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355 lines (283 loc) · 10.2 KB
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package {
import flash.utils.getTimer;
import flash.utils.Timer;
import flash.events.TimerEvent;
import net.flashpunk.FP;
import net.flashpunk.utils.Input;
import net.flashpunk.utils.Key;
import MyWorld;
import MySocket;
import QuickpongSettings;
import Player;
import PlayerPhantom;
import Opponent;
import Ball;
import punk.ui.PunkTextArea;
public class Game extends MyWorld {
private var socket: MySocket;
private var settings: QuickpongSettings;
private var player: Player;
private var player_phantom: PlayerPhantom;
private var opponent: Opponent;
private var ball: Ball;
private static var fps_bar: PunkTextArea;
private static var elapsed_bar: PunkTextArea;
private static var score_left: PunkTextArea;
private static var score_right: PunkTextArea;
private var left_y: Number;
private var left_x: Number;
private var right_y: Number;
private var right_x: Number;
private var no_data_counter: uint;
private var client_frame_number: uint = 1;
private var init_data_receved: Boolean = false;
private var prev_timer: Number;
private var current_timer: Number;
private var elapsed: Number; // time elpased from last frame was rendered
public function Game(sock: MySocket, sett: QuickpongSettings): void {
socket = sock;
settings = sett;
MyWorld.append('Game constructor' );
ball = new Ball();
player = new Player(settings);
MyWorld.append('pre add PlayerPhantom constr');
player_phantom = new PlayerPhantom(settings);
MyWorld.append('after add PlayerPhantom constr');
opponent = new Opponent();
add(score_left = new PunkTextArea("0", 355, 10, 40, 20));
add(score_right = new PunkTextArea("0", 405, 10, 40, 20));
add(fps_bar = new PunkTextArea("fps", 380, 35, 40, 20));
add(elapsed_bar = new PunkTextArea("elapsed", 380, 60, 100, 20));
fps_bar.visible = false;
elapsed_bar.visible = false;
init_data_receved = false;
}
override public function begin():void {
init_data_receved = false;
client_frame_number = 1;
no_data_counter = 0;
add(player);
add(player_phantom);
player_phantom.x = 100;
player_phantom.y = 100;
add(opponent);
add(ball);
var data: Array = settings.data_array[0];
// Set default data for ball and boards
ball.x = data[1];
ball.y = data[2];
//ball.x += data[3];
//ball.y += data[4];
if (data[3] != null) {
score_left.text = String(data[5]);
}
else {
score_left.text = '0';
}
if (data[4] != null) {
score_right.text = String(data[6]);
}
else {
score_right.text = '0';
}
if (settings.player == 'leftPlayer') {
player.x = 15;
player.y = data[7];
player_phantom.x = 10;
opponent.x = 765;
opponent.y = data[8];
settings.opponent_id = 1;
settings.player_id = 0;
}
else {
player.x = 765;
player.y = data[8];
player_phantom.x = 770;
opponent.x = 15;
opponent.y = data[7];
settings.opponent_id = 0;
settings.player_id = 1;
}
MyWorld.append('Begin. opponent.y = ' + data[7] + '; player.y = ' + data[8]);
// here player.y doesn't exists, this variable set later
player_phantom.y = player.y;
settings.current_data_frame = data[11];
settings.delta_y = 0;
prepare_data_and_send();
settings.game_send_timer = new Timer(50);
settings.game_send_timer.start();
settings.game_send_timer.addEventListener(TimerEvent.TIMER, send_timer_listener);
settings.prev_no_data_to_render = false;
prev_timer = 0;
}
override public function update():void {
on_update();
super.update();
}
private function on_update(): void {
settings.current_frame++;
current_timer = getTimer();
//trace(settings.current_frame + ') ' + current_timer + ', ' + (current_timer - prev_timer));
prev_timer = current_timer;
elapsed = Math.round(FP.elapsed * 10000) / 10000;
// update fps counter
fps_bar.text = String(FP.frameRate);
elapsed_bar.text = String(elapsed);
//elapsed_bar.text = String(frame_count);
if (settings.current_data_frame > settings.data_farme_lag && settings.data_array.length > 0) {
// I have to render data with lag 2. Sometimes on client lag became more then two,
// in this case i have to skip all items up 2 second from the end and delete them
// from array
if (settings.data_array.length > settings.data_farme_lag + 1) {
for (var i: uint = 1; i <= settings.data_array.length - settings.data_farme_lag; i++) {
settings.data_array.shift();
}
}
//*
var part: Number;
