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Fix broken links

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1 parent 3e80114 commit 431218a539f251b8f79d3163f6efb8aed944abd4 rmagick committed Dec 22, 2007
Showing with 239 additions and 168 deletions.
  1. +4 −4 doc/draw.html
  2. +17 −16 doc/ilist.html
  3. +6 −8 doc/image1.html
  4. +59 −20 doc/image2.html
  5. +30 −30 doc/image3.html
  6. +7 −7 doc/imageattrs.html
  7. +15 −15 doc/imusage.html
  8. +28 −17 doc/info.html
  9. +18 −18 doc/optequiv.html
  10. +1 −1 doc/rvg.html
  11. +1 −1 doc/rvgclip.html
  12. +1 −1 doc/rvggroup.html
  13. +1 −1 doc/rvgimage.html
  14. +2 −2 doc/rvgpattern.html
  15. +15 −3 doc/struct.html
  16. +34 −24 doc/usage.html
View
8 doc/draw.html
@@ -1234,7 +1234,7 @@ <h3 id="composite">composite</h3>
<h4>See also</h4>
- <p><a href="image.html#composite">composite</a></p>
+ <p><a href="image1.html#composite">composite</a></p>
</div>
<div class="sig">
@@ -1732,7 +1732,7 @@ <h3 id="matte">matte</h3>
"image2.html#matte_replace">matte_replace</a>, <a href=
"image2.html#matte_floodfill">matte_floodfill</a>, <a href=
"image2.html#matte_fill_to_border">matte_fill_to_border</a>,
- <a href="image3.html#opaque">opaque</a>, <a href=
+ <a href="image2.html#opaque">opaque</a>, <a href=
"image3.html#transparent">transparent</a>
</div>
@@ -2232,7 +2232,7 @@ <h3 id="skewx">skewx</h3>
"ex/skewx.gif" alt="skewx example" title=
"Click to see the example script" /></a></p>
- <h4>See also</h4><a href="skewy">skewy</a>, <a href=
+ <h4>See also</h4><a href="#skewy">skewy</a>, <a href=
"#affine">affine</a>, <a href="#rotate">rotate</a>
</div>
@@ -2708,7 +2708,7 @@ <h3 id="text_undercolor">text_undercolor</h3>
<h4>Example</h4>
- <p><a href="javascript('text_undercolor.rb.html')"><img src=
+ <p><a href="javascript:popup('text_undercolor.rb.html')"><img src=
"ex/text_undercolor.gif" alt="text_undercolor example" title=
"Click to see the example script" /></a></p>
</div>
View
33 doc/ilist.html
@@ -212,9 +212,10 @@ <h3 id="iterations_eq">iterations=</h3>
<p>Sets the number of times an animated image should loop.</p>
<p>The <a href="#animate">animate</a> method and the
- ImageMagick animate command does not respect this number. Both
- will repeat the animation until you stop them. Mozilla (and
- presumably Netscape) do respect the value..</p>
+ ImageMagick animate/GraphicsMagick gm utilities do not respect
+ this number. Both will repeat the animation until you stop
+ them. Mozilla (and presumably Netscape) do respect the
+ value..</p>
<h4>Arguments</h4>
@@ -463,7 +464,7 @@ <h3 id="animate">animate</h3>
<h4>See also</h4>
- <p><a href="#ImageList.display">display</a></p>
+ <p><a href="#display">display</a></p>
<h4>Note</h4>
@@ -501,7 +502,7 @@ <h3 id="append">append</h3>
<h4>Example</h4>
- <p>See the <a href="#ImageList.map">map</a> example.</p>
+ <p>See the <a href="#map">map</a> example.</p>
<h4>Magick API</h4>
@@ -535,16 +536,16 @@ <h3 id="average">average</h3>
"this.style.display='none'; averaged.style.display=''; averagedspin.style.display='';"
title="Click to see the example script" src=
"ex/average_before.gif" alt="average example"
- /><!--
+ /><!--
This img tag displays the averaged image when the mouse is not over
--><img style="display:" id=
"averaged" onmouseover=
"this.style.display='none'; notaveraged.style.display=''; averagedspin.style.display='none';"
src="ex/average_after.gif" alt="average example"
- /></a> <img src="ex/images/spin.gif" alt="" class=
+ /></a> <img src="ex/images/spin.gif" alt="" class=
"spin" style="left:131px; display:" id="averagedspin" title=
"Mouse over the example to see the 3 original images"
- /></p>
+ /></p>
<h4>Magick API</h4>
@@ -899,7 +900,7 @@ <h3 id="fx">fx</h3>
be quite slow depending on the complexity of the expression.
Generally you will get better performance by accessing the
image pixels as <a href="struct.html#Pixel">Pixel</a> objects
- (see <a href="image2.html#get_pixel">get_pixel</a> and
+ (see <a href="image2.html#get_pixels">get_pixels</a> and
<a href="image3.html#view">view</a>) and using Ruby code to
perform the mathematics.</li>
@@ -934,7 +935,7 @@ <h3 id="fx">fx</h3>
<h4>See also</h4>
- <p><a href="image2.html#get_pixel">get_pixel</a>, <a href=
+ <p><a href="image2.html#get_pixels">get_pixels</a>, <a href=
"image3.html#view">view</a></p>
</div>
@@ -1123,7 +1124,7 @@ <h3 id="montage">montage</h3>
<dd>If the tile has a label, the label is included in the
frame. The default is to have no frame.</dd>
- <dd>See <a href="image1.html#frame">Image#frame</a>.</dd>
+ <dd>See <a href="image2.html#frame">Image#frame</a>.</dd>
<dt>geometry=</dt>
@@ -1181,8 +1182,8 @@ <h3 id="montage">montage</h3>
<dd>
A image to be tiled on the background of the composite
image. If present, this attribute overrides the background
- color. For example, to use ImageMagick's built-in "granite"
- texture as the background, use:
+ color. For example, to use &times;Magick's built-in
+ "granite" texture as the background, use:
