Assets 4

These are working builds of ScummVM for the PSP and Vita based on 2.1.0git development source from 20180124, including some additional experimental features that have not yet been accepted into the main source code.

NOTE: On the Vita, rear touch is now enabled only when the new option "touchpad mouse mode" is on. This option is now off by default, but it can be turned on easily in the options menu in the control tab. This change is because many people find it annoying when they just hold the Vita and accidentally trigger rear touch events that move the mouse pointer.

Screenshot of ScummVM-2.1.0git-rsn8887.3-psp
(PSP Screenshot shown)

This is for anyone who wants to test out the latest experimental version of ScummVM PSP or Vita.

This is mostly because of the lipsync patch and touch support (see changelog entry below). I think the lipsync is a huge deal so should be immediately released. But it is also largely untested.

Note: To build PSP version, the buildbot changes from csnover's repository were included to enable building on the new Docker-based buildbot. For PSP compilation I therefore used the branch "experimentalpsp," for Vita compilation the branch "experimental."

Recent changes:

  • (Vita) rear touch is now enabled only when the new option "touchpad mouse mode" is on. This option is now off by default, but it can be turned on easily in the options menu in the control tab. This change is because many people find it annoying when they just hold the Vita and accidentally trigger rear touch events that move the mouse pointer.
    Note: When "touchpad mouse mode" is off, the rear touch is disabled, and the front touch is in direct mode, where the mouse pointer always jumps to the finger position, like on a mobile phone screen. When "touchpad mouse mode" is on, both front and rear touch are enabled, and they are both in indirect mode, where the finger can be far from the pointer and still move it, like on a laptop touchpad. In this mode, the pointer speed setting affects how far the pointer moves in response to a finger movement.

  • (Vita) improved direct touch accuracy

  • (Vita) direct touch implemented on front panel. It can be disabled and enabled in the control menu. Indirect touch now uses the pointer speed setting.

  • (Vita) touch controls on Vita. Left button: tap single finger. Right button: hold single finger while tapping second finger.

  • (Vita) fix crash on startup on Vita

  • Proper lipsync in DOTT and FT. The lips of the characters now stop moving during pauses in their sentences, just like in the original DOS games. We were playing DOTT and FT wrong the whole time.

  • Faster screen refresh and less input lag in the menu

  • Joystick mouse cursor speed is independent of screen resolution.

  • (Vita) Better analog joystick precision for more precise pointer movements, due to re-compilation with latest SDL2 library for Vita.

  • (PSP) Fixed cursor jumps in x/y coordinates, fixed new smooth cursor speed to the same that it was for the old, jerky cursor (can be adjusted in "Controls" tab).

  • (PSP) Implemented smooth mouse cursor motion and control options where one can change mouse cursor speed and joystick deadzone settings.

  • (PSP) Add new graphics mode "Fit to Screen." This mode replaces the "4:3 Aspect Ratio" and "Keep Aspect Ratio" modes. The new "Fit to Screen" mode makes proper use of the "Aspect Ratio Correction" checkbox setting. If the checkbox is set, the aspect ratio will be forced to 4:3, useful for games like Full Throttle. If the checkbox is not set, the aspect ratio will be the original game aspect ratio, useful for games like Dreamweb.

  • (PSP) Add new graphics mode "4:3 Aspect Ratio" (dam-soft, digitall, rsn8887)
    Now the user has the choice between the old graphics mode "Keep Aspect Ratio," good for 16:10 games like Dreamweb, and a new mode "4:3 Aspect Ratio," good for 4:3 games like Full Throttle.