diff --git a/editor-desktop/src/com/talosvfx/talos/TalosLauncher.java b/editor-desktop/src/com/talosvfx/talos/TalosLauncher.java index 408b6f248..a20225e81 100644 --- a/editor-desktop/src/com/talosvfx/talos/TalosLauncher.java +++ b/editor-desktop/src/com/talosvfx/talos/TalosLauncher.java @@ -44,6 +44,8 @@ import java.text.DateFormat; import java.text.SimpleDateFormat; +import java.util.ArrayList; +import java.util.List; import static org.lwjgl.glfw.GLFW.glfwSetDropCallback; import static org.lwjgl.system.MemoryUtil.*; diff --git a/editor/src/com/talosvfx/talos/editor/addons/scene/SceneUtils.java b/editor/src/com/talosvfx/talos/editor/addons/scene/SceneUtils.java index 96f95dce7..9bbf02787 100644 --- a/editor/src/com/talosvfx/talos/editor/addons/scene/SceneUtils.java +++ b/editor/src/com/talosvfx/talos/editor/addons/scene/SceneUtils.java @@ -155,6 +155,7 @@ public static GameObject createObjectByTypeName (GameObjectContainer gameObjectC GameObject gameObject = new GameObject(); RuntimeContext.TalosContext editorContext = RuntimeContext.getInstance().getEditorContext(); + gameObject.setTalosIdentifier(editorContext.getIdentifier()); ConfigData configData = editorContext.getConfigData(); XmlReader.Element template = configData.getGameObjectConfigurationMap().get(idName); diff --git a/runtimes/talos/src/main/java/com/talosvfx/talos/runtime/vfx/modules/StripMeshGeneratorModule.java b/runtimes/talos/src/main/java/com/talosvfx/talos/runtime/vfx/modules/StripMeshGeneratorModule.java index c3abccfaf..1a97b2282 100644 --- a/runtimes/talos/src/main/java/com/talosvfx/talos/runtime/vfx/modules/StripMeshGeneratorModule.java +++ b/runtimes/talos/src/main/java/com/talosvfx/talos/runtime/vfx/modules/StripMeshGeneratorModule.java @@ -1,7 +1,10 @@ package com.talosvfx.talos.runtime.vfx.modules; import com.badlogic.gdx.graphics.Color; +import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.TextureRegion; +import com.badlogic.gdx.graphics.g3d.ModelInstance; +import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.utils.Array;