<pre>
self.texture = Magick::Image.read("granite:").first
</pre>
@@ -1661,15 +1662,15 @@ <h3 id="read">read</h3>
<h4>See also</h4>
- <p><a href="image3.html#read">Image.read</a></p>
+ <p><a href="image1.html#read">Image.read</a></p>
<h4>Magick API</h4>
<p>ReadImage</p>
<h4>Notes</h4>
- <p>You can create images using ImageMagick's built-in formats
+ <p>You can create images using &times;Magick's built-in formats
with the <code>read</code> method. See <a href=
"imusage.html#builtin_formats">Built-in image formats</a>.</p>
</div>
@@ -1774,7 +1775,7 @@ <h3 id="write">write</h3>
i.write "test.png" &raquo; test.png.0
&raquo; test.png.1
&raquo; test.png.2
-# ImageMagick's MIFF format does support multi-frame
+# &times;Magick's MIFF format does support multi-frame
# files, so all 3 images are written to one file.
i.write "animated.miff" &raquo; animated.miff
</pre>
View
14 doc/image1.html
@@ -599,9 +599,7 @@ <h3 id="read_inline">read_inline</h3>
required. If the image format cannot be deduced from the image
data, you can use the <a href="info.html#format">format</a>
attribute. If you want to extract a subset of an image
- sequence, you can use the <a href="info.html#scene">scene</a>
- and <a href="info.html#number_scenes">number_scenes</a>
- attributes.</p>
+ sequence, read <a href="imusage.html#frames">this</a> section.</p>
<h4>Returns</h4>
@@ -897,7 +895,7 @@ <h3 id="adaptive_resize">adaptive_resize</h3>
<h4>See also</h4>
- <p><a href="#resize">resize</a></p>
+ <p><a href="image3.html#resize">resize</a></p>
<h4>Magick API</h4>
@@ -1172,7 +1170,7 @@ <h3 id="add_profile">add_profile</h3>
method can also be used to add a profile. The type of profile
must be specified and the profile data must be in the form of a
string. Also see <a href="#delete_profile">delete_profile</a>
- and <a href="image1.html#each_profile">each_profile</a>.</p>
+ and <a href="#each_profile">each_profile</a>.</p>
<h4>Magick API</h4>
@@ -2360,7 +2358,7 @@ <h3 id="color_point">color_point</h3>
"arg">x</span>,<span class="arg">y</span> to the fill color.
This method creates a new image object. If you want to set a
single pixel in the image without creating a new image, use
- <a href="image3.html#pixel_color">pixel_color</a> or the
+ <a href="image2.html#pixel_color">pixel_color</a> or the
<a href="draw.html#point">Draw#point</a> method.
<h4>Arguments</h4>
@@ -2387,7 +2385,7 @@ <h3 id="color_point">color_point</h3>
<h4>See also</h4>
- <p><a href="image3.html#pixel_color">pixel_color</a>, <a href=
+ <p><a href="image2.html#pixel_color">pixel_color</a>, <a href=
"draw.html#point">Draw#point</a></p>
<h4>Magick API</h4>
@@ -3271,7 +3269,7 @@ <h3 id="crop_resized">crop_resized</h3>
</div>
<div class="sig">
- <h3 id="crop_resize_bang">crop_resized!</h3>
+ <h3 id="crop_resized_bang">crop_resized!</h3>
<p><span class="arg">image</span>.crop_resized!(<span class=
"arg">width</span>, <span class="arg">height</span>,
View
79 doc/image2.html
@@ -6,8 +6,7 @@
<meta name="generator" content=
"HTML Tidy for Linux/x86 (vers 1st December 2004), see www.w3.org" />
- <title>RMagick 0.0.0: class Image (instance methods, part
- 2)</title>
+ <title>RMagick 0.0.0: class Image (instance methods, part 2)</title>
<meta http-equiv="Content-Type" content=
"text/html; charset=us-ascii" />
<meta name="GENERATOR" content="Quanta Plus" />
@@ -119,6 +118,9 @@ <h6 id="header">RMagick 0.0.0 User's Guide and Reference</h6>
<li><a href="#gray_q">gray?</a></li>
+ <li><a href=
+ "#grayscale_pseudo_class">grayscale_pseudo_class</a></li>
+
<li><a href="#grey_q">grey?</a></li>
<li><a href="#implode">implode</a></li>
@@ -147,13 +149,13 @@ <h6 id="header">RMagick 0.0.0 User's Guide and Reference</h6>
<li><a href="#matte_point">matte_point</a></li>
<li><a href="#matte_replace">matte_replace</a></li>
-
- <li><a href="#matte_reset_bang">matte_reset!</a></li>
</ul>
</div>
<div class="toccol">
<ul>
+ <li><a href="#matte_reset_bang">matte_reset!</a></li>
+
<li><a href="#median_filter">median_filter</a></li>
<li><a href="#minify">minify</a></li>
@@ -226,8 +228,8 @@ <h3 id="enhance">enhance</h3>
<h4>See also</h4>
- <p><a href="image2.html#median_filter">median_filter</a>,
- <a href="image2.html#reduce_noise">reduce_noise</a>, <a href=
+ <p><a href="#median_filter">median_filter</a>,
+ <a href="image3.html#reduce_noise">reduce_noise</a>, <a href=
"image3.html#unsharp_mask">unsharp_mask</a></p>
<h4>Magick API</h4>
@@ -528,7 +530,7 @@ <h3 id="flip_bang">flip!</h3>
<div class="desc">
<h4>Description</h4>
- <p>In-place form of <a href="image1.html#flip">flip</a>.</p>
+ <p>In-place form of <a href="#flip">flip</a>.</p>
<h4>Returns</h4>
@@ -584,7 +586,7 @@ <h3 id="flop_bang">flop!</h3>
<div class="desc">
<h4>Description</h4>
- <p>In-place form of <a href="image1.html#flop">flop</a>.</p>
+ <p>In-place form of <a href="#flop">flop</a>.</p>
<h4>Returns</h4>
@@ -651,7 +653,7 @@ <h3 id="frame">frame</h3>
