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using UnityEngine;
public class ClippingPlane : MonoBehaviour {
//material we pass the values to
public Material mat;
//execute every frame
void Update () {
//create plane
Plane plane = new Plane(transform.up, transform.position);
//transfer values from plane to vector4
Vector4 planeRepresentation = new Vector4(plane.normal.x, plane.normal.y, plane.normal.z, plane.distance);
//pass vector to shader
mat.SetVector("_Plane", planeRepresentation);