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sph_fluid_simulation Public
This is a basic water body simulation based on the Smoothed Particle Hydrodynamic (SPH) method with leapfrog integrator for simulate water fluids in 2D from CPU using JavaScript and ThreeJS.
HTML 3
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surface_water_simulation Public
This is a simple surface ocean water simulation based on a sum of sine functions approach to calculate a height map and get dynamically water surface orientation from GPU in a vertex shader.
JavaScript 3
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presupuesto-diario Public
¿Cuanto debo gastar por n dias si tengo x cantidad de dinero?
JavaScript 2
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