New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Mono support #7

Closed
jhidding opened this Issue Oct 9, 2016 · 40 comments

Comments

Projects
None yet
8 participants
@jhidding
Copy link

jhidding commented Oct 9, 2016

Hi,
I saw Mathologgers video and wanted to give this program a shot under Linux/Mono.
I first tried with the binary download from the website. I'm running on Debian testing with Mono 4.2 and OpenTK 1.1.4 installed. The program gives the following messages:

MainForm initialized.
Menus built.
Failed to load settings.
Could not find file "/home/johannes/.config/MagicTile v2/settings.xml".
ExceptionHandler caught: Object reference not set to an instance of an object
^C

The window never appears. I tried compiling from source, which kind of worked (with many warnings), but the resulting binary gives the same error. I'm not a C#/.NET programmer so I'm not sure how to proceed.
Cheers!

@roice3

This comment has been minimized.

Copy link
Owner

roice3 commented Oct 9, 2016

Cool, you are the first I know to attempt this, so I'm not surprised at all there are problems. Thanks for giving it a shot!

I checked the code loading the settings, which is here.

I'm guessing the DataContractSerializer in Mono doesn't like it if the file does not exist, even though it is perfectly happy with that in Windows. You could try adding this line above the LoadFromXml call:

if( !System.IO.File.Exists( StandardPaths.SettingsFile ) )
    return new Settings();

I suspect this is the first of lots more problems though :/

@noughtmare

This comment has been minimized.

Copy link

noughtmare commented Oct 9, 2016

Your fix seems to work, but now there is another error:

ExceptionHandler caught: Object reference not set to an instance of an object

I've debugged it and it seems this line seems to cause the error:

object propertyGridView = gridViewFieldInfo.GetValue( grid );

In SetLabelColumnWidth in MainForm.cs.

Edit:
This line sets gridViewFieldInfo to null:

FieldInfo gridViewFieldInfo = typeof( PropertyGrid ).GetField( "gridView",
                BindingFlags.Instance | BindingFlags.NonPublic );
@roice3

This comment has been minimized.

Copy link
Owner

roice3 commented Oct 9, 2016

Yep, I think for this (and the many other issues that are bound to arise), removing any unnecessary code would be a good approach. In this case, this function is setting the PropertyGrid columns widths to something other than the default. In terms of getting things going in Mono, I'd just completely remove the call to the SetLabelColumnWidth function myself.

@noughtmare

This comment has been minimized.

Copy link

noughtmare commented Oct 9, 2016

Removing that call works, but now the program just exits after it reaches Application.Run( form );.

@noughtmare

This comment has been minimized.

Copy link

noughtmare commented Oct 9, 2016

Here's what the form object looks like just before Application.Run(form):
https://gist.github.com/noughtmare/a362d444180330418ec9b2f118cecf2a

PS: I don't know if this is helpful, I'm also not a C# programmer.

@roice3

This comment has been minimized.

Copy link
Owner

roice3 commented Oct 9, 2016

This is where I run away and hide for cover :) Sorry.

Like I've been saying, I suspect a Mono port is going to be non trivial.

@noughtmare

This comment has been minimized.

Copy link

noughtmare commented Oct 10, 2016

I have compiled opentk from source and added it as a .net assembly reference and now it works!

@jhidding

This comment has been minimized.

Copy link

jhidding commented Oct 10, 2016

I pulled from @remuladgryta fork, and this works now!

@mjg123

This comment has been minimized.

Copy link

mjg123 commented Oct 10, 2016

This makes me very happy 👍 Are the instructions on how to build from that fork, or binaries anywhere? I know next-to-nothing about the mono buildchain.

@jhidding

This comment has been minimized.

Copy link

jhidding commented Oct 10, 2016

The patch fixes some references for .NET 4.5, and the OpenTK library. I can imagine this would in turn break building it on MSVC. To build with mono, just run xbuild in the project root folder. The binary appears in ./MagicTile/bin/Debug.

@mjg123

This comment has been minimized.

Copy link

mjg123 commented Oct 10, 2016

I've compiled the OpenTK dependency locally, but still get

"/usr/local/Cellar/mono/4.6.0.245/lib/mono/xbuild/14.0/bin/Microsoft.Common.targets:  warning : Reference 'OpenTK' not resolved"

then lots of compilation errors (this is macos, btw).