<img style="padding:25px; display:none" id="frameless"
onmouseout="this.style.display='none';framed.style.display='';"
src="ex/images/Flower_Hat.jpg" alt="frame example" title=
- "Click to see the example script" /><!--
+ "Click to see the example script" /><!--
This img tag displays the framed image when the mouse is not over
--><img onmouseover="this.style.display='none';frameless.style.display='';"
src="ex/frame.jpg" alt="frame example" /></a> <img src=
@@ -874,7 +876,8 @@ <h3 id="gaussian_blur_channel">gaussian_blur_channel</h3>
<p><a href="image1.html#blur_channel">blur_channel</a></p>
- <h4>Magick API</h4><p>GaussianBlurImageChannel</p>
+ <h4>Magick API</h4>GaussianBlurImageChannel (available in
+ ImageMagick 6.0.0)
</div>
<div class="sig">
@@ -1592,6 +1595,41 @@ <h3 id="gray_q">gray?</h3>
</div>
<div class="sig">
+ <h3 id="grayscale_pseudo_class">grayscale_pseudo_class</h3>
+
+ <p><span class=
+ "arg">image</span>.grayscale_pseudo_class(<span class=
+ "arg">optimize</span>=<code>true</code>) -&gt;
+ <em>anImage</em></p>
+ </div>
+
+ <div class="desc">
+ <h4>Description</h4>
+
+ <p><span class="imquote">Converts an image to a PseudoClass
+ grayscale representation with an optionally compressed and
+ sorted colormap..</span> This method is only available in
+ GraphicsMagick 1.1 and later.</p>
+
+ <h4>Arguments</h4>
+
+ <dl>
+ <dt>optimize</dt>
+
+ <dd>If true, compress and sort the colormap by increasing
+ intensity.</dd>
+ </dl>
+
+ <h4>Returns</h4>
+
+ <p>A new image</p>
+
+ <h4>Magick API</h4>
+
+ <p>GrayscalePseudoClass</p>
+ </div>
+
+ <div class="sig">
<h3 id="grey_q">grey?</h3>
<p><span class="arg">image</span>.qrey? -&gt; <code>true</code>
@@ -1756,7 +1794,7 @@ <h3 id="import_pixels">import_pixels</h3>
<h4>See also</h4>
<p><a href="image1.html#constitute">constitute</a>, <a href=
- "image2.html#export_pixels">export_pixels</a>, <a href=
+ "#export_pixels">export_pixels</a>, <a href=
"image3.html#store_pixels">store_pixels</a></p>
<h4>Magick API</h4>
@@ -2242,7 +2280,7 @@ <h3 id="matte_point">matte_point</h3>
<h4>See also</h4>
- <p><a href="draw.html#Draw.matte">Draw#matte</a></p>
+ <p><a href="draw.html#matte">Draw#matte</a></p>
</div>
<div class="sig">
@@ -2311,7 +2349,7 @@ <h3 id="matte_reset_bang">matte_reset!</h3>
<h4>See also</h4>
- <p><a href="imageattrs.html#opacity_eq">opacity=</a></p>
+ <p><a href="imageattrs.html#opacity">opacity=</a></p>
<h4>Magick API</h4>SetImageOpacity
</div>
@@ -2403,7 +2441,7 @@ <h3 id="minify_bang">minify!</h3>
<div class="desc">
<h4>Description</h4>
- <p>In-place form of <a href="#Image.minify">minify</a>.</p>
+ <p>In-place form of <a href="#minify">minify</a>.</p>
<h4>Returns</h4>
@@ -2784,7 +2822,7 @@ <h3 id="opaque">opaque</h3>
<h4>See also</h4>
- <p><a href="#color_floodfill">color_floodfill</a></p>
+ <p><a href="image1.html#color_floodfill">color_floodfill</a></p>
<h4>Magick API</h4>
@@ -2836,11 +2874,12 @@ <h3 id="ordered_dither">ordered_dither</h3>
convert -list Thresholds
</pre>
- <p>Older releases of ImageMagick do not accept threshold map
- strings and will not respond to that command. In these cases
- <span class="arg">threshold_map</span> should be one of the
- numbers 2, 3, or 4. These numbers correspond to the threshold
- maps "o2x2", "o3x3", and "o4x4", respectively.</p>
+ <p>GraphicsMagick and older releases of ImageMagick do not
+ accept threshold map strings and will not respond to that
+ command. In these cases <span class="arg">threshold_map</span>
+ should be one of the numbers 2, 3, or 4. These numbers
+ correspond to the threshold maps "o2x2", "o3x3", and "o4x4",
+ respectively.</p>
<h4>Returns</h4>
View
60 doc/image3.html
@@ -870,7 +870,7 @@ <h3 id="reduce_noise">reduce_noise</h3>
<h4>Example</h4>
<p>The left side of the image has been modified by <a href=
- "#Image.add_noise"><code>add_noise</code></a>. The right side
+ "#add_noise"><code>add_noise</code></a>. The right side
has been filtered by <code>reduce_noise(0)</code>.</p>
<p><a href="javascript:popup('reduce_noise.rb.html')"><img src=
@@ -936,7 +936,7 @@ <h3 id="resize">resize</h3>
<p><span class="arg">image</span>.resize(<span class=
"arg">new_width</span>, <span class="arg">new_height</span>,
<em>filter</em>=<a href=
- "constants.html#FilterType">LanczosFilter</a>,
+ "constants.html#FilterTypes">LanczosFilter</a>,
<em>support</em>=1.0) -&gt; <em>image</em><br />
<span class="arg">image</span>.resize(<span class=
"arg">scale_factor</span>) -&gt; <em>anImage</em></p>
@@ -967,10 +967,10 @@ <h3 id="resize">resize</h3>
<dt>filter</dt>
- <dd>The <a href="constants.html#FilterType">filter</a> to use
+ <dd>The <a href="constants.html#FilterTypes">filter</a> to use
when resizing. If you do not specify a filter argument,
resize uses the value of the receiver's <a href=
- "imageattrs.html#Image.filter">filter attribute</a>.
+ "imageattrs.html#filter">filter attribute</a>.
