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@rolopogo rolopogo released this Dec 7, 2018 · 32 commits to master since this release

  • New Scene arrangement mode: Classic - Reverts the rotating lasers to their position from 0.11, and removes the background chevron lights
  • DISABLED Scene override mode - this was causing a crash with the song loader and requires a song loader patch to solve. As soon as that happens I'll re-enable this 👍
  • Camera Visibility component: Toggle the visibility per object. Requires Cameraplus or LIV to be effective. Available modes: First person only, Third person only, default (visible in all)
  • Tubelights can now use any available ID (0-15), and will react to events of this type

You will need to update your Unity Project to make use of the additional Tubelight IDs and Camera Visibility modes

Assets 4

@rolopogo rolopogo released this Nov 29, 2018 · 43 commits to master since this release

  • Improved script stability for rings, events and spectrograms
  • Fixed menu button breaking when applying settings
  • Fixed materials not assigning correctly
  • Internal refactor for tidiness

Unity project is unchanged

Assets 3

@rolopogo rolopogo released this Nov 27, 2018 · 50 commits to master since this release

  • Compatibility with the Beat Saber 0.12 patch (27/11/2018)
  • The menu icon now positions itself dynamically to avoid interfering with other menu buttons (uses https://github.com/brian91292/BeatSaber-CustomUI)
  • Platforms with no specified icon now use the feet icon instead of the LvlInsane cover art
  • Renamed to "CustomPlatforms.dll"

The Unity project is unchanged

Assets 3

@rolopogo rolopogo released this Sep 6, 2018 · 54 commits to master since this release

  • Actually added lightmap baking

An updated Unity project is required to use lightmaps

Assets 4

@rolopogo rolopogo released this Aug 31, 2018 · 55 commits to master since this release

  • Added Spectrogram Animation controller - control animations based on sampled audio
  • Added Spectrogram Texture controller - control shader parameters based on sampled audio
  • Added Lightmap baking
  • Added Settings menu (Settings -> Platforms)
  • Added option to always show the feet indicator
  • Added Environment scene override options:
    • Off (Beatmap will control which environment shows)
    • Default (standard environment)
    • Nice (environment with no highway)
    • Big Mirror (environment with wide mirror)
    • Triangle (environment with triangle rings)
    • Random
  • Now compatible with Beat Saber 0.11.2

New Unity Project

  • Added Spectrogram Animation controller
  • Added Spectrogram Texture controller
  • Added Lightmap baking
Assets 4

@rolopogo rolopogo released this Jul 27, 2018 · 66 commits to master since this release

  • Fixed rings not being correctly hidden
  • CustomPlatforms folder is automatically created if it does not exists

New Unity Project

Assets 4

@rolopogo rolopogo released this Jul 19, 2018 · 68 commits to master since this release

  • Updated to work with the Beat Saber 0.11 (20/07) update
  • Moved menu button to avoid conflict with other mods
  • Improved event handling

The unity project is unchanged from 2.0.3

Assets 4
Jul 11, 2018
Added version number to the Platforms Menu
Tweaked plaform list layout

@rolopogo rolopogo released this Jul 11, 2018 · 70 commits to master since this release

  • Fixed an issue where Tube lights wouldn't return to their default colour after finishing a song
  • Added version number to the Platforms menu
  • Minor layout tweaks

The unity project is unchanged from 2.0.2

Assets 4

@rolopogo rolopogo released this Jul 10, 2018 · 72 commits to master since this release

  • Fixed custom meshes in TubeLights
  • Fixed environment hiding

The unity project is unchanged from 2.0

Assets 4
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