I guess this might be to do with the HintPaths in here https://github.com/remuladgryta/MagicTile/blob/master/MagicTile/MagicTile.csproj#L66-L71 pointing to the wrong place? But even using absolute paths to the compiled dlls in the opentk distribution, I get the same errors.

@jhidding

This comment has been minimized.

Copy link

jhidding commented Oct 10, 2016

I don't have this issue since the OpenTk provided by the systems package manager in Debian works fine, but I believe setting MONO_PATH to the correct assemblies path should work.

@mjg123

This comment has been minimized.

Copy link

mjg123 commented Oct 10, 2016

Ah ha! The trick is to read the list of places that the build tools are looking for the DLLs, and just copy them into there. Up and running now. FWIW this is the complete set of things I had to do on MacOS:

1/ Install wine, instructions: https://www.davidbaumgold.com/tutorials/wine-mac/
2/ Clone & build opentk, instructions: https://github.com/opentk/opentk#instructions
3/ Install xbuild: brew install mono
4/ Clone the forked repo: https://github.com/remuladgryta/MagicTile/
5/ cd into the MagicTile repo, and try to build: xbuild MagicTile.sln
6/ Look for error messages in the output like: Considered './MagicTile/R3/R3.Core/bin/Debug/OpenTK.dll' as a file, but the file does not exist
7/ Copy the files built in step 2 into the places that xbuild is looking. There are 2 dlls, OpenTK.dll and OpenTK.GLControl.dll. Re-run the xbuild command until it works ;)
8/ cd MagicTile && wine ./bin/Debug/MagicTile.exe
8.6/ TODO: Not all the puzzles load correctly.
9/ ... 🎉 MAGIC 🎉

@noughtmare

This comment has been minimized.

Copy link

noughtmare commented Oct 10, 2016

@mjg123 if you install mono you shouldn't have to install wine, you could probably just run mono ./MagicTile/bin/Debug/MagicTile.exe in step 8.

@mjg123

This comment has been minimized.

Copy link

mjg123 commented Oct 10, 2016

That doesn't quite work for me 😢
(but I'm not an expert in wine, mono or macos)

MagicTile|master⚡ ⇒ mono MagicTile/bin/Debug/MagicTile.exe
WARNING: The Carbon driver has not been ported to 64bits, and very few parts of Windows.Forms will work properly, or at all
ExceptionHandler caught: The type initializer for 'System.Windows.Forms.WindowsFormsSynchronizationContext' threw an exception.
Inner exception was: The type initializer for 'System.Windows.Forms.ThemeEngine' threw an exception.
@noughtmare

This comment has been minimized.

Copy link

noughtmare commented Oct 10, 2016

Maybe you have to install a 32bit version of mono, I think that is included in wine so that's probably easier.

@roice3

This comment has been minimized.

Copy link
Owner

roice3 commented Oct 10, 2016

This is great, you guys are awesome.

Now I'm wondering if we should try to get a decent Release build for Mono and include it as an additional download on the site. I've had a lot of folks ask about running MagicTile on Mac over the years, and it'd be cool to provide them a path (other than telling them to run an emulated Windows machine).

@remuladgryta

This comment has been minimized.

Copy link

remuladgryta commented Oct 10, 2016

I tried compiling MagicTile on a whim after seeing the mathologer video. I'm not very experienced with C# development, but it only took a couple of hours to get working. It's nice to see someone appreciate it!

To get it to build, all I really did was open the project in monodevelop, and change the target framework in the project settings to one of the available ones. The majority of the time I spent was on googling C# syntax in order to track down the PropertyGrid issue and just disable the method.

I don't have access to a mac so I can't test it, but I would guess that using the osx version of monodevelop to fix the build dependencies is all that's needed to get my fork working on mac.

@hyiltiz

This comment has been minimized.

Copy link

hyiltiz commented Oct 28, 2016

This is exciting! Once OSX is running, Linux is just one step away! I'll try the above method, and see if I can let it work in my OSX and Linux (Debian).

The method above for OSX doesn't work on my OSX Sierra. With a few changes, it worked. Specifically, I had to fork and build https://github.com/mono/libgdiplus, though it had to be part of mono, which required some other libraries as dependencies including libpng12. I installed it through brew, and tried to create symlink to various places (/usr/loca/lib, /usr/X11/lib, ./) etc to build libgdiplus, but all attempts failed to find libpng12 to build libgdiplus.

$ xbuild MagicTile.sln
XBuild Engine Version 14.0
Mono, Version 4.6.1.0
Copyright (C) 2005-2013 Various Mono authors

Build started 10/28/2016 3:25:38 PM.
__________________________________________________
Project "/Users/hyiltiz/Documents/Github/MagicTile/MagicTile.sln" (default target(s)):
    Target ValidateSolutionConfiguration:
        Building solution configuration "Debug|Mixed Platforms".
    Target Build:
        Project "/Users/hyiltiz/Documents/Github/MagicTile/R3/R3.Core/R3.Core.csproj" (default target(s)):
            Target PrepareForBuild:
                Configuration: Debug Platform: AnyCPU
            Target GenerateSatelliteAssemblies:
            No input files were specified for target GenerateSatelliteAssemblies, skipping.
            Target _GenerateTargetFrameworkMonikerAttribute:
            Skipping target "_GenerateTargetFrameworkMonikerAttribute" because its outputs are up-to-date.
            Target CoreCompile:
            Skipping target "CoreCompile" because its outputs are up-to-date.
        Done building project "/Users/hyiltiz/Documents/Github/MagicTile/R3/R3.Core/R3.Core.csproj".
        Project "/Users/hyiltiz/Documents/Github/MagicTile/MagicTile/MagicTile.csproj" (default target(s)):
            Target PrepareForBuild:
                Configuration: Debug Platform: x86
            Target ResolveAssemblyReferences:
/usr/local/Cellar/mono/4.6.1.5/lib/mono/xbuild/14.0/bin/Microsoft.Common.targets:  warning : Reference 'OpenTK.GLControl, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4' not resolved
                For searchpath {CandidateAssemblyFiles}
                Warning: {CandidateAssemblyFiles} not supported currently
                For searchpath {HintPathFromItem}
                Considered ../OpenTK/Binaries/OpenTK/Release/OpenTK.GLControl.dll, but it does not exist.
                For searchpath {TargetFrameworkDirectory}
                Considered target framework dir /usr/local/Cellar/mono/4.6.1.5/lib/mono/4.5-api/, assembly named 'OpenTK.GLControl' not found.
                Considered target framework dir /usr/local/Cellar/mono/4.6.1.5/lib/mono/4.5-api//Facades/, assembly named 'OpenTK.GLControl' not found.
                For searchpath {PkgConfig}
                Considered OpenTK.GLControl, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, but could not find in any pkg-config files.
                For searchpath {GAC}
                Considered OpenTK.GLControl, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, but could not find in the GAC.
                For searchpath {RawFileName}
                Considered 'OpenTK.GLControl, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4' as a file, but the file does not exist
                For searchpath bin/Debug/
                Considered '/Users/hyiltiz/Documents/Github/MagicTile/MagicTile/bin/Debug/OpenTK.GLControl' as a file, but the file does not exist
                Considered '/Users/hyiltiz/Documents/Github/MagicTile/MagicTile/bin/Debug/OpenTK.GLControl.exe' as a file, but the file does not exist
                Considered '/Users/hyiltiz/Documents/Github/MagicTile/MagicTile/bin/Debug/OpenTK.GLControl.dll' as a file, but the file does not exist
            Target GenerateSatelliteAssemblies:
            No input files were specified for target GenerateSatelliteAssemblies, skipping.
            Target _GenerateTargetFrameworkMonikerAttribute:
            Skipping target "_GenerateTargetFrameworkMonikerAttribute" because its outputs are up-to-date.
            Target CoreCompile:
                Tool /usr/local/Cellar/mono/4.6.1.5/lib/mono/4.5/mcs.exe execution started with arguments: /noconfig /debug:full /debug+ /optimize- /out:obj/x86/Debug/MagicTile.exe /resource:obj/x86/Debug/MagicTile.EnterStringDlg.resources /resource:obj/x86/Debug/MagicTile.MainForm.resources /resource:obj/x86/Debug/MagicTile.Properties.Resources.resources Control/MouseMotion.cs EnterStringDlg.cs EnterStringDlg.Designer.cs MainForm.cs MainForm.Designer.cs Puzzle/Loader.cs Puzzle/PuzzleConfigClass.cs Puzzle/State.cs Puzzle/Sticker.cs Puzzle/TopologyAnalyzer.cs Puzzle/Twisting/Macro.cs Puzzle/Twisting/Pants.cs Puzzle/Twisting/SetupMoves.cs Puzzle/Twisting/SingleTwist.cs Puzzle/Twisting/SliceMask.cs Puzzle/Twisting/TwistData.cs Puzzle/Twisting/TwistHandler.cs Puzzle/Twisting/TwistHistory.cs Utils/Error.cs Utils/GLUtils.cs Utils/MenuBuilder.cs Program.cs Properties/AssemblyInfo.cs Puzzle/Cell.cs Puzzle/Puzzle.cs Puzzle/PuzzleConfig.cs Puzzle/PuzzleRenderer.cs Settings/Settings.cs Utils/DataContractHelper.cs Utils/Sandbox.cs Utils/StandardPaths.cs Utils/Persistence.cs Properties/Resources.Designer.cs Properties/Settings.Designer.cs obj/x86/Debug/.NETFramework,Version=v4.5.AssemblyAttribute.cs /target:winexe /win32icon:MagicTile.ico /define:"DEBUG;TRACE" /nostdlib /platform:x86 /reference:/usr/local/Cellar/mono/4.6.1.5/lib/mono/4.5-api/System.dll /reference:/usr/local/Cellar/mono/4.6.1.5/lib/mono/4.5-api/System.Numerics.dll /reference:/usr/local/Cellar/mono/4.6.1.5/lib/mono/4.5-api/System.Runtime.Serialization.dll /reference:/usr/local/Cellar/mono/4.6.1.5/lib/mono/4.5-api/System.Xml.Linq.dll /reference:/usr/local/Cellar/mono/4.6.1.5/lib/mono/4.5-api/System.Data.DataSetExtensions.dll /reference:/usr/local/Cellar/mono/4.6.1.5/lib/mono/4.5-api/Microsoft.CSharp.dll /reference:/usr/local/Cellar/mono/4.6.1.5/lib/mono/4.5-api/System.Data.dll /reference:/usr/local/Cellar/mono/4.6.1.5/lib/mono/gac/System.Deployment/4.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll /reference:/usr/local/Cellar/mono/4.6.1.5/lib/mono/4.5-api/System.Drawing.dll /reference:/usr/local/Cellar/mono/4.6.1.5/lib/mono/4.5-api/System.Windows.Forms.dll /reference:/usr/local/Cellar/mono/4.6.1.5/lib/mono/4.5-api/System.Xml.dll /reference:/usr/local/Cellar/mono/4.6.1.5/lib/mono/4.5-api/OpenTK.dll /reference:/usr/local/Cellar/mono/4.6.1.5/lib/mono/4.5-api/System.Core.dll /reference:/Users/hyiltiz/Documents/Github/MagicTile/R3/R3.Core/bin/Debug//R3.Core.dll /reference:/usr/local/Cellar/mono/4.6.1.5/lib/mono/4.5-api//mscorlib.dll /warn:4
MainForm.cs(46,42): error CS0234: The type or namespace name `GLControl' does not exist in the namespace `OpenTK'. Are you missing an assembly reference?
Control/MouseMotion.cs(28,30): error CS0234: The type or namespace name `GLControl' does not exist in the namespace `OpenTK'. Are you missing an assembly reference?
Control/MouseMotion.cs(63,18): error CS0234: The type or namespace name `GLControl' does not exist in the namespace `OpenTK'. Are you missing an assembly reference?
Puzzle/Twisting/TwistHandler.cs(13,24): error CS0246: The type or namespace name `GLControl' could not be found. Are you missing an assembly reference?
Puzzle/Twisting/TwistHandler.cs(41,11): error CS0246: The type or namespace name `GLControl' could not be found. Are you missing an assembly reference?
Puzzle/PuzzleRenderer.cs(19,33): error CS0234: The type or namespace name `GLControl' does not exist in the namespace `OpenTK'. Are you missing an assembly reference?
Puzzle/PuzzleRenderer.cs(46,18): error CS0234: The type or namespace name `GLControl' does not exist in the namespace `OpenTK'. Are you missing an assembly reference?
            Task "Csc" execution -- FAILED
            Done building target "CoreCompile" in project "/Users/hyiltiz/Documents/Github/MagicTile/MagicTile/MagicTile.csproj".-- FAILED
        Done building project "/Users/hyiltiz/Documents/Github/MagicTile/MagicTile/MagicTile.csproj".-- FAILED
    Task "MSBuild" execution -- FAILED
    Done building target "Build" in project "/Users/hyiltiz/Documents/Github/MagicTile/MagicTile.sln".-- FAILED
Done building project "/Users/hyiltiz/Documents/Github/MagicTile/MagicTile.sln".-- FAILED

Build FAILED.

