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mark Secret Chamber as done -- fixes #36

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1 parent 2f14dd3 commit b26f8963a905ae8630bfe6b937b215fb567e3e53 @rspeer committed Dec 19, 2011
Showing with 6 additions and 6 deletions.
  1. +4 −4 card_list.txt
  2. +1 −1 gh-pages
  3. +1 −1 web/play.html
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@@ -1,4 +1,4 @@
-Cards that are done (157)
+Cards that are done (158)
=========================
Adventurer
Alchemist
@@ -117,6 +117,7 @@ Salvager
Scout
Scrying Pool
Sea Hag
+Secret Chamber
Shanty Town
Silk Road
Silver
@@ -158,7 +159,7 @@ Worker's Village
Workshop
Young Witch
-Cards that still need to be coded (13)
+Cards that still need to be coded (12)
======================================
Possibly easy cards
@@ -178,7 +179,7 @@ to write.
Black Market (requires a new setup step)
Develop (the hard part is making the list of choices)
Embargo (the trick is guessing what your opponent wants)
-Forge
+Forge (exponentially increasing number of choices!)
Inn
Native Village
@@ -187,6 +188,5 @@ Difficult cards
In estimated order of difficulty:
Scheme (adds a new sub-phase to cleanup)
-Secret Chamber (avoid infinite loops)
Stash (requires a decision mid-shuffle)
Possession (will require entirely new kinds of AI decisions)
Submodule gh-pages updated from 265878 to 5922f9
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@@ -19,7 +19,7 @@ <h2 class="tagline">A simulator for Dominion strategies.</h2>
</div>
<div id="news">
- <b>News</b>: Only 13 cards left to implement! The remaining cards are now listed on our
+ <b>News</b>: Only 12 cards left to implement! The remaining cards are now listed on our
<a href="https://github.com/rspeer/dominiate/issues">bug tracker</a>.
</div>

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