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@robertsulej robertsulej released this Aug 11, 2019 · 101 commits to master since this release

  • particles geometry with 3D orientation (so textures can be applied)
  • shading normal tilt (available for textured particles, parallelograms, parellelepipeds, tetrahedrons) and surface displacement (available for textured particles) using texture data
  • overlay an RGBA texture in 2D postprocessing (in addition to masking with grayscale textures)
  • textured glass color
Assets 2
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