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#ifndef _LUAMATRIX_H
#define _LUAMATRIX_H
#include "LuaUtils.h"
#include "matrix4x4.h"
namespace LuaMatrix {
extern const char LibName[];
extern const char TypeName[];
void Register(lua_State *L);
matrix4x4f *PushNewToLua(lua_State *L);
inline void PushToLua(lua_State *L, const matrix4x4f &m) { matrix4x4f *v = PushNewToLua(L); *v = m; }
const matrix4x4f *GetFromLua(lua_State *L, int index);
const matrix4x4f *CheckFromLua(lua_State *L, int index);
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