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Experiments with NVDECODE
Forked from google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL
Example that shows how to use Filament with GLFW and my feature-get-texture-id branch to use Filament with a shared OpenGL context
Example how to compile Freetype + Harfbuzz
Experimental code for this issue https://github.com/google/filament/issues/1921
Experimenting with ExoPlayer2, hardware decoding + shared GL texture.
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