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[kinetic-devel] add aiProcess_RemoveComponent post-processing (#39) #60

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merged 1 commit into from
Oct 17, 2016

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@davetcoleman davetcoleman commented Oct 17, 2016

Cherry-pick from #39

…t#39)

* Issue moveit#38: add aiProcess_RemoveComponent post-processing

This PR fix the particular problem I describe in the issue moveit#38, but given the wide use of this package, someone more familiar with it should verify it doesn't brake any other usescases.

* Add new tests to verify that both load from file and generate from a pimitive produce equivalent meshes, and particularly that changes related to issue moveit#38 don't break mesh loading.

* Add test to verify the number of vertex and triangles. Also test all shapes, instead of one randomly chosen

* Fix tangled code resulting from a faulty merge
@davetcoleman davetcoleman merged commit 06ed4d2 into moveit:kinetic-devel Oct 17, 2016
@davetcoleman davetcoleman deleted the kinetic-aiProcess branch October 17, 2016 20:24
@davetcoleman davetcoleman restored the kinetic-aiProcess branch April 10, 2017 01:04
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