-
Notifications
You must be signed in to change notification settings - Fork 1.9k
Expand file tree
/
Copy pathgoal_updated_controller.cpp
More file actions
75 lines (61 loc) · 2.24 KB
/
Copy pathgoal_updated_controller.cpp
File metadata and controls
75 lines (61 loc) · 2.24 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
// Copyright (c) 2018 Intel Corporation
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <chrono>
#include <string>
#include "rclcpp/rclcpp.hpp"
#include "geometry_msgs/msg/pose_stamped.hpp"
#include "behaviortree_cpp/decorator_node.h"
#include "nav2_behavior_tree/plugins/decorator/goal_updated_controller.hpp"
namespace nav2_behavior_tree
{
GoalUpdatedController::GoalUpdatedController(
const std::string & name,
const BT::NodeConfiguration & conf)
: BT::DecoratorNode(name, conf)
{
}
BT::NodeStatus GoalUpdatedController::tick()
{
if (!BT::isStatusActive(status())) {
// Reset since we're starting a new iteration of
// the goal updated controller (moving from IDLE to RUNNING)
BT::getInputOrBlackboard("goals", goals_);
BT::getInputOrBlackboard("goal", goal_);
goal_was_updated_ = true;
}
setStatus(BT::NodeStatus::RUNNING);
nav_msgs::msg::Goals current_goals;
BT::getInputOrBlackboard("goals", current_goals);
geometry_msgs::msg::PoseStamped current_goal;
BT::getInputOrBlackboard("goal", current_goal);
if (goal_ != current_goal || goals_ != current_goals) {
goal_ = current_goal;
goals_ = current_goals;
goal_was_updated_ = true;
}
// The child gets ticked the first time through and any time the goal has
// changed or preempted. In addition, once the child begins to run, it is ticked each time
// 'til completion
if ((child_node_->status() == BT::NodeStatus::RUNNING) || goal_was_updated_) {
goal_was_updated_ = false;
return child_node_->executeTick();
}
return status();
}
} // namespace nav2_behavior_tree
#include "behaviortree_cpp/bt_factory.h"
BT_REGISTER_NODES(factory)
{
factory.registerNodeType<nav2_behavior_tree::GoalUpdatedController>("GoalUpdatedController");
}