diff --git a/docs/report/index.md b/docs/report/index.md index a917d13..221ad0a 100644 --- a/docs/report/index.md +++ b/docs/report/index.md @@ -1,4 +1,4 @@ -# Report (draft) +# Report .. note:: This report can be `read as a pdf `_ from the GitHub `release `_. diff --git a/docs/report/references.bib b/docs/report/references.bib index 50d9107..8755241 100644 --- a/docs/report/references.bib +++ b/docs/report/references.bib @@ -38,13 +38,13 @@ @misc{blender @misc{blender-vr, title = {Blender {VR} Scene Inspection}, author = {{Blender Foundation}}, - note = {https://docs.blender.org/manual/en/dev/addons/3d_view/vr_scene_inspection.html}, + note = {https://docs.blender.org/manual/en/dev/addons/3d\_view/vr\_scene\_inspection.html}, } @misc{blender-vr-release-notes, title = {Blender {VR} Scene Inspection (release notes)}, author = {{Blender Foundation}}, - note = {https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Virtual_Reality}, + note = {https://wiki.blender.org/wiki/Reference/Release\_Notes/2.83/Virtual\_Reality}, } @misc{unreal-engine, @@ -92,7 +92,7 @@ @misc{docs-customizing-input @misc{docs-custom-deformation, title = {{3D Modeling in VR Documentation: Custom Deformation}}, author = {Roger Barton}, - note = {https://vr-modeling.readthedocs.io/docs/developer-guide/adding-functionality.html#custom-deformation} + note = {https://vr-modeling.readthedocs.io/docs/developer-guide/adding-functionality.html\#custom-deformation} } @misc{ui-toolkit, diff --git a/index.md b/index.md index 376c029..bfb4bf2 100644 --- a/index.md +++ b/index.md @@ -2,6 +2,8 @@ *Deform meshes in Virtual Reality with libigl using Unity - A VR editor for libigl* +**See the** [Gallery & Showcase](docs/user-guide/gallery.html) **for visual summary.** + .. toctree:: :maxdepth: 2 :caption: Contents: