A proof-of-concept queue lib that abstracts the difference in queue backends
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This isn't intended for production. It's a proof-of-concept for a slightly different take on a queue library. The idea is that it provides a way to write abstraction layers for different queueing libraries without giving up much flexibility. It's not done nor perfect.

The Parts

There are 4 main interfaces in this lib. The tl;dr is "Jobs" are DTOs which act as input for "Tasks" (essentially, service objects). You can put Jobs in a "Queue" which acts as a backlog. Here's the tricky part: rather than pop'ing jobs out of the queue, you instead pass in a "Consumer". The Consumer's job is to match a Job to a Task, then run it. This double-dispatch gives the Queue more control about the how/when of the execution and makes replacing or decorating the consumer really easy.

Besides these interfaces, you also have a Worker class. This acts like a tiny dispatcher, automatically processing your queue and firing off events for various plugins to hook into.

The plugins themselves are very powerful and a number are already written. They let you hook in via events and add your own strategies throughout execution. You can find some examples in src/DS/Worker/Plugin directory.

For more information, check out the individual interfaces in the code; they have lots of docs in them.


  • Extract into an actual library, clear our the demo stuff
  • Possibly rethink the SequentialJob layer. Maybe an actual Pipeline object somewhere?
  • Write tests for the plugins
  • Pass more info around with the Events?
  • Rename Consumer?


  • The term "Consumer" came from the Rails queue API though it appears the meaning here is very different.

  • Part of the inspiration for this approach came from PHP's Gearman extension. It relies on a callback based API which will segfault if you try to get the GearmanJob into a higher scope, thus rendering a push() method somewhat impractical (deserializing or cloning the job also leaves you without a clear way to update the job status on the server, bleh). Working around these limitations was one of the things that lead to this approach.