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COMPILING AND CREATING THE BINARIES FOR ofxOpenni ---------------------------------------------------------------- INTRODUCTION ============= This repository compiles OpenNI and the PrimeSense/Sensor module for the ofxOpenNI addon for the Mac. In the future this will be used for the windows versions as well. OpenNI uses dynamically loaded libraries which are loaded at runtime. Your application which uses OpenNI need to have these files. On Mac these are the "*.dylib" files. The Mac version of ofxOpenNI, has a subdirectory caled "copy_to_data_path". The contents of this directory should be copie dot your data path. That's all. You don't need to install anything which makes your application portable. COMPILING OPENNI + SENSORKINECT FOR MAC ======================================= If you just want to use the addon you can skip this part. # get repositories mkdir openni_dev cd openni_dev git clone email@example.com:roxlu/OpenNI.git git clone firstname.lastname@example.org:roxlu/SensorKinect.git # compile openNI cd OpenNI/Platform/Mac/Bin/openFrameworks ./build.sh make make install # compile SensorKinect cd SensorKinect/Platform/Mac/Bin/openFrameworks ./build.sh make make install FIXING NITE LIBRARIES ===================== Next thing you need to do is download the Nite binaries and extract it to a directory called "nite" (same level as OpenNI and SensorKinect). I assume you extracted the NITE-binary into the nite directory. cp OpenNI/Platform/Mac/Bin/openFrameworks/nite* nite/ cd nite ./nite_copy_to_openframeworks.sh ./nite_change_rpaths COPYING CREATED DYNAMIC LIBRARIES ================================= Once you've followed the above steps, you'll have an newly created directory called "OpenNI_openFrameworks/openni" which contains all of the libraries you need to run openni on your Mac (w/o installing anything else).