Permalink
Commits on Jun 28, 2015
  1. update web

    Rob Speer committed Jun 28, 2015
  2. Merge branch 'master' of github.com:rspeer/dominiate

    Rob Speer committed Jun 28, 2015
  3. log when Minion's attack misses

    Rob Speer committed Jun 28, 2015
  4. Minion only attacks players with >4 cards. Fixes #88.

    Rob Speer committed Jun 28, 2015
  5. trim trailing whitespace

    Rob Speer committed Jun 28, 2015
  6. update web

    Rob Speer committed Jun 28, 2015
Commits on Jun 13, 2015
  1. Merge pull request #87 from drsirmrpresidentfathercharles/master

    Fix global flag to actually work
    committed Jun 13, 2015
  2. fix Lookout bug

    Rob Speer committed Jun 13, 2015
  3. some debugging checks as I remember how to run tests

    Rob Speer committed Jun 13, 2015
Commits on Jun 10, 2015
  1. Fix global flag to actually work

    Changed the -g flag to be a be a flag rather than just a part of the application name.
    drsirmrpresidentfathercharles committed Jun 10, 2015
Commits on Jun 5, 2014
  1. Merge pull request #81 from amalloy/master

    Added soothsayer
    committed Jun 5, 2014
Commits on Jun 2, 2014
  1. Deploy soothsayer

    amalloy committed Jun 2, 2014
  2. Add Soothsayer

    amalloy committed Jun 2, 2014
Commits on May 1, 2014
  1. put back Develop, now with an ai_playValue

    Rob Speer committed May 1, 2014
  2. Another web update

    Rob Speer committed May 1, 2014
  3. Mark as v0.6 and update news line

    Rob Speer committed May 1, 2014
  4. Update docs and playable page

    Rob Speer committed May 1, 2014
  5. Add default strategies for Rebuild and Rats.

    This avoids crashing when a different strategy, or the SillyAI, ends up
    with one of those cards. Also set the default wantsToJM to true; it
    seems much more likely than false.
    Rob Speer committed May 1, 2014
  6. Merge pull request #79 from aiannacc/master

    Add some DA & Guilds cards, new strats, and small fixes
    
    Thank you DStu and AI, this looks excellent.
    committed May 1, 2014
Commits on Apr 28, 2014
  1. Revert "More robust endgame condition to defend against pathological …

    …(or Monument-based) AIs"
    
    This reverts commit 9fac29e.
    
    For a reason I haven't figured out yet, this commit is breaking the Web
    version.
    Rob Speer committed Apr 28, 2014
  2. update docs with new version of docco

    Rob Speer committed Apr 28, 2014
  3. new LESS output

    Rob Speer committed Apr 28, 2014
  4. Make a node package; try coffeescript 1.6.3

    Rob Speer committed Apr 28, 2014
Commits on Apr 27, 2014