Warnings:

/Users/hyiltiz/Documents/Github/MagicTile/MagicTile.sln (default targets) ->
(Build target) ->
/Users/hyiltiz/Documents/Github/MagicTile/MagicTile/MagicTile.csproj (default targets) ->
/usr/local/Cellar/mono/4.6.1.5/lib/mono/xbuild/14.0/bin/Microsoft.Common.targets (ResolveAssemblyReferences target) ->

    /usr/local/Cellar/mono/4.6.1.5/lib/mono/xbuild/14.0/bin/Microsoft.Common.targets:  warning : Reference 'OpenTK.GLControl, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4' not resolved

Errors:

/Users/hyiltiz/Documents/Github/MagicTile/MagicTile.sln (default targets) ->
(Build target) ->
/Users/hyiltiz/Documents/Github/MagicTile/MagicTile/MagicTile.csproj (default targets) ->
/usr/local/Cellar/mono/4.6.1.5/lib/mono/xbuild/14.0/bin/Microsoft.CSharp.targets (CoreCompile target) ->

    MainForm.cs(46,42): error CS0234: The type or namespace name `GLControl' does not exist in the namespace `OpenTK'. Are you missing an assembly reference?
    Control/MouseMotion.cs(28,30): error CS0234: The type or namespace name `GLControl' does not exist in the namespace `OpenTK'. Are you missing an assembly reference?
    Control/MouseMotion.cs(63,18): error CS0234: The type or namespace name `GLControl' does not exist in the namespace `OpenTK'. Are you missing an assembly reference?
    Puzzle/Twisting/TwistHandler.cs(13,24): error CS0246: The type or namespace name `GLControl' could not be found. Are you missing an assembly reference?
    Puzzle/Twisting/TwistHandler.cs(41,11): error CS0246: The type or namespace name `GLControl' could not be found. Are you missing an assembly reference?
    Puzzle/PuzzleRenderer.cs(19,33): error CS0234: The type or namespace name `GLControl' does not exist in the namespace `OpenTK'. Are you missing an assembly reference?
    Puzzle/PuzzleRenderer.cs(46,18): error CS0234: The type or namespace name `GLControl' does not exist in the namespace `OpenTK'. Are you missing an assembly reference?

     1 Warning(s)
     7 Error(s)

Time Elapsed 00:00:03.5751290
@cpeosphoros

This comment has been minimized.

Copy link

cpeosphoros commented Apr 20, 2017

Hi there, sorry for necroing an old issue (though it's still open) and also if my suggestions seems a bit naive.

That said, wouldn't it be simpler to just provide a pre-made version of settings.xml and copying it into .config/MagicTile v2 ?

Then you could just run $wine MagicTile.exe (in a winetricked box with all needed dependencies)

@roice3

This comment has been minimized.

Copy link
Owner

roice3 commented Apr 20, 2017

I'd be happy to include this if someone sends me a pull request with said settings.xml file and updates to the readme file with instructions. I am not sure if there are code changes that would be required as well. Based on some of the comments above, it seems that might be required.

@Immchuck

This comment has been minimized.

Copy link

Immchuck commented Mar 25, 2018

I am new to this whole coding thing.. I really don't know much. I am 12 years old but i do plan on learning Javascript and such one day. I just want to know if any of you have made something work for this. What your saying is not entirely easy to understand for someone like me so i was wondering if you could just guide me through and let me know if you figured something out.. I have mac so i cant use magictile and as i love rubiks cubes in general, i would love to try this.
Thanks

@roice3

This comment has been minimized.

Copy link
Owner

roice3 commented Mar 27, 2018

@Immchuck, my wife recently got a mac so using it and the information in this thread, I was able to get a build created and uploaded. I've put the mac download and instructions here:

http://roice3.org/magictile/downloads/mac.htm

It may not work perfectly, but I hope it gets you going.

