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Unable to apply fix for broken audio #82
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Personally I use GloriousEggroll fork of Proton. This one currently in specific that applies those wine overrides by default. Or you could use protonfixes to apply those needed changes. |
These values are called environment variables. There are two ways to specify custom environment variables in Lutris:
I will leave this open until PULSE_LATENCY_MSEC is set by default in the installer. Note that just these two environment variables might not be enough. Many people have reported that the only way to get perfect audio in Skyrim SE and Fallout 4 is by compiling FAudio with ffmpeg codecs and using these instead of the FAudio libraries provided by Proton. |
spannerman79 - Thank you. I keep forgetting to try out GE-proton, never really had a reason to look at it until now. rockerbacon - See I know theres the option in lutris to add these, but i figured as lutris is running your run.sh, it wouldnt do anything. So I didnt even try that. Im gonna give all of these options a try, and I will report back. Might be a couple of days though. Thank you both |
Hey, So, Proton-GE pretty damn cool. But I still have random drops of only half of the games sounds. Weapons, NPCs, Magic. In lutris settings (both system and game) ticking Pulse latency does not help. But adding -e "ENV....=90' seems to be working. Gonna guess because Lutris only does 60, but I don't know why |
Hey,
Quickly. THANK YOU FOR THIS!
OK, so theres this random bug, (according to ProtonDB, its a bug with Proton itself) that causes strange audio behaviour. For some, no left, for others no NPC sounds. For me, randomly the audio will just cut out. At random intervals
WINEDLLOVERRIDES="xaudio2_7=n,b" PULSE_LATENCY_MSEC=90 %command%
This is the fix, for Steam Launch Options. I know you've implemented the first part. But I still have weird audio issues through your setup.
I know the launch options in Steam have no effect, as this will launch the game with its own options. How can I set PulaseAudio latency?
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