KYOK - Krush Your Own Kandy
Match 3 provides a very simple testing platform for automated personalisation due to its simplistic and somewhat axiomatic gameplay mechanics. Experimentally this allows me to look at the effect of ’familiarity’ in isolation from the rhetoric of placing the familiar in a meaningful context (in terms of game mechanics or narrative implications).
This project acts as an experimental testbed for exploring Personalised Aesthetic in games using social data.
In order to save time, I decided to not build my own Match3 style game from scratch and have instead borrowed one from here: How To Make A Match-3 Game With HTML5 Canvas
I have modified and extended this project in line with the terms of the GNU licence and am extremely grateful to the author for making this available to me!
For more information about my PhD research as part of the IGGI (Intelligent Games and Games Intelligence) Program please see my profile at Goldsmtihs University
Copyright (c) 2017 Robert J Homewood
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see http://www.gnu.org/licenses/.