This is a voxel/physics based planitod.
C++ Objective-C
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Simple Bullet Physics based OpenGL application showing 10x10x10 spherical "voxels" in zero-g environment.

Note all bodies have a mass of 1.0


  • W - zoom in

  • S - zoom out

  • A - rotate right

  • D - rotate left

  • Right Mouse - shoot mass 1.0 cube

  • R - remove object *E - explode (10m explosion at mouse cursor)

  • up arrow - rotate up

  • down arrow - rotate right

  • left arrow - rotate left

  • right arrow - rotate right