Navigation Menu

Skip to content

rparrett/taipo

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Taipo

Taipo is an experimental game exploring the idea of limiting control of the game to typing random Japanese phrases. There's also an English mode.

This could turn out to be a useful tool to practice quick Japanese recognition / production.

Play Online

A web build is hosted on itch.io.

Contributing

Please feel free to open a PR if you are motivated. See the TODO list below and any open Github issues.

Build

Taipo uses the Bevy engine and is pretty easy to build.

Build Dependencies

Bevy also has a few dependencies on Windows and Linux that you may need.

Build Taipo

cargo run --release

For web

cargo install cargo-make
cargo make --profile release serve

TODO

  • Move UI images into texture atlas.
  • Corpses should despawn after some time.
  • Load tower stats from game.ron.
  • Load starting yen from game.ron.
  • Position tower label placeholders in editor with a direction attribute (up/down/left/right)
  • Add a "partially typed" state to rendered glyphs?
  • If you type extra letters at the end of a target, but it otherwise matches, we should tint it red, not green.
  • Display upcoming wave's enemy type
  • ?Replace main menu with a typing interface.
  • Add some volume control, even if it's just typing "quieter" and "louder"
  • Add sound for
    • Wrong word after pressing enter
    • Correct word after pressing enter
    • Wave complete (Train Station Jingle?)
    • Enemy dealing damage
    • ?Becoming able to afford to do literally anything
    • ?Tower firing
    • ?Enemy taking damage
  • Art
    • Enemies (Last remaining BrowserQuest assets)
    • Map decorations
    • An auto-tilable tileset
    • Shuriken Tower is awful, so maybe that too
    • Another tower or two
  • Refactor so that we can restart the game without exiting and reopening.
  • More levels!
  • More words, word lists.

Attribution

We're temporarily using some unmodified assets from BrowserQuest, which are licensed under CC-BY-SA 3.0.