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This is a library for creating good-looking, high-functioning notifications and alerts. An alert and a notification are nearly identical, so the motivation behind this library was to enable easy management of both.

In this documenation, an "alert" will have one or more buttons, and a "notification" will have zero. And "alert" will be used as the generic term since it's shorter.

Here's a little demo.


This call:"Howdy, neighbor.");

will create HTML that looks something like this:

<div class="alert-scr alert-fade" killable="y" timestamp="alert-1446145337248">
  <div class="alert-win" killable="y">
    <div class="alert-msg" killable="y">Howdy, neighbor.</div>

and append that element to the element ID'd notifications-wrap.

This call:
    message: "WHAT HATH BOG BROUGHT",
    opts: [
      {txt: 'nothing much', val: 'foo', esc: true},
      {txt: 'something cool', val: 'bar'},
      {txt: 'something lame', val: 'buz'},
      {txt: 'something decent', val: 'wat'}
    screen: {toggle_class: 'screen-whoopie'},
    message: {tag: 'h1', css_class: 'heads-up-message'},
    button: {css_class: 'rad-alert-buttons'},
    delay: {dismiss: 0},
    callback: Admin.howdy

will create something like this:

<div class="alert-scr alert-fade" killable="y" timestamp="alert-1446145734142">
  <div class="alert-win">
    <h1 class="heads-up-message">WHAT HATH BOG BROUGHT</h1>
    <div class="alert-btns-wrap">
      <div class="rad-alert-buttons" style="width:25%" value="0" killable="y">nothing much</div>
      <div class="rad-alert-buttons" style="width:25%" value="1" killable="y">something cool</div>
      <div class="rad-alert-buttons" style="width:25%" value="2" killable="y">something lame</div>
      <div class="rad-alert-buttons" style="width:25%" value="3" killable="y">something decent</div>

and append it to the same element as before, since no new target was ID'd. When one of the buttons are clicked, or when the user hits the escape key, the callback function Admin.howdy will be called, and passed either the val corresponding to the button or the val of the opt with esc: true, so in this case foo. If no opt was designated the esc value, then the callback would be passed the default_esc value.

There are many configuration options. The defaults are specified in the getDefaultConfig function. Each option is explained in there.

Since this library is intended to be used for both alerts and notifications, many of both can be created, and every one can have its own settings. The user experience of each will depend on your CSS.



Definitions of terms:

  • The "message" element will contain the content of the alert. It can be a string or an element.
  • The "buttons" element contains at least one "button" element that the user can click. You can control the number of buttons and the values associated with each via the opts array in the parameter. You can pass the boolean true instead of an array to use the default button. If no opts are passed, there will be no buttons.
  • The "window" is the element that contains the alert's message and its button(s), if there are any.
  • The "screen" element will contain the "window".

Those terms are used in the configuration object.

There are four public methods.

Use the new method to create a new alert. It accepts up to two parameters. To create a notification, the first should be a string. To create an alert, the first should be an object with up to three keys:

  • message, being the body of the alert. This is required.
  • callback, being the function to call when dismissing this alert. This is optional.
  • opts, being either the boolean true or an array of objects. The buttons will be built from those objects, and each must contain two keys: txt, being the text of the button, and val, being the value associated with the button, which will be passed to the callback if the user clicks the button. One of these can also have an esc: true. If one does, then that val will be passed to the callback when the user either clicks the "screen" or hits the escape key.

When an alert is created, event listeners are added to the relevant elements. If there are opts, then each button will be clickable. If not, then the message will be. And in both cases, the "screen" will be clickable, and the window will listen for keypresses. It will only react to the escape key, which will dismiss the most recent alert.

new returns an object containing five keys:

  • id, being the identifying attribute for the topmost element
  • elem, being the alert element
  • opts, being an object containing three keys:
    • elem, being the element containing the buttons, if there are any
    • vals, being the values corresponding to each button
    • esc, being the escape value
  • callback, being the callback function
  • conf, being the alert's configuration options

You can pass that object to the public kill method to kill the alert.

You can change the session's configuration options by passing an object with any subset of the structure of the default config object to setConf. And you can revert to the defaults by calling resetConf.


A little library for managing good-looking, high-functioning alerts and notifications.



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