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d3, ported to ES6 modules.

Note: d3 is moving to ES6 modules as of d3 4.0! See d3-selection for a glimpse of the future.


Because most d3 projects only use a tiny fraction of d3's code. It has so much stuff in there - data manipulation, DOM stuff, AJAX, string interpolators, etc, etc... that you just don't need if you only want to (for example) generate a map projection function.

You can build d3 yourself, only including the bits that you need, but... can you really be bothered? And when you decide you want to use another d3 function that isn't in the build, do you waste time rebuilding it, or waste time implementing the function yourself?

ES6 modules allow you to selectively import the bits of a library that you actually need.

// Instead of this...
var d3 = require( 'd3' );
var projection = d3.geo.albers();

// ...write this:
import { albers } from 'd3-jsnext';
var projection = albers();

How does it work?

ES6 modules were designed from the ground for static analysis, which lets us determine which bits of a library you're using. (With CommonJS (i.e. node/browserify) and AMD modules, that just isn't possible.)

But you have to use the right tools. rollup is an ES6 module bundle that's smart enough to only include the right bits of code.

Does it really make that much difference?

Yes! Minified and gzipped, d3 weighs around 53kb. An adaptation of the Voronoi Tesselation example - you can see it here - weighs just 8kb, including the example code itself. Depending on which of d3's functions you're actually using, the savings can be even more dramatic.

How do I use it?

Check out the examples folder to see how to use d3-jsnext. You need to have a build step which takes your source code and bundles it up, but it can be as simple as typing a single command into your terminal. In theory, any ES6-aware module bundler will work, but for best results use rollup.

Note that whereas the examples use a relative path, in your own projects you should import from 'd3-jsnext'.

Table of import names

With regular d3, functions live in namespaces, like d3.geom.voronoi. ES6 modules don't work like that - instead, you import from a single namespace:

import { voronoi } from 'd3';
var layout = voronoi()...

In most cases, the import name is just the last part of the name as it was before. In a few cases (e.g d3.svg.line.radial and d3.svg.diagonal.radial) that introduces conflicts, so refer to the following table:

old new
d3.ascending ascending
d3.bisector bisector
d3.bisect bisect
d3.bisectRight bisectRight
d3.bisectLeft bisectLeft
d3.descending descending
d3.deviation deviation
d3.entries entries
d3.extent extent
d3.keys keys
d3.map map
d3.max max
d3.mean mean
d3.median median
d3.merge merge
d3.min min
d3.nest nest
d3.pairs pairs
d3.permute permute
d3.quantile quantile
d3.range range
d3.set set
d3.shuffle shuffle
d3.sum sum
d3.transpose transpose
d3.values values
d3.variance variance
d3.zip zip
d3.behavior behavior
d3.behavior.drag drag
d3.behavior.zoom zoom
d3.color color
d3.hcl hcl
d3.hsl hsl
d3.lab lab
d3.rgb rgb
d3.functor functor
d3.ns ns
d3.rebind rebind
d3.csv csv
d3.dsv dsv
d3.tsv tsv
d3.dispatch dispatch
d3.mouse mouse
d3.timer.flush flush
d3.timer timer
d3.touch touch
d3.touches touches
d3.format format
d3.formatPrefix formatPrefix
d3.requote requote
d3.round round
d3.geo.albersUsa albersUsa
d3.geo.albers albers
d3.geo.area geo_area
d3.geo.azimuthalEqualArea azimuthalEqualArea
d3.geo.azimuthalEquidistant azimuthalEquidistant
d3.geo.bounds bounds
d3.geo.centroid centroid
d3.geo.circle circle
d3.geo.clipExtent clipExtent
d3.geo.conicConformal conicConformal
d3.geo.conicEqualArea conicEqualArea
d3.geo.conicEquidistant conicEquidistant
d3.geo.distance distance
d3.geo.equirectangular equirectangular
d3.geo geo
d3.geo.gnomonic gnomonic
d3.geo.graticule graticule
d3.geo.greatArc greatArc
d3.geo.interpolate geo_interpolate
d3.geo.length length
d3.geo.mercator mercator
d3.geo.orthographic orthographic
d3.geo.path path
d3.geo.projectionMutator projectionMutator
d3.geo.projection projection
d3.geo.rotation rotation
d3.geo.stereographic stereographic
d3.geo.stream stream
d3.geo.transform geo_transform
d3.geo.transverseMercator transverseMercator
d3.geom.delaunay delaunay
d3.geom geom
d3.geom.hull hull
d3.geom.polygon polygon
d3.geom.quadtree quadtree
d3.geom.voronoi voronoi
d3.interpolateArray interpolateArray
d3.ease ease
d3.interpolateHcl interpolateHcl
d3.interpolateHsl interpolateHsl
d3.interpolators interpolators
d3.interpolate interpolate
d3.interpolateLab interpolateLab
d3.interpolateNumber interpolateNumber
d3.interpolateObject interpolateObject
d3.interpolateRgb interpolateRgb
d3.interpolateRound interpolateRound
d3.interpolateString interpolateString
d3.interpolateTransform interpolateTransform
d3.interpolateZoom interpolateZoom
d3.layout.bundle bundle
d3.layout.chord layout_chord
d3.layout.cluster cluster
d3.layout.force force
d3.layout.hierarchy hierarchy
d3.layout.histogram histogram
d3.layout layout
d3.layout.pack pack
d3.layout.partition partition
d3.layout.pie pie
d3.layout.stack stack
d3.layout.tree tree
d3.layout.treemap treemap
d3.locale.ca_ES ca_ES
d3.locale.de_DE de_DE
d3.locale.en_GB en_GB
d3.locale.es_ES es_ES
d3.locale.fi_FI fi_FI
d3.locale.fr_FR fr_FR
d3.locale.he_IL he_IL
d3.locale locale
d3.locale.mk_MK mk_MK
d3.locale.nl_NL nl_NL
d3.locale.pt_BR pt_BR
d3.locale.ru_RU ru_RU
d3.locale.zh_CN zh_CN
d3.random random
d3.transform transform
d3.scale.category20c category20c
d3.scale.category20b category20b
d3.scale.category20 category20
d3.scale.category10 category10
d3.scale.identity identity
d3.scale.linear linear
d3.scale.log log
d3.scale.ordinal ordinal
d3.scale.pow pow
d3.scale.quantile scale_quantile
d3.scale.quantize quantize
d3.scale scale
d3.scale.sqrt sqrt
d3.scale.threshold threshold
d3.selectAll selectAll
d3.select select
d3.selection.enter enter
d3.selection selection
d3.svg.arc arc
d3.svg.area.radial area_radial
d3.svg.area svg_area
d3.svg.axis axis
d3.svg.brush brush
d3.svg.chord svg_chord
d3.svg.diagonal.radial diagonal_radial
d3.svg.diagonal diagonal
d3.svg.line.radial line_radial
d3.svg.line line
d3.svg svg
d3.svg.symbolTypes symbolTypes
d3.svg.symbol symbol
d3.time time
d3.transition transition
d3.html html
d3.json json
d3.text text
d3.xhr xhr
d3.xml xml

Building and testing

First, you need a local copy of d3's source code, plus its devDependencies:

npm run update-d3

Generating the ES6 modules and tests

npm run build

This will generate transformed tests and source code in the test and src folders respectively.

Running the tests

Err... the tests don't quite work yet. In progress! (It's tricky, because the test suite makes a number of perfectly justifiable assumptions that no longer hold.)

License etc

d3 is copyright Mike Bostock - license here.

d3-jsnext copyright Rich Harris and released under the MIT license.


I'm @Rich_Harris on Twitter.