<span class="imquote">Most of the filters are FIR (finite
impulse response), however, Bessel, Gaussian, and Sinc are
IIR (infinite impulse response). Bessel and Sinc are windowed
@@ -981,7 +981,7 @@ <h3 id="resize">resize</h3>
<dd>Values &gt; 1 increase the blurriness. Values &lt; 1
increase the sharpness. If this argument is not specified,
<code>resize</code> uses the value of the receiver's <a href=
- "imageattrs.html#Image.blur">blur</a> attribute.</dd>
+ "imageattrs.html#blur">blur</a> attribute.</dd>
<dt>scale_factor</dt>
@@ -1015,7 +1015,7 @@ <h3 id="resize_bang">resize!</h3>
<p><em>image</em>.resize!(<em>new_width</em>,
<em>new_height</em>, <em>filter</em>=<a href=
- "constants.html#FilterType">LanczosFilter</a>,
+ "constants.html#FilterTypes">LanczosFilter</a>,
<em>support</em>=1.0) -&gt; <em>image</em><br />
<span class="arg">image</span>.resize!(<span class=
"arg">scale_factor</span>) -&gt; <em>image</em></p>
@@ -1354,7 +1354,7 @@ <h3 id="scale_bang">scale!</h3>
<div class="desc">
<h4>Description</h4>
- <p>In-place form of <a href="#Image.scale">scale</a>.</p>
+ <p>In-place form of <a href="#scale">scale</a>.</p>
<h4>Returns</h4>
@@ -1804,7 +1804,7 @@ <h3 id="shave_bang">shave!</h3>
<div class="desc">
<h4>Description</h4>
- <p>In-place form of <a href="#Image.shave">shave</a>.</p>
+ <p>In-place form of <a href="#shave">shave</a>.</p>
<h4>Returns</h4>
@@ -2128,7 +2128,7 @@ <h3 id="splice">splice</h3>
"image1.html#color_fill_to_border">color_fill_to_border</a>,
<a href="image1.html#color_floodfill">color_floodfill</a>,
<a href="image1.html#color_reset_bang">color_reset!</a>,
- <a href="image2.html#color_reset_bang">erase!</a>, <a href=
+ <a href="image2.html#erase_bang">erase!</a>, <a href=
"image2.html#opaque">opaque</a></p>
<h4>Magick API</h4>
@@ -2283,7 +2283,7 @@ <h3 id="stegano">stegano</h3>
from the file, you must supply this value, along with the
width and height of the watermark, in the <a href=
"info.html#Info.size_eq">size</a> optional parameter to the
- <a href="#Image.read">read</a> method.</dd>
+ <a href="image1.html#read">read</a> method.</dd>
</dl>
<h4>Returns</h4>
@@ -2471,7 +2471,7 @@ <h3 id="texture_fill_to_border">texture_fill_to_border</h3>
<span class="arg">y</span> and its neighbors that are not the
border color with copies of the <span class=
"arg">texture</span> image. Use the <a href=
- "imageattrs.html#Image.fuzz">fuzz</a> attribute to specify how
+ "imageattrs.html#fuzz">fuzz</a> attribute to specify how
closely a pixel must match the border color.</p>
<h4>Arguments</h4>
@@ -2540,7 +2540,7 @@ <h3 id="texture_floodfill">texture_floodfill</h3>
color with the <span class="arg">texture</span> image. By
default, the neighbor pixels must be exactly the same color as
the target pixel. Use the <a href=
- "imageattrs.html#Image.fuzz">fuzz</a> attribute to specify how
+ "imageattrs.html#fuzz">fuzz</a> attribute to specify how
much difference is acceptable.</p>
<h4>Arguments</h4>
@@ -2734,8 +2734,8 @@ <h3 id="to_blob">to_blob</h3>
<p>No required arguments, however you can specify the image
format (such as JPEG, PNG, etc.) and depth by calling the
- <a href="imageattrs.html#Image.format">format</a> and <a href=
- "imageattrs.html#Image.depth">depth</a> attributes, as well as
+ <a href="imageattrs.html#format">format</a> and <a href=
+ "imageattrs.html#depth">depth</a> attributes, as well as
other <a href="info.html">Image::Info</a> attributes as
appropriate, in a block associated with the method.</p>
@@ -2752,7 +2752,7 @@ <h3 id="to_blob">to_blob</h3>
<h4>See also</h4>
- <p><a href="image1.html#Ifrom_blob">from_blob</a></p>
+ <p><a href="image1.html#from_blob">from_blob</a></p>
<h4>Magick API</h4>
@@ -2771,8 +2771,8 @@ <h3 id="to_color">to_color</h3>
<p>Returns the color name for a pixel. Unlike the
<code>Pixel#to_color</code> method, to_color uses the <a href=
- "imageattrs.html#Image.depth">depth</a> and <a href=
- "imageattrs.html#Image.matte">matte</a> attributes of the image
+ "imageattrs.html#depth">depth</a> and <a href=
+ "imageattrs.html#matte">matte</a> attributes of the image
to determine the color name.</p>
<h4>Arguments</h4>
@@ -2795,7 +2795,7 @@ <h3 id="to_color">to_color</h3>
<h4>See also</h4>
- <p><a href="struct.html#Pixel.to_color">Pixel#to_color</a></p>
+ <p><a href="struct.html#Pixel_to_color">Pixel#to_color</a></p>
<h4>Magick API</h4>
@@ -2818,7 +2818,7 @@ <h3 id="transparent">transparent</h3>
<span class="arg">color</span> to the value specified by
<span class="arg">opacity</span>. By default the pixel must
match exactly, but you can specify a tolerence level by setting
- the <a href="imageattrs.html#Image.fuzz">fuzz</a> attribute on
+ the <a href="imageattrs.html#fuzz">fuzz</a> attribute on
the image.</p>
<h4>Arguments</h4>
@@ -2860,7 +2860,7 @@ <h3 id="transparent">transparent</h3>
<h4>See also</h4>
<p><a href="image2.html#matte_replace">matte_replace</a>,
- <a href="draw.html#Draw.matte">Draw#matte</a></p>
+ <a href="draw.html#matte">Draw#matte</a></p>
<h4>Magick API</h4>
@@ -2900,9 +2900,9 @@ <h3 id="transpose">transpose</h3>
<p><a href="image2.html#flip">flip</a>, <a href=
"image2.html#flop">flop</a>, <a href=
- "image3.html#rotate">rotate</a>, <a href=
+ "#rotate">rotate</a>, <a href=
"#transpose_bang">transpose!</a>, <a href=
- "image3.html#transverse">transverse</a></p>
+ "#transverse">transverse</a></p>
<h4>Magick API</h4>
@@ -2959,8 +2959,8 @@ <h3 id="transverse">transverse</h3>
<p><a href="image2.html#flip">flip</a>, <a href=
"image2.html#flop">flop</a>, <a href=
- "image3.html#rotate">rotate</a>, <a href=
- "image3.html#transpose">transpose</a>, <a href=
+ "#rotate">rotate</a>, <a href=
+ "#transpose">transpose</a>, <a href=
"#transverse_bang">transverse!</a></p>
<h4>Magick API</h4>
@@ -3119,9 +3119,9 @@ <h3 id="unsharp_mask">unsharp_mask</h3>
<h4>See also</h4>
- <p><a href="image1.html#enhance">enhance</a>, <a href=
+ <p><a href="image2.html#enhance">enhance</a>, <a href=
"image2.html#median_filter">median_filter</a>, <a href=
- "image3.html#reduce_noise">reduce_noise</a>, <a href=
