Demo tool for fragment shaders.
- Simple video-like editor with a single track
- Shadertoy shaders can be plugged in directly
- Texture support similar to shadertoy with filter choices
- Music is attached to shaders as a FFT spectrum analysis texture
- Live reload of shaders when saved
- Stripped down player for release of demo
- Export demo to mp4 video in any resolution (Linux only)
|N||Create new clip. If you give it the same name as a shader in your project folder, it will use that shader instead of creating a new one.|
|X||Delete the clip that you are currently viewing.|
|F||Toggles whether the shader view should be constrained to 16:9 aspect ratio or not.|
|L||Loop current playing clip.|
|E||Export project to a 1920x1080 HD mp4 video file.|
|F12||Take a screenshot with 3840x2160 4K resolution.|
Download openFrameworks. Create a new app with the project generator.
In the generated app directory execute the following:
git init git remote add origin email@example.com:rohtie/Zypit.git git fetch git reset origin/master git checkout .
If you're running the binary from an IDE, make sure the current working directory is set to ./bin.
If you want to try out an example project, you can clone Zypit Tech Demo to the
bin/data/project/ directory. Like this:
git clone firstname.lastname@example.org:rohtie/Zypit-tech-demo.git bin/data/project
To export the demo to video, you have to install ffmpeg.
On linux ffmpeg needs to be in your path.
On windows you need to put the statically linked ffmpeg.exe in the ./bin directory.