Assets 4

NOTE: This release is obsolete. You can find newer versions here.

Description

This is a version of Usineur's SDLPoP for Vita with the following changes:

  • re-compiled based on Usineur's latest source repository from 1/10/2018.
  • compiled using latest SDL2 and SDL2_mixer libraries. This fixes the popping noise and sound distortion when the end of level door closes.
  • a sharp-bilinear-simple shader is implemented that removes the pixelwobble and pixel distortion in all screenmodes.

Everything else is the same as in Usineur's version 1.3. For more detailed information, please look at Usineur's original release page

Thank you Usineur for a great port!

Installation

  • Install SDLPoP-Vita.vpk using VitaShell
  • Extract the prince.zip archive into ux0:data

Examples

Sadly, the following examples are a bit blurry because the Vita saves screenshots as jpegs with lots of artifacts. But the effect should still be obvious, especially in the checkerboard pattern in the shadow.

  • This version (1.3b) with sharp-bilinear-simple shader
    after

Note all pixels have the same shape. I think this is how it should be.

  • Previous version 1.3 without shader
    before

Note some pixels are distorted more than others. Some are very rectangular, some are more square. This can lead to a lot of distortion, especially when things are moving.

Assets 4

Description

This is a version of Usineur's SDLPoP for Vita with the following changes:

  • a sharp-bilinear-simple shader is implemented that removes the pixelwobble and pixel distortion in all screenmodes.

Everything else is the same as in Usineur's version 1.3. For more detailed information, please look at Usineur's original release page

Thank you Usineur for a great port!

Installation

  • Install SDLPoP-Vita.vpk using VitaShell
  • Extract the prince.zip archive into ux0:data

Examples

Sadly, the following examples are a bit blurry because the Vita saves screenshots as jpegs with lots of artifacts. But the effect should still be obvious, especially in the checkerboard pattern in the shadow.

  • This version (1.3a) with sharp-bilinear-simple shader
    after

Note all pixels have the same shape. I think this is how it should be.

  • Previous version 1.3 without shader
    before

Note some pixels are distorted more than others. Some are very rectangular, some are more square. This can lead to a lot of distortion, especially when things are moving.

The data files that go in "ux0:data/prince" are not included, and must come from usineur's version for example.

Update 11/15/2017: I updated the .vpk file with one that I compiled with the latest SDL2 2.0.8 and SDL2_mixer 2.0.2 libraries. This fixed the popping noise and sound distortion when the end of level door closes.