+ "#reduce_noise">reduce_noise</a>, <a href=
"#unsharp_mask_channel">unsharp_mask_channel</a></p>
<h4>Magick API</h4>
@@ -3196,9 +3196,9 @@ <h3 id="unsharp_mask_channel">unsharp_mask_channel</h3>
<h4>See also</h4>
- <p><a href="image1.html#enhance">enhance</a>, <a href=
+ <p><a href="image2.html#enhance">enhance</a>, <a href=
"image2.html#median_filter">median_filter</a>, <a href=
- "image3.html#reduce_noise">reduce_noise</a>, <a href=
+ "#reduce_noise">reduce_noise</a>, <a href=
"#unsharp_mask">unsharp_mask</a></p>
<h4>Magick API</h4>
@@ -3715,7 +3715,7 @@ <h3 id="write">write</h3>
<p>If the argument is an open file, &times;Magick will write
the image in its current format. You can force a different
format by setting the image's <a href=
- "imageattrs.html#Image.format">format</a> attribute.</p>
+ "imageattrs.html#format">format</a> attribute.</p>
<h4>Arguments</h4>
@@ -3735,7 +3735,7 @@ <h3 id="write">write</h3>
<h4>See also</h4>
- <p><a href="ilist.html#ImageList.write">ImageList#write</a></p>
+ <p><a href="ilist.html#write">ImageList#write</a></p>
<h4>Magick API</h4>
View
14 doc/imageattrs.html
@@ -485,12 +485,12 @@ <h3 id="colorspace">colorspace</h3>
<h4>Arguments</h4>
- <p>A <a href="constants.html#Colorspace">Colorspace</a>
+ <p>A <a href="constants.html#ColorspaceType">Colorspace</a>
constant.</p>
<h4>Returns</h4>
- <p>A <a href="constants.html#Colorspace">Colorspace</a>
+ <p>A <a href="constants.html#ColorspaceType">Colorspace</a>
constant.</p>
</div>
@@ -618,8 +618,8 @@ <h3 id="density">density</h3>
<h4>See also</h4>
- <p>Also see <a href="#Image.x_resolution">x_resolution</a> and
- <a href="#Image.y_resolution">y_resolution</a>.</p>
+ <p>Also see <a href="#x_resolution">x_resolution</a> and
+ <a href="#y_resolution">y_resolution</a>.</p>
</div>
<div class="sig">
@@ -778,11 +778,11 @@ <h3 id="filter">filter</h3>
<h4>Arguments</h4>
- <p>A <a href="constants.html#FilterType">FilterType</a>
+ <p>A <a href="constants.html#FilterTypes">FilterType</a>
constant.</p>
<h4>Returns</h4>A <a href=
- "constants.html#FilterType">FilterType</a> constant.
+ "constants.html#FilterTypes">FilterType</a> constant.
</div>
<div class="sig">
@@ -827,7 +827,7 @@ <h3 id="fuzz">fuzz</h3>
[attribute] <span class="imquote">to match colors that are
close to the target color in RGB space.</span></p>
- <p>See <a href="image3.html#opaque">opaque</a>, <a href=
+ <p>See <a href="image2.html#opaque">opaque</a>, <a href=
"image3.html#texture_floodfill">texture_floodfill</a>, and
<a href="image3.html#transparent">transparent</a>.</p>
View
30 doc/imusage.html
@@ -6,7 +6,7 @@
<meta name="generator" content=
"HTML Tidy for Linux/x86 (vers 1st December 2004), see www.w3.org" />
- <title>RMagick 0.0.0: ImageMagick Conventions</title>
+ <title>RMagick 0.0.0: ImageMagick/GraphicsMagick Conventions</title>
<meta http-equiv="Content-Type" content=
"text/html; charset=us-ascii" />
<meta name="GENERATOR" content="Quanta Plus" />
@@ -77,7 +77,7 @@ <h6 id="header">RMagick 0.0.0 User's Guide and Reference</h6>
"optequiv.html">Next</a>&nbsp;&raquo;
</div>
- <h1>RMagick: ImageMagick Conventions</h1>
+ <h1>RMagick: ImageMagick/GraphicsMagick Conventions</h1>
<div id="toc">
<h2>Table of Contents</h2>
@@ -101,12 +101,12 @@ <h6 id="header">RMagick 0.0.0 User's Guide and Reference</h6>
<h2 id="formats">Image formats and filenames</h2>
- <p>ImageMagick supports over 90 major <a href=
+ <p>&times;Magick supports over 90 major <a href=
"http://www.imagemagick.org/script/formats.php">image
formats</a>.</p>
- <p>ImageMagick determines the format (GIF, PNG, JPEG, etc.) of an
- image file either from its magic number, the filename suffix
+ <p>&times;Magick determines the format (GIF, PNG, JPEG, etc.) of
+ an image file either from its magic number, the filename suffix
(.gif, .png, .jpg) or from a prefix attached to the filename. For
example, <code>ps:mydoc</code> indicates that <code>mydoc</code>
is a Postscript file. <span class="imquote">The magic number
@@ -120,15 +120,15 @@ <h2 id="formats">Image formats and filenames</h2>
or a suffix corresponding to the format you want.</p>
<p><em>Note:</em> Keep in mind that files in some formats may
- only be read by ImageMagick, not written.</p>
+ only be read by &times;Magick, not written.</p>
<h2 id="frames">Selecting frames from a multi-frame image
file</h2>
<p>When reading a multi-frame image file such as an AVI you can
specify the subset of frames by adding a list of frame number(s)
to the end of the file name enclosed in square brackets. For
- example, "my_movie.avi[0]" tells ImageMagick to read only the
+ example, "my_movie.avi[0]" tells &times;Magick to read only the
first frame. In general,</p>
<dl>
@@ -350,7 +350,7 @@ <h2 id="geometry">The geometry string</h2>
or bottom edges. Offsets are always measured in pixels.</p>
<p>Any method that accepts a geometry string will also accept a
- <a href="struct.html#geometry"><code>Geometry</code></a>
+ <a href="struct.html#Geometry"><code>Geometry</code></a>
object.</p>
<p>Some RMagick methods interpret the geometry string values
@@ -359,7 +359,7 @@ <h2 id="geometry">The geometry string</h2>
<h2 id="classtype">DirectClass and PseudoClass</h2>
- <p>ImageMagick classifies all images into two <em>classes</em>,
+ <p>&times;Magick classifies all images into two <em>classes</em>,
PseudoClass and DirectClass.</p>
<div class="imquote">
@@ -384,10 +384,10 @@ <h2 id="classtype">DirectClass and PseudoClass</h2>
<h2 id="builtin_formats">Built-in image formats</h2>
- <p>Some of the image formats that ImageMagick supports are
- special-purpose formats that are built-in to ImageMagick itself.
- That is, even though you can "read" images in these formats, they
- do not correspond to any real image files.</p>
+ <p>Some of the image formats that &times;Magick supports are
+ special-purpose formats that are built-in to &times;Magick
+ itself. That is, even though you can "read" images in these
+ formats, they do not correspond to any real image files.</p>
<p>These are the built-in formats that I know something about.
