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Closes #18
Overview
Implements advantage and disadvantage mechanics for dice rolls, following the standard tabletop RPG convention: roll two dice of the same type and keep the highest (advantage) or lowest (disadvantage) result.
What changed
RollAttributeenumRPGPlayground\Domain\Enums\Roll\RollAttributewithAdvantageandDisadvantagecasesRollAttributesclass withconst string— now type-safeRollDiceInput?RollAttribute $attributeparameter tocreate()null— no breaking change for existing callersRollDiceUseCaseroll()method to handle dice collectionattributeis set, an extra roll is added andmax()ormin()is applied before modifiersTests
RollDiceUseCaseTestRollDiceInputTestBehaviour
nullAdvantageDisadvantageModifiers are always applied after attribute resolution, regardless of mode.