bluetooth iPhone analog joystick
Switch branches/tags
Nothing to show
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Failed to load latest commit information.
Hoverpad.xcodeproj
OSX
WJoy
iOS
Hoverpad.dmg
readme.md

readme.md

virtual reality controller

Most games seemingly insist on incorporating keyboard-movement in virtual reality, despite the presence (VR immersion) that the Oculus Rift delivers basically falls apart when keyboard-walking jerks the user out of their place. Analog sticks solve this problem, and since smartphones outnumber joysticks [citation needed] nobody needs to get jerked around.

not for gaming

gamers are used to being jerked around (hah). (no, seriously) this controller is slow, and you will get fragged.

animation

creates a virtual HID joystick with 3 analog axis (pitch, roll, yaw) mapped to the orientation sensors in the phone

  • only works in joystick-enabled games

#setup

  1. run OSX app (it’s a status bar app), it auto-begins searching for a device
  2. connect through the iOS app (for connection status check OSX app)

#usage

hold the phone like a cafeteria tray, with the home button on the right

axis map

  • 1: pitch
  • 2: roll
  • 3: yaw

###touch screen to re-calibrate joystick

it’s helpful to re-calibrate your physical orientation against gravity. a screen touch forces the identity matrix on the controller, release and the device is facing (the new) forward.

#thank you

Virtual HID driver by Alexandr Serkov (alxn1)

#license

MIT