(There are more but I've never used them.) When the format is
@@ -411,7 +411,7 @@ <h2 id="builtin_formats">Built-in image formats</h2>
string. Ex: "caption:My caption text".</p>
<p>If you specify only the width in the <code>size</code>
- argument, ImageMagick will wrap the text and compute the
+ argument, &times;Magick will wrap the text and compute the
necessary height. In addition to <code>size</code> (which is
required) you can use the following <a href=
"info.html">optional arguments</a>:</p>
@@ -451,7 +451,7 @@ <h2 id="builtin_formats">Built-in image formats</h2>
<h4>logo</h4>
- <p>The ImageMagick logo. Ex: <code>"logo:"</code>.</p>
+ <p>The &times;Magick logo. Ex: <code>"logo:"</code>.</p>
<h4>netscape</h4>
View
45 doc/info.html
@@ -177,7 +177,7 @@ <h6 id="header">RMagick 0.0.0 User's Guide and Reference</h6>
that is, only those attributes that are meaningful for the
particular method. Any other attributes that you set are
ignored. Also, some attributes are only used by a subset of the
- image formats. See the ImageMagick documentation for more
+ image formats. See the &times;Magick documentation for more
information.</p>
<p>Remember, you do not ever need to create an
@@ -207,9 +207,10 @@ <h3 id="aset">[]=</h3>
<p>Define a format-specific option. An alternative to <a href=
"#define">define</a>, below. Use this method to set options for
- reading or writing certain image formats. The list of supported
- options changes from release to release. For a list of the
- valid image formats, keys, and values, refer to the
+ reading or writing certain image formats. ImageMagick and
+ GraphicsMagick support different options, and the list of
+ supported options changes from release to release. For a list
+ of the valid image formats, keys, and values, refer to the
documentation for the -define option for the specific release
of the library you're using.</p>
@@ -242,7 +243,8 @@ <h3 id="aset">[]=</h3>
<h4>Magick API</h4>
- <p>SetImageOption (ImageMagick 6.0.0)</p>
+ <p>SetImageOption (ImageMagick 6.0.0), AddDefinitions
+ (GraphicsMagick 1.1)</p>
</div>
<div class="sig">
@@ -282,7 +284,8 @@ <h3 id="aref">[]</h3>
<h4>Magick API</h4>
- <p>GetImageOption (ImageMagick 6.0.0)</p>
+ <p>GetImageOption (ImageMagick 6.0.0), AccessDefinitions
+ (GraphicsMagick 1.1)</p>
</div>
<div class="sig">
@@ -323,7 +326,7 @@ <h3 id="define">define</h3>
<div class="desc">
<h4>Description</h4>
- <p>Define a format-specific option. See <a href="aset">[]=</a>,
+ <p>Define a format-specific option. See <a href="#aset">[]=</a>,
above.</p>
<h4>Arguments</h4>
@@ -355,7 +358,8 @@ <h3 id="define">define</h3>
<h4>Magick API</h4>
- <p>SetImageOption (ImageMagick 6.0.0)</p>
+ <p>SetImageOption (ImageMagick 6.0.0), AddDefinitions
+ (GraphicsMagick 1.1)</p>
</div>
<div class="sig">
@@ -668,10 +672,17 @@ <h3 id="compression">compression</h3>
<li>NoCompression is accepted for all image formats. Except
as noted in the table, it is the default.</li>
- <li>This table is based on my examination of the ImageMagick
- source code. It is not necessarily complete and it may
- contain mistakes. If you need an authoritative list, you
- should consult the ImageMagick developers.</li>
+ <li>Prior to July 10, 2004, the default for GIF images was
+ NoCompression.</li>
+
+ <li>&times;Magick must be configured and built with extra
+ support to use LZWCompression (in releases prior to July 10,
+ 2004) and LosslessJPEGCompression.</li>
+
+ <li>This table is based on my examination of the
+ &times;Magick source code. It is not necessarily complete and
+ it may contain mistakes. If you need an authoritative list,
+ you should consult the &times;Magick developers.</li>
</ol>
<h4>Arguments</h4>A <a href=
@@ -737,8 +748,8 @@ <h3 id="depth">depth</h3>
<h4>Arguments</h4>
<p>Either 8, 16, or 32. You can specify 16 and 32 only when
- ImageMagick was compiled with a QuantumDepth that allows these
- depth values.</p>
+ &times;Magick was compiled with a QuantumDepth that allows
+ these depth values.</p>
<p>Use <code>depth</code> to specify the depth of CMYK, GRAY,
RGB, RGBA, MAP, and XC format images. See also <a href=
@@ -1133,7 +1144,7 @@ <h3 id="quality">quality</h3>
<h4>Description</h4>
<p>The compression level for JPEG, MPEG, JPEG-2000, MIFF, MNG,
- and PNG image format. Corresponds to ImageMagick's -quality
+ and PNG image format. Corresponds to &times;Magick's -quality
option. The default is 75. See <em><a href=
"comtasks.html#compressing">Compressing image
files</a></em>.</p>
@@ -1203,7 +1214,7 @@ <h3 id="size">size</h3>
<h4>Arguments</h4>
- <p>A g<a href="imusage.html#geometry_string">eometry string</a>
+ <p>A g<a href="imusage.html#geometry">eometry string</a>
or a <a href="struct.html#Geometry">Geometry</a> object.</p>
</div>
@@ -1218,7 +1229,7 @@ <h3 id="texture">texture</h3>
<h4>Description</h4>
<p>Set a texture to tile onto the image background. Corresponds
- to the -texture option to ImageMagick's convert and mogrify
+ to the -texture option to &times;Magick's convert and mogrify
commands. This attribute is set-only.</p>
<h4>Argument</h4>
View
36 doc/optequiv.html
@@ -102,24 +102,24 @@ <h2 class="methods" id="convert">convert, mogrify</h2>
<div class="intro">
<h3>Introduction</h3>
- <p>If you're familar with the ImageMagick command-line tools
+ <p>If you're familar with the &times;Magick command-line tools
<code>convert</code>, <code>mogrify</code>,
<code>composite</code>, and <code>montage</code> you can use
the tables on this page to determine which RMagick methods
correspond to the options used by these tools.</p>
<p>The options listed below are for ImageMagick 6.3.1. Earlier
- releases of ImageMagick may not support all these options.
