3>
<ul>
<li><a href="#colors">colors</a></li>
<li><a href="#fonts">fonts</a></li>
<li><a href="#formats">formats</a></li>
<li><a href="#limit_resource">limit_resource</a></li>
<li><a href="#set_log_event_mask">set_log_event_mask</a></li>
<li><a href="#set_log_format">set_log_format</a></li>
<li><a href="#trace_proc">trace_proc</a></li>
</ul>
</div>
<h2 class="methods">module methods</h2>
<div class="sig">
<h3 id="colors">colors</h3>
<p>Magick.colors <span class="arg">{ |color| block }</span>
-&gt; <em>Magick</em><br />
Magick.colors -&gt; <em>array</em></p>
</div>
<div class="desc">
<h4>Description</h4>
<p>Lists the <a href="imusage.html#color_names">named
colors</a>. If the optional block is present, calls the block
once for each color, passing a Magick::Color object. Otherwise,
returns an array of Magick::Color objects, one for each
color.</p>
<p>The Magick::Color class is a Struct class with the following
attributes:</p>
<table class="simple_table" summary="magic color attributes">
<caption>
Magick::Color attributes
</caption>
<tr>
<th>Attribute</th>
<th>Value</th>
</tr>
<tr>
<td>name</td>
<td>The color name. For example, "red".</td>
</tr>
<tr>
<td>compliance</td>
<td>A <a href=
"constants.html#ComplianceType">ComplianceType</a> value
such as X11Compliance.</td>
</tr>
<tr>
<td>color</td>
<td>A <a href="struct.html#Pixel">Pixel</a> object
containing the RGB values.</td>
</tr>
</table>
<h4>Returns</h4>
<p>If no block is associated with the call, returns an array of
Magick::Color objects.</p>
<h4>Example</h4>
<p>This is a small sample of <code>colors.miff</code>, the
complete image created by the example program.</p>
<p><a href="javascript:popup('colors.rb.html')"><img src=
"ex/colors.gif" title="Click to see the example script" alt=
"Magick::colors example" /></a></p>
<h4>Magick API</h4>
<p>GetColorInfo</p>
</div>
<div class="sig">
<h3 id="fonts">fonts</h3>
<p>Magick.fonts <span class="arg">{ |font| block }</span> -&gt;
<em>Magick</em><br />
Magick.fonts -&gt; <em>array</em></p>
</div>
<div class="desc">
<h4>Description</h4>
<p>Lists the fonts that ImageMagick knows about. If the
optional block is present, calls the block once for each font,
passing a Magick::Font object. Otherwise, returns an array of
Magick::Font objects, one for each font.</p>
<p>The Magick::Font class is a Struct class with the following
attributes:</p>
<table summary="font class attributes" class="simple_table">
<caption>
Magick::Font attributes
</caption>
<tr>
<th>Attribute</th>
<th>Value</th>
</tr>
<tr>
<td>name</td>
<td>The font name. For example, "Palatino-Roman".</td>
</tr>
<tr>
<td>description</td>
<td>The font description. For example, "Palatino
Roman".</td>
</tr>
<tr>
<td>family</td>
<td>The font family. For example, "Palatino", "Helvetica",
or "Courier".</td>
</tr>
<tr>
<td>style</td>
<td>A <a href="constants.html#StyleType">StyleType</a>
value such as <code>NormalStyle</code>.</td>
</tr>
<tr>
<td>stretch</td>
<td>A <a href="constants.html#StretchType">StretchType</a>
value such as <code>NormalStretch</code>.</td>
</tr>
<tr>
<td>weight</td>
<td>The font weight, one of 100, 200, 300, 400, 500, 600,
700, 800, or 900.</td>
</tr>
<tr>
<td>encoding</td>
<td>The font encoding, such as "AppleRoman". May be
<code>nil</code>.</td>
</tr>
<tr>
<td>foundry</td>
<td>The font foundry. "URW", for example. May be
<code>nil</code>.</td>
</tr>
<tr>
<td>format</td>
<td>If the font is a Type1 font, has the value "type1",
otherwise <code>nil</code>.</td>
</tr>
</table>
<h4>Returns</h4>
<p>If no block is associated with the call, returns an array of
Magick::Font objects.</p>
<h4>Example</h4>
<p><a href="javascript:popup('fonts.rb.html')" title=
"The example script">fonts.rb</a></p>
<h4>Magick API</h4>
<p>GetFontInfo</p>
</div>
<div class="sig">
<h3 id="formats">formats</h3>
<p>Magick.formats <span class="arg">{ |f,v| block }</span>
-&gt; <em>Magick</em><br />
Magick.formats -&gt; <em>hash</em></p>
</div>
<div class="desc">
<h4>Description</h4>
<p>Describes the image formats supported by ImageMagick. If the
optional block is present, calls the block once for each image
format. The first argument, <em>f</em>, is the format name. The
second argument, <em>v</em>, is the properties string described
below.</p>
<h4>Returns</h4>A hash of image formats and their properties.
