Version 0.2.9 just released no longer displays collada meshes #622

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pirobot opened this Issue Mar 23, 2013 · 10 comments

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pirobot commented Mar 23, 2013

I just updated my Groovy debian installation with the release that was posted today on ros-users and now collada meshes no longer appear in RViz. In particular, the TurtleBot is now basically invisible.

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hershwg Mar 23, 2013

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It looks to me like 1.9.28 is the latest release. What software is that version number (0.2.9) attached to?

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hershwg commented Mar 23, 2013

It looks to me like 1.9.28 is the latest release. What software is that version number (0.2.9) attached to?

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mikeferguson Mar 23, 2013

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So recently, collada scaling stuff has changed, see #603 and #618. Most likely, TurtleBot needs to be fixed because the scaling is incorrect.

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mikeferguson commented Mar 23, 2013

So recently, collada scaling stuff has changed, see #603 and #618. Most likely, TurtleBot needs to be fixed because the scaling is incorrect.

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pirobot Mar 23, 2013

Ooops. I quoted the version for ros-groovy-rqt-rviz instead of ros-groovy-rviz. Yes, 1.9.28 is what I meant.

pirobot commented Mar 23, 2013

Ooops. I quoted the version for ros-groovy-rqt-rviz instead of ros-groovy-rviz. Yes, 1.9.28 is what I meant.

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mikeferguson Mar 23, 2013

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Actually, it doesn't look like scaling, but it is pretty messed up on my machine as well (whole robot is just a few speckles of gray and white scattered around)

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mikeferguson commented Mar 23, 2013

Actually, it doesn't look like scaling, but it is pretty messed up on my machine as well (whole robot is just a few speckles of gray and white scattered around)

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pirobot Mar 23, 2013

Yeah, that's what I see too.

pirobot commented Mar 23, 2013

Yeah, that's what I see too.

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pirobot Mar 23, 2013

It might be a scaling issue after all. I have my own copy of the original TurtleBot meshes and applying the following scales to the meshes fixed the problem:

kinect: 100
create_body: 100
plate_0: 100
plate_1: 100
plate_2: 100

I can't promise that my older meshes are the same as in the newest turtlebot_description package.

pirobot commented Mar 23, 2013

It might be a scaling issue after all. I have my own copy of the original TurtleBot meshes and applying the following scales to the meshes fixed the problem:

kinect: 100
create_body: 100
plate_0: 100
plate_1: 100
plate_2: 100

I can't promise that my older meshes are the same as in the newest turtlebot_description package.

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dgossow Mar 23, 2013

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Oh well, I was worried already that this would cause trouble. We didn't test this with the turtlebot meshes, sorry.

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dgossow commented Mar 23, 2013

Oh well, I was worried already that this would cause trouble. We didn't test this with the turtlebot meshes, sorry.

@jihoonl jihoonl referenced this issue in turtlebot/turtlebot Mar 29, 2013

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turtlebot 1 visualisation broken #65

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bit-pirate Mar 29, 2013

I have created pull requests to fix the scaling problems for turtlebot 1 (turtlebot 2's meshes have already been updated recently).

Anyway, I believe such a major change shouldn't have been pushed to public, since it will probably break a lot of visualisations. Maybe next time address such a change on ros-users first. Then the community can decide and at the same time will be aware of it.

I have created pull requests to fix the scaling problems for turtlebot 1 (turtlebot 2's meshes have already been updated recently).

Anyway, I believe such a major change shouldn't have been pushed to public, since it will probably break a lot of visualisations. Maybe next time address such a change on ros-users first. Then the community can decide and at the same time will be aware of it.

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Yeah, we should probably have put this off for release in Hydro. I posted an announcement to ros-users, hopefully it doesn't break too much stuff out there.

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dgossow commented Mar 29, 2013

Yeah, we should probably have put this off for release in Hydro. I posted an announcement to ros-users, hopefully it doesn't break too much stuff out there.

@dgossow dgossow closed this Mar 29, 2013

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