- Later releases of ImageMagick may have options that are not
- listed.</p>
-
- <p>ImageMagick's <code>convert</code> and <code>mogrify</code>
- share many options with each other, as well as with the other
- utilities. This table includes all the options for both
- <code>convert</code> and <code>mogrify</code>. When another
- utility has an option with the same name and purpose, and same
- RMagick equivalent, the option is omitted from the table for
- that utility.</p>
+ releases of ImageMagick and the GraphicsMagick <code>gm</code>
+ command may not support all these options. Later releases of
+ ImageMagick may have options that are not listed.</p>
+
+ <p>&times;Magick's <code>convert</code> and
+ <code>mogrify</code> share many options with each other, as
+ well as with the other utilities. This table includes all the
+ options for both <code>convert</code> and <code>mogrify</code>.
+ When another utility has an option with the same name and
+ purpose, and same RMagick equivalent, the option is omitted
+ from the table for that utility.</p>
</div>
<table class="striped" summary=
@@ -593,7 +593,7 @@ <h2 class="methods" id="convert">convert, mogrify</h2>
+dither</td>
<td>This option corresponds to the <em>dither</em> option
- to Image#<a href="image1.html#quantize">quantize</a> and
+ to Image#<a href="image3.html#quantize">quantize</a> and
ImageList#<a href="ilist.html#quantize">quantize</a>.</td>
</tr>
@@ -677,9 +677,9 @@ <h2 class="methods" id="convert">convert, mogrify</h2>
<td>-family <em>name</em></td>
<td>Draw#<a href=
- "draw.html#family">family</a>(<em>name</em>) (for
+ "draw.html#font_family">family</a>(<em>name</em>) (for
drawing)<br />
- Draw#<a href="draw.html#family_eq">family=</a><em>name</em>
+ Draw#<a href="draw.html#font_family_eq">family=</a><em>name</em>
(for annotation)</td>
</tr>
@@ -697,13 +697,13 @@ <h2 class="methods" id="convert">convert, mogrify</h2>
<td>This option corresponds to the <a href=
"constants.html#FilterTypes">filter</a> option to
- Image#<a href="image3htm#resize">resize</a>.</td>
+ Image#<a href="image3.html#resize">resize</a>.</td>
</tr>
<tr>
<td>-flatten</td>
- <td>ImageList#<a href="ilist.html#flatten">flatten</a></td>
+ <td>ImageList#<a href="ilist.html#flatten_images">flatten_images</a></td>
</tr>
<tr>
@@ -853,7 +853,7 @@ <h2 class="methods" id="convert">convert, mogrify</h2>
<tr>
<td>-immutable</td>
- <td>Image#<a href="image1.html#freeze">freeze</a></td>
+ <td>Image#<a href="image2.html#freeze">freeze</a></td>
</tr>
<tr>
View
2 doc/rvg.html
@@ -43,7 +43,7 @@ <h6 id="header">RMagick 0.0.0 User's Guide and Reference</h6>
<h3>class methods</h3>
<ul>
- <li><a href="#new">new</a></li>
+ <li><a href="#RVG_new">new</a></li>
</ul>
<h3>attributes</h3>
View
2 doc/rvgclip.html
@@ -63,7 +63,7 @@ <h6 id="header">RMagick 0.0.0 User's Guide and Reference</h6>
<div class="toccol">
<ul>
- <li><a href="#g">text</a></li>
+ <li><a href="#text">text</a></li>
<li><a href="#use">use</a></li>
</ul>
View
2 doc/rvggroup.html
@@ -54,7 +54,7 @@ <h6 id="header">RMagick 0.0.0 User's Guide and Reference</h6>
<li><a href="#metadata">metadata, metadata=</a></li>
- <li><a href="#title">title, title=</a></li>
+ <li><a href="#RVG_title">title, title=</a></li>
</ul>
<h3>instance methods</h3>
View
2 doc/rvgimage.html
@@ -54,7 +54,7 @@ <h6 id="header">RMagick 0.0.0 User's Guide and Reference</h6>
<li><a href="#metadata">metadata, metadata=</a></li>
- <li><a href="#title">title, title=</a></li>
+ <li><a href="#RVG_title">title, title=</a></li>
</ul>
<h3>instance methods</h3>
View
4 doc/rvgpattern.html
@@ -62,13 +62,13 @@ <h6 id="header">RMagick 0.0.0 User's Guide and Reference</h6>
<li><a href="#rvg">rvg</a></li>
- <li><a href="#text">text</a></li>
+ <li><a href="#RVG_text">text</a></li>
</ul>
</div>
<div class="toccol">
<ul>
- <li><a href="#use">use</a></li>
+ <li><a href="#RVG_use">use</a></li>
<li><a href="#viewbox">viewbox</a></li>
</ul>
View
18 doc/struct.html
@@ -4,7 +4,7 @@
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta name="generator" content=
- "HTML Tidy for Linux/x86 (vers 1st December 2004), see www.w3.org" />
+ "HTML Tidy for Linux/x86 (vers 1st March 2005), see www.w3.org" />
<title>RMagick 0.0.0: Miscellaneous classes</title>
<meta http-equiv="Content-Type" content=
@@ -766,7 +766,7 @@ <h4 id="fcmp">fcmp</h4>
</div>
<div class="sig">
- <h4>to_color</h4>
+ <h4 id="Pixel_to_color">to_color</h4>
<p><span class="arg">pixel</span>.to_color(<span class=
"arg">compliance</span>=AllCompliance, <span class=
@@ -1081,7 +1081,7 @@ <h2 id="fill">Fill classes</h2>
<div class="intro">
<h3>Introduction</h3>
- <p>The <a href="image.html#new">Image#new</a> and <a href=
+ <p>The <a href="image1.html#new">Image#new</a> and <a href=
"ilist.html#new_image">ImageList#new_image</a> methods accept
a <code>Fill</code> object as an optional third argument. A
<code>Fill</code> object is an instance of a <em>Fill
@@ -1252,6 +1252,18 @@ <h3 id="MagickError">class ImageMagickError <span class=
<p>When an &times;Magick function returns an error condition,
RMagick raises an <code>ImageMagickError</code>
exception.</p>
+
+ <h4>Attributes</h4>
+
+ <dl>
+ <dt>magick_location</dt>
+
+ <dd>With GraphicsMagick 1.1, this attribute contains a
+ string that indicates the source file (module), function
+ and line number in which GraphicsMagick raised the error.
+ The string is in the form <tt>&lt;function&gt; at
+ &lt;module&gt;:&lt;line&gt;</tt>. (Get-only.)</dd>
+ </dl>
</div>
</div>
View
58 doc/usage.html
@@ -231,8 +231,8 @@ <h2 id="basics">Basic concepts</h2>
<p>The statement on line 7 writes the image to a file. Notice
that the filename extension is <code>gif</code>. When writing
- images, ImageMagick uses the filename extension to determine what
- image format to write. In this example, the
+ images, &times;Magick uses the filename extension to determine
+ what image format to write. In this example, the
<code>Small-Cheetah.gif</code> file will be in the GIF format.
