This is a simple surface ocean water simulation based on a sum of sine functions approach to calculate a height map and get dynamically water surface orientation from GPU in a vertex shader. Visualization characteristics are provided by Jeremy Bouny water material project for ThreeJS @jbouny/ocean. This Project could be considered a basic implementation of GPU gems chapter 1, named Effective Water Simulation from Physical Models By Mark Finch and Cyan Worlds.
-
Notifications
You must be signed in to change notification settings - Fork 0
This is a simple surface ocean water simulation based on a sum of sine functions approach to calculate a height map and get dynamically water surface orientation from GPU in a vertex shader.
License
romualdo97/surface_water_simulation
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
About
This is a simple surface ocean water simulation based on a sum of sine functions approach to calculate a height map and get dynamically water surface orientation from GPU in a vertex shader.
Resources
License
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published