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Camera shaders

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@robertsulej robertsulej released this
· 141 commits to master since this release

There was quite some work on camera shaders and related code, so the list of new features is:

  • fisheye camera, custom projection camera
  • thin lens and fisheye camera variants supporting chromatic aberration (transverse and longitudinal)
  • zero-copy access to device buffers wrapped in ndarrays: 8/32bps image, hit and object info, albedo, normals
  • configurable denoiser inputs: rgb-only, rgb+albedo, rgb+albedo+normals