@roice3 roice3 closed this Mar 27, 2018

@cpeosphoros

This comment has been minimized.

Copy link

cpeosphoros commented Mar 29, 2018

Just leaving a reference to #26

@Immchuck

This comment has been minimized.

Copy link

Immchuck commented Mar 30, 2018

I have no idea what this means, hoping you can help
screen shot 2018-03-29 at 10 06 45 pm
I have downloaded it and used all your instructions and typed the command..
Sorry for being such an idiot.

@cpeosphoros

This comment has been minimized.

Copy link

cpeosphoros commented Mar 30, 2018

MagicTile.exe

names are case sensitive

@Immchuck

This comment has been minimized.

Copy link

Immchuck commented Mar 30, 2018

I can always trust you!

@Immchuck

This comment has been minimized.

Copy link

Immchuck commented Mar 30, 2018

What! It still says the same thing!

@roice3

This comment has been minimized.

Copy link
Owner

roice3 commented Mar 30, 2018

@Immchuck, it’s hard to tell but it looks like you are not running the correct command to get to the directory where MagicTile lives. You don’t want to “cd: MagicTile.exe”. You want to “cd DirectoryPath”. DirectoryPath is where you uncompressed the download.

If you still have issues, please provide details about where you decompressed the file and the exact sequence of Terminals commands you are calling. That will help diagnose.

@Immchuck

This comment has been minimized.

Copy link

Immchuck commented Mar 30, 2018

Ok. Ill try that. I appreciate you working with me while i am being very problematic.

@Immchuck

This comment has been minimized.

Copy link

Immchuck commented Mar 30, 2018

So i unzipped my MagicTile folder in my downloads and so i have it and so i put in the command
"cd /Users/Steve-----/Downloads" and so i'm in my downloads folder, then i type the command
"mono --arch=32 MagicTile.exe" And it still says no such file or directory. (The dashes in the cd command is really just me censoring my name so thats nothing i typed in the actual name)

@roice3

This comment has been minimized.

Copy link
Owner

roice3 commented Mar 31, 2018

You are almost there @Immchuck. The program unzips to it's own directory (because it has a number of companion files). Try:

cd /Users/Steve-----/Downloads/MagicTile_3-27-18

I will attempt to make the instructions more clear about this.

@Immchuck

This comment has been minimized.

Copy link

Immchuck commented Apr 1, 2018

Great! I will try this. Will i have to repeat these steps each time I open it? I appreciate you doing this for me, roice!
Good stuff is happening.... I have faith

@Immchuck

This comment has been minimized.

Copy link

Immchuck commented Apr 1, 2018

I did it! Yaaaay! Hopefully i will no longer have to bother you now!
Thank you for all of your help through this i greatly appreciate it!

@roice3

This comment has been minimized.

Copy link
Owner

roice3 commented Apr 1, 2018

Sweet, glad you got it working. And thank you for making the request. Feels good to finally support Mac and I needed an extra kick to provide better support.

As for your question about repeating the steps... you do have to run it from Terminals each time, but there are ways to make that more convenient. A google search showed there may be a nice way to do it with applescript. Another option would be to make a bash script, but it'd probably be about as much effort to run the script as to just run the program.

In any case, have fun with the puzzles!

@Immchuck

This comment has been minimized.

Copy link

Immchuck commented Apr 6, 2018

Magictile is doing great! It's really fun. One Question: Would this work with any other .exe files i cannot open can i just replace 'MagicTile.exe' With something else or would that take extra commitment?

@roice3

This comment has been minimized.

Copy link
Owner

roice3 commented Apr 7, 2018

Hi @Immchuck, glad to hear that!

Unfortunately, Mono doesn't work on arbitrary .exe files. They have to be specially built so the answer to your question is 'nope'.

To run other Windows programs, your easiest option may be an emulator like Parallels, though that costs money. You can also look into Wine.

@Immchuck

This comment has been minimized.

Copy link

Immchuck commented Sep 14, 2018

Uhh so i got a new pc and all that work was for nothing lol

@roice3

This comment has been minimized.

Copy link
Owner

roice3 commented Sep 14, 2018

@Immchuck, not for nothing! I've been wanting to support Macs for a long time and I'm sure there are others who appreciate you pushing me across the finish line :)

@Immchuck

This comment has been minimized.

Copy link

Immchuck commented Sep 14, 2018

oh yeah!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment