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@robertsulej robertsulej released this Aug 19, 2019 · 78 commits to master since this release

  • methods to rotate camera about given point, eye about target, target about eye, in camera or world coordinates
  • much lower gpu memory footprint in the surface displacement mode (calculate normal tilt on the fly), speed not affected
  • fix normal tilt mode in textured parallelepipeds (bug resulting with transparent walls in some configs)
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