settings.data_array[0][12] = Math.round(settings.data_array[0][12] * 10000) / 10000;
// Move ball and boards in case step 1
if (elapsed > settings.data_array[0][12]) {
while (elapsed > settings.data_array[0][12]) {
elapsed -= settings.data_array[0][12];
// if data completely rendered move ball and boards to coordintates before removing
ball.x = settings.data_array[0][1];
ball.y = settings.data_array[0][2];
//*
if (settings.player == 'rightPlayer') {
player.y = settings.data_array[0][8];
opponent.y = settings.data_array[0][7];
}
else {
player.y = settings.data_array[0][7];
opponent.y = settings.data_array[0][8];
}
//*/
if (settings.data_array.length > 0 && settings.data_array[0] != undefined) {
try {
settings.data_array.shift(); // remove rendedred data from data array
// If next board position == current board position than delta have to be equal 0
//*
if (settings.player == 'rightPlayer') {
if (player.y == settings.data_array[0][8] && settings.data_array[0][10] != 0) {
settings.data_array[0][10] = 0;
}
if (opponent.y == settings.data_array[0][7] && settings.data_array[0][9] != 0) {
settings.data_array[0][9] = 0;
}
}
else {
if (player.y == settings.data_array[0][7] && settings.data_array[0][9] != 0) {
settings.data_array[0][9] = 0;
MyWorld.append(' player.y delta NULLED [1]');
}
if (opponent.y == settings.data_array[0][8] && settings.data_array[0][10] != 0) {
settings.data_array[0][10] = 0;
}
}
//*/
}
catch (e: Error) {
}
}
}
}
// Move ball and boards in case step 2
if (elapsed > 0 && settings.data_array.length > 0) {
part = elapsed / settings.one_frame_time;
part = Math.round(part * 10000) / 10000;
ball.x += Math.round(settings.data_array[0][3] * part * 10000) / 10000;
ball.y += Math.round(settings.data_array[0][4] * part * 10000) / 10000;
//*
if (settings.player == 'rightPlayer') {
player.y += settings.data_array[0][10] * part;
player.y = Math.round(player.y * 100) / 100;
opponent.y += settings.data_array[0][9] * part;
opponent.y = Math.round(opponent.y * 100) / 100;
}
else {
player.y += settings.data_array[0][9] * part;
player.y = Math.round(player.y * 100) / 100;
opponent.y += settings.data_array[0][10] * part;
opponent.y = Math.round(opponent.y * 100) / 100;
}
settings.data_array[0][12] -= elapsed;
if (Math.round(settings.data_array[0][12] * 1000) / 1000 == 0) {
// if data completele rendered move ball to coordintates before removing
ball.x = settings.data_array[0][1];
ball.y = settings.data_array[0][2];
if (settings.player == 'rightPlayer') {
player.y = settings.data_array[0][8];
opponent.y = settings.data_array[0][7];
}
if (settings.data_array.length > 0) {
try {
settings.data_array.shift(); // remove rendedred data from data array
// If next board position == current board position than delta have to be equal 0
//*
if (settings.player == 'rightPlayer') {
if (player.y == settings.data_array[0][8] && settings.data_array[0][10] != 0) {
settings.data_array[0][10] = 0;
}
if (opponent.y == settings.data_array[0][7] && settings.data_array[0][9] != 0) {
settings.data_array[0][9] = 0;
}
}
else {
if (player.y == settings.data_array[0][7] && settings.data_array[0][9] != 0) {
settings.data_array[0][9] = 0;
}
if (opponent.y == settings.data_array[0][8] && settings.data_array[0][10] != 0) {
settings.data_array[0][10] = 0;
}
}
//*/
}
catch (e: Error) {
}
}
}
}
if (settings.prev_no_data_to_render == true) {
player_phantom.y = player.y;
}
score_left.text = settings.data_array[0][5];
score_right.text = settings.data_array[0][6];
settings.prev_no_data_to_render = false;
}
else {
no_data_counter++;
MyWorld.append('NO DATA TO RENDER :((( ' + no_data_counter);
settings.prev_no_data_to_render = true;
}
if (Input.released(192)) {
fps_bar.visible = !fps_bar.visible;
elapsed_bar.visible = !elapsed_bar.visible;
}
}
private function send_timer_listener(e: TimerEvent): void {
prepare_data_and_send();
}
private function prepare_data_and_send(): void {
if (!socket.is_locked()) {
socket.lock();
var data_to_send: Array = new Array();
if (settings.player == 'rightPlayer') {
data_to_send[0] = 'right';
}
else {
data_to_send[0] = 'left';
}
data_to_send[1] = settings.delta_y; // 1;
data_to_send[2] = client_frame_number;
client_frame_number++;
socket.send_data(data_to_send);
settings.delta_y = 0;
socket.unlock();
}
else {
MyWorld.append('Socket is locked now!');
}
}
}
}