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  1. This is a simple surface ocean water simulation based on a sum of sine functions approach to calculate a height map and get dynamically water surface orientation from GPU in a vertex shader.

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  2. Lava shader experiments in OpenFrameworks for volcano project

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  3. Code and info learned in parallel computing studies

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  4. Miscelanea de varios aspectos interesantes del álgebra lineal

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  5. ¿Cuanto debo gastar por n dias si tengo x cantidad de dinero?

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  6. This is a basic water body simulation based on the Smoothed Particle Hydrodynamic (SPH) method with leapfrog integrator for simulate water fluids in 2D from CPU using JavaScript and ThreeJS.

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September - November 2020

romualdo97 has no activity yet for this period.

August 2020

Created 1 repository

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