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using UnityEngine;
using UnityEngine.Serialization;
//behaviour which should lie on the same gameobject as the main camera
public class PostprocessingBlur : MonoBehaviour {
//material that's applied when doing postprocessing
[FormerlySerializedAs("postprocessMaterial"), SerializeField]
public Material PostprocessMaterial;
//method which is automatically called by unity after the camera is done rendering
void OnRenderImage(RenderTexture source, RenderTexture destination){
//draws the pixels from the source texture to the destination texture
var temporaryTexture = RenderTexture.GetTemporary(source.width, source.height);
Graphics.Blit(source, temporaryTexture, PostprocessMaterial, 0);
Graphics.Blit(temporaryTexture, destination, PostprocessMaterial, 1);