Leaflet.glify
web gl renderer plugin for leaflet in typescript
Pronounced leaflet-G.L.-Ify, or leaflet-glify, or L.-G.L.-Ify, or L-glify, or elglify
inspired by http://bl.ocks.org/Sumbera/c6fed35c377a46ff74c3 & need.
Objective
- To provide a means of rendering a massive amount of data visually in a way that does not degrade user experience
- Remaining as simple as possible with current fastest libs
- Providing the same sort of user experience one would get using standard html and elements
Usage
Browser
<script src="dist/glify-browser.js"></script>
<script>
// namespace
L.glify
</script>Typescript
import glify from 'leaflet.glify';Node
const { glify } = require('leaflet.glify');Simple Polygon Usage
L.glify.shapes({
map,
data: geoJson,
click: (e, feature): boolean | void => {
// do something when a shape is clicked
// return false to continue traversing
},
hover: (e, feature): boolean | void => {
// do something when a shape is hovered
}
});Simple Points Usage
L.glify.points({
map,
data: pointsOrGeoJson,
click: (e, pointOrGeoJsonFeature, xy): boolean | void => {
// do something when a point is clicked
// return false to continue traversing
},
hover: (e, pointOrGeoJsonFeature, xy): boolean | void => {
// do something when a point is hovered
}
});Simple Lines Usage
L.glify.lines({
map: map,
data: geojson,
size: 2,
click: (e, feature): boolean | void => {
// do something when a line is clicked
// return false to continue traversing
},
hover: (e, feature): boolean | void => {
// do something when a line is hovered
}
});L.glify.shapes Options
map{Object}required leaflet mapdata{Object}required geojson datavertexShaderSource{String|Function}optional glsl vertex shader source, defaults to useL.glify.shader.vertexfragmentShaderSource{String|Function}optional glsl fragment shader source, defaults to useL.glify.shader.fragment.polygonclick{Function}optional event handler for clicking a shapehover{Function}optional event handler for hovering a shapecolor{Function|Object|String}optional, default is 'random'- When
coloris aFunctionits arguments are theindex:numberand thefeature:objectthat is being colored
- When
opacity{Number}a value from 0 to 1, default is 0.5className{String}a class name applied to canvas, default is ''border{Boolean}optional, defaultfalse. When set totrue, a border with an opacity of 1 is displayed.preserveDrawingBuffer{Boolean}optional, defaultfalse, perverse draw buffer on webgl context.- CAUTION: May cause performance issue with large data sets.
pane{String}optional, default isoverlayPane. Can be set to a custom pane.
L.glify.points Options
map{Object}required leaflet mapdata{Object}required geojson datavertexShaderSource{String|Function}optional glsl vertex shader source, defaults to useL.glify.shader.vertexfragmentShaderSource{String|Function}optional glsl fragment shader source, defaults to useL.glify.shader.fragment.pointclick{Function}optional event handler for clicking a pointhover{Function}optional event handler for hovering a pointcolor{Function|Object|String}optional, default is 'random'- When
coloris aFunctionits arguments are theindex:numberand thepoint:arraythat is being colored
- When
opacity{Number}a value from 0 to 1, default is 0.8className{String}a class name applied to canvas, default is ''size{Number|Function}pixel size of point- When
sizeis aFunctionits arguments areindex:number, and thepoint:arraythat is being sized
- When
sensitivity{Number}exaggerates the size of the clickable area to make it easier to click a pointsensitivityHover{Number}exaggerates the size of the hoverable area to make it easier to hover a pointpreserveDrawingBuffer{Boolean}optional, defaultfalse, perverse draw buffer on webgl context.- CAUTION: May cause performance issue with large data sets.
pane{String}optional, default isoverlayPane. Can be set to a custom pane.
L.glify.lines Options
map{Object}required leaflet mapdata{Object}required geojson datavertexShaderSource{String|Function}optional glsl vertex shader source, defaults to useL.glify.shader.vertexfragmentShaderSource{String|Function}optional glsl fragment shader source, defaults to useL.glify.shader.fragment.pointclick{Function}optional event handler for clicking a linehover{Function}optional event handler for hovering a linecolor{Function|Object|String}optional, default is 'random'- When
coloris aFunctionits arguments are theindex:numberand thefeature:objectthat is being colored
- When
opacity{Number}a value from 0 to 1, default is 0.5className{String}a class name applied to canvas, default is ''sensitivity{Number}exaggerates the size of the clickable area to make it easier to click a linesensitivityHover{Number}exaggerates the size of the hoverable area to make it easier to hover a linepreserveDrawingBuffer{Boolean}optional, defaultfalse, perverse draw buffer on webgl context.- CAUTION: May cause performance issue with large data sets.
weight{Number|Function}a value in pixels of how thick lines should be drawn- When
weightis aFunctionits arguments are gets theindex:number, and thefeature:objectthat is being drawn - CAUTION: Zoom of more than 18 will turn weight internally to 1 to prevent WebGL precision rendering issues.
- When
pane{String}optional, default isoverlayPane. Can be set to a custom pane.
L.glify methods
longitudeFirst()latitudeFirst()instancespoints(options)shapes(options)lines(options)
Contributors
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Backers
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