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Displacement maps

@robertsulej robertsulej released this
· 385 commits to master since this release
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  • particles geometry with 3D orientation (so textures can be applied)
  • shading normal tilt (available for textured particles, parallelograms, parellelepipeds, tetrahedrons) and surface displacement (available for textured particles) using texture data
  • overlay an RGBA texture in 2D postprocessing (in addition to masking with grayscale textures)
  • textured glass color