Notice how easy it is to covert an image from one format to
another? (For more details, see <a href=
@@ -377,8 +377,8 @@ <h2 id="modifying">Examining and modifying images</h2>
<p>The methods can be classified into the following broad groups.
ImageList method descriptions look like <span class=
"ilist">this</span>. Some of the listed methods are not available
- in some releases of ImageMagick. See the method documentation for
- details.</p>
+ in some releases of &times;Magick. See the method documentation
+ for details.</p>
<div id="index">
<h4>Utility methods</h4>
@@ -554,6 +554,10 @@ <h2 id="modifying">Examining and modifying images</h2>
<dd>Compute the 64-byte message signature for the image</dd>
+ <dt><a href="image3.html#statistics">statistics</a></dt>
+
+ <dd>Compute image statistics</dd>
+
<dt><a href="image3.html#store_pixels">store_pixels</a></dt>
<dd>Replace a region of pixels in the image</dd>
@@ -581,6 +585,11 @@ <h2 id="modifying">Examining and modifying images</h2>
<dd>Remove duplicate or unused entries in the image's
colormap</dd>
+ <dt><a href=
+ "image2.html#grayscale_pseudo_class">grayscale_pseudo_class</a></dt>
+
+ <dd>Convert the image to a grayscale PseudoClass image.</dd>
+
<dt><a href="image2.html#map">map</a></dt>
<dd>Replace the colors of the image with the nearest colors
@@ -678,7 +687,7 @@ <h2 id="modifying">Examining and modifying images</h2>
<dd>Get or set a color in the image's colormap</dd>
- <dt><a href="image1.htlm#color_point">color_point</a></dt>
+ <dt><a href="image1.html#color_point">color_point</a></dt>
<dd>Change the color of a single pixel in the image</dd>
@@ -692,7 +701,7 @@ <h2 id="modifying">Examining and modifying images</h2>
<dd>Displace the image's colormap</dd>
- <dt><a href="image1.html#erase_bang">erase!</a></dt>
+ <dt><a href="image2.html#erase_bang">erase!</a></dt>
<dd>Set the entire image to a single color</dd>
@@ -1007,7 +1016,7 @@ <h2 id="modifying">Examining and modifying images</h2>
"image1.html#blur_channel">blur_channel</a>, <a href=
"image2.html#gaussian_blur">gaussian_blur</a>, <a href=
"image2.html#gaussian_blur_channel">gaussian_blur_channel</a>,
- <a href="image3.html#motion_blur">motion_blur</a>, <a href=
+ <a href="image2.html#motion_blur">motion_blur</a>, <a href=
"image3.html#radial_blur">radial_blur</a>, <a href=
"image3.html#radial_blur_channel">radial_blur_channel</a></dt>
@@ -1196,7 +1205,7 @@ <h2 id="marshaling">Marshaling images</h2>
<p>Image and ImageList objects can be serialized using Ruby's
<code>Marshal</code> module. Marshaling is supported via
- ImageMagick's Binary Large OBject functions
+ &times;Magick's Binary Large OBject functions
<code>ImageToBlob</code> (for dumping) and
<code>BlobToImage</code> (for loading).</p>
@@ -1222,7 +1231,7 @@ <h2 id="drawing_on">Drawing on and adding text to images</h2>
<h3 id="drawing">Drawing</h3>
- <p>ImageMagick supports a set of 2D drawing commands that are
+ <p>&times;Magick supports a set of 2D drawing commands that are
very similar to the commands and elements defined by the W3C's
<a href="http://www.w3.org/TR/SVG/index.html#minitoc">Scalable
Vector Graphics (SVG) 1.1 Specification</a>. In RMagick, each
@@ -1344,7 +1353,7 @@ <h3 id="annotation">Annotation</h3>
<p>Most of the time, you'll want to specify text properties such
as the font, its size, font styles such as italic, font weights
such as bold, the fill and stroke color, etc. The Draw class
- defines <a href="draw.html#attribute_writers">attribute
+ defines <a href="draw.html#attributes">attribute
writers</a> for this purpose. You can set the desired text
properties by calling the attribute writers before calling
<code>annotate</code>, or you can call them in an image block
@@ -1399,7 +1408,7 @@ <h3 id="annotation">Annotation</h3>
<p>First, the statements in lines 8-10 create the background. See
<a href="struct.html#fill"><code>Fill classes</code></a> for
information about the <code>TextureFill</code> class. The
- "granite:" image format is one of ImageMagick's built-in image
+ "granite:" image format is one of &times;Magick's built-in image
formats. See <a href="imusage.html#builtin_formats">"Built-in
image formats"</a> for more information. The statement on line 12
creates the Draw object that does the annotation. The next 3
@@ -1427,19 +1436,20 @@ <h3 id="annotation">Annotation</h3>
<h2 id="more">Where to go from here</h2>
- <p>The next section, <a href="imusage.html">"ImageMagick
- Conventions,"</a> describes some conventions that you need to
- know, such as how ImageMagick determines the graphic format of an
- image file, etc. The ImageMagick (www.imagemagick.org) web site
- (from which much of the information in these pages has been
- taken) offers a lot of detail about ImageMagick. While this web
- sites doesn't describe RMagick, you can often use the
- documentation to learn more about a RMagick method by reading
- about the Magick API the method calls. (In the Reference section
- of this document, most of the method descriptions include the
- name of the Magick API that the method calls.) Check out the
- example programs. Almost every one of the methods is demonstrated
- in one of the examples.</p>
+ <p>The next section, <a href=
+ "imusage.html">"ImageMagick/GraphicsMagick Conventions,"</a>
+ describes some conventions that you need to know, such as how
+ &times;Magick determines the graphic format of an image file,
+ etc. The ImageMagick (www.imagemagick.org) and GraphicsMagick
+ (www.graphicsmagick.org) web sites (from which much of the
+ information in these pages has been taken) offers a lot of detail
+ about &times;Magick. While these web sites don't describe
+ RMagick, you can often use the documentation to learn more about
+ a RMagick method by reading about the Magick API the method
+ calls. (In the Reference section of this document, most of the
+ method descriptions include the name of the Magick API that the
+ method calls.) Check out the example programs. Almost every one
+ of the methods is demonstrated in one of the examples.</p>
<p>Good luck!</p>

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