Each key in the returned hash is the name of a supported image
format. Each value is a string in the form "BRWA". The details
are in this table:
<table summary="format string symbols" class="simple_table">
<caption>
Format property codes
</caption>
<tr>
<th>Code</th>
<th>Definition</th>
</tr>
<tr>
<td>B</td>
<td>is "*" if the format has native blob support, and "-"
otherwise.</td>
</tr>
<tr>
<td>R</td>
<td>is "r" if ImageMagick can read the format, and "-"
otherwise.</td>
</tr>
<tr>
<td>W</td>
<td>is "w" if ImageMagick can write the format, and "-"
otherwise.</td>
</tr>
<tr>
<td>A</td>
<td>is "+" if the format supports multi-image files, and
"-" otherwise.</td>
</tr>
</table>
<h4>Example</h4>
<pre>
p Magick.formats &raquo;
{"TIF"=&gt;"*rw+",
"H"=&gt;"*rw-",
"MNG"=&gt;"*rw+",
"NULL"=&gt;"*rw-",
...
"G"=&gt;"*rw+",
"GIF"=&gt;"*rw+",
"PDB"=&gt;"*rw+"}
</pre>
<h4>Magick API</h4>
<p>GetMagickInfo</p>
<h4>Note</h4>
<p>ImageMagick depends on external programs for some formats.
Depending on how ImageMagick was installed on your system, some
formats may not be available. If you have questions, ask your
system administrator.</p>
</div>
<div class="sig">
<h3 id="limit_resource">limit_resource</h3>
<p>Magick.limit_resource(<span class="arg">resource_type</span>
[, <span class="arg">limit</span>]) -&gt; <span class=
"arg">old_limit</span></p>
</div>
<div class="desc">
<h4>Description</h4>
<p>Sets a limit to the amount of a resource, or gets the
current limit for the resource. <span class="imquote">When the
limit is reached, ImageMagick will fail in some fashion or take
compensating actions if possible.</span> The default limits
vary according to the platform. See the ImageMagick
documentation for the <em>-limit</em> option for more
information.</p>
<h4>Arguments</h4>This method may be called with one or two
arguments. The first argument identifies the resource. If
specified, the second argument is the limit.
<dl>
<dt>resource_type</dt>
<dd>One of the symbols <code>:area</code>,
<code>:disk</code>, <code>:file</code>, <code>:map</code>, or
<code>:memory</code>. You may use a string instead of a
symbol.</dd>
<dt>limit</dt>
<dd>If present, the limit for the resource. This argument is
always an integer number. If the <span class=
"arg">resource_type</span> is <code>:file</code>, the limit
is the number of open files. If <code>:memory</code> or
<code>:map</code>, the limit is measured megabytes. If
<code>:disk</code>, the limit is measured in gigabytes. If
the <span class="arg">resource_type</span> is
<code>:area</code> the limit is the maximum width * height of
an image in pixels that can reside in pixel cache memory. If
this argument is omitted the limit is not changed.</dd>
</dl>
<h4>Returns</h4>
<p>The current resource limit. If a new limit is specified this
is the limit <em>before</em> the change.</p>
<h4>Notes</h4>
<p>This method supercedes <code>set_cache_threshold</code>.</p>
</div>
<div class="sig">
<h3 id="set_log_event_mask">set_log_event_mask</h3>
<p>Magick.set_log_event_mask(<span class=
"arg">event_list</span>)</p>
</div>
<div class="desc">
<h4>Description</h4>
<p>Specify which events to log.</p>
<h4>Argument</h4>
<p>A string composed of one or more of the following event
types. If more than one event type is specified, separate the
event types with commas.</p>
<p><code>All, Annotate, Blob, Cache, Coder, Configure,
Deprecate, Draw, Exception, Locale, Module, None, Resource,
Trace, Transform, User, Wand, X11</code></p>
<h4>Example</h4>
<pre>
Magick.set_log_event_mask("Module,Coder")
</pre>
<h4>Magick API</h4>
<p>SetLogEventMask</p>
<h4>See also</h4>
<p><a href="#set_log_format">set_log_format</a></p>
<h4>Log configuration</h4>
<p>Magick logging is configured with the log.xml file in
Magick's config directory. See <a href=
"http://redux.imagemagick.org/script/resources.php">Resources</a>
in the ImageMagick documentation for more information.</p>
<p>Use this command to find out about the current log
configuration.</p>
<pre>
convert -list log
</pre>
</div>
<div class="sig">
<h3 id="set_log_format">set_log_format</h3>
<p>Magick.set_log_format(<span class="arg">format</span>)</p>
</div>
<div class="desc">
<h4>Description</h4>
<p>Specify the event log format.</p>
<h4>Argument</h4>
<p>A fprintf-like format string composed of optional "normal"
text (to which no meaning is assigned) and the following format
characters:</p>
<dl>
<dt>%d</dt>
<dd>domain</dd>
<dt>%e</dt>
<dd>event</dd>
<dt>%f</dt>
<dd>function</dd>
<dt>%l</dt>
<dd>line</dd>
<dt>%m</dt>
<dd>module</dd>
<dt>%p</dt>
<dd>process ID</dd>
<dt>%r</dt>
<dd>read CPU time</dd>
<dt>%t</dt>
<dd>wall clock time</dd>
<dt>%u</dt>
<dd>user CPU time</dd>
<dt>%%</dt>
<dd>percent sign</dd>
<dt>\n</dt>
<dd>newline</dd>
<dt>\r</dt>
<dd>carriage return</dd>
</dl>
</div>
<div class="sig">
<h3 id="trace_proc">trace_proc</h3>
<p>Magick.trace_proc = <span class="arg">proc</span></p>
</div>
<div class="desc">
<h4>Description</h4>
<p>If the Magick module attribute <code>trace_proc</code> is
set to a Proc object, RMagick calls the proc whenever an image
is created or destroyed. You can use this proc to keep track of
which images your program has created and which have been
destroyed.</p>
<h4>Arguments</h4>
<p>The proc should accept these four arguments:</p>
<dl>
<dt>which</dt>
<dd>A symbol that indicates which operation the proc is being
called for. If the proc is called for an image creation, the
value is :c. If called for an image destruction, the value is
:d.</dd>
<dt>description</dt>
<dd>A string describing the image. This is the same string
that would be returned by calling the image's inspect
method.</dd>
<dt>id</dt>
<dd>A unique identifier for the image. This identifier is not
the same as the object's object_id. No two images will have
the same id at the same time. However, the id of an image
that has been destroyed may be reused for a subsequent
image.</dd>
<dt>method</dt>
<dd>The name of the method responsible for creating or
destroying the image.</dd>
</dl>
<h4>Notes</h4>
<p>If called while Ruby is cleaning up after the program has
finished, any methods the proc calls may not be executed.</p>
</div>
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