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| /********************************************************************* | |
| * Software License Agreement (BSD License) | |
| * | |
| * Copyright (c) 2014 Fetch Robotics Inc. | |
| * All rights reserved. | |
| * | |
| * Redistribution and use in source and binary forms, with or without | |
| * modification, are permitted provided that the following conditions | |
| * are met: | |
| * | |
| * * Redistributions of source code must retain the above copyright | |
| * notice, this list of conditions and the following disclaimer. | |
| * * Redistributions in binary form must reproduce the above | |
| * copyright notice, this list of conditions and the following | |
| * disclaimer in the documentation and/or other materials provided | |
| * with the distribution. | |
| * * Neither the name of Fetch Robotics nor the names of its | |
| * contributors may be used to endorse or promote products derived | |
| * from this software without specific prior written permission. | |
| * | |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS | |
| * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE | |
| * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, | |
| * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, | |
| * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT | |
| * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN | |
| * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
| * POSSIBILITY OF SUCH DAMAGE. | |
| *********************************************************************/ | |
| #ifndef MOVEIT_COLLISION_DETECTION_COLLISION_PLUGIN_H | |
| #define MOVEIT_COLLISION_DETECTION_COLLISION_PLUGIN_H | |
| #include <moveit/macros/class_forward.h> | |
| #include <moveit/collision_detection/collision_robot.h> | |
| #include <moveit/collision_detection/collision_world.h> | |
| #include <moveit/planning_scene/planning_scene.h> | |
| namespace collision_detection | |
| { | |
| MOVEIT_CLASS_FORWARD(CollisionPlugin); | |
| /** | |
| * @brief Plugin API for loading a custom collision detection robot/world. | |
| * | |
| * Typical Usage: | |
| * <PRE> | |
| * namespace my_collision_checker | |
| * { | |
| * | |
| * class MyCollisionDetectorAllocator : | |
| * public collision_detection::CollisionDetectorAllocatorTemplate<MyCollisionWorld, MyCollisionRobot, | |
| MyCollisionDetectorAllocator> | |
| * { | |
| * public: | |
| * static const std::string NAME_; | |
| * }; | |
| * | |
| * const std::string MyCollisionDetectorAllocator::NAME_("my_checker"); | |
| * } | |
| * | |
| * namespace collision_detection | |
| * { | |
| * | |
| * class MyCollisionDetectionLoader : public CollisionPlugin | |
| * { | |
| * public: | |
| * virtual bool initialize(const planning_scene::PlanningScenePtr& scene, bool exclusive) const | |
| * { | |
| * scene->setActiveCollisionDetector(my_collision_checker::MyCollisionDetectorAllocator::create(), exclusive); | |
| return true; | |
| * } | |
| * }; | |
| * </PRE> | |
| */ | |
| class CollisionPlugin | |
| { | |
| public: | |
| CollisionPlugin() | |
| { | |
| } | |
| virtual ~CollisionPlugin() | |
| { | |
| } | |
| /** | |
| * @brief This should be used to load your collision plugin. | |
| */ | |
| virtual bool initialize(const planning_scene::PlanningScenePtr& scene, bool exclusive) const = 0; | |
| }; | |
| } // namespace collision_detection | |
| #endif // MOVEIT_COLLISION_DETECTION_COLLISION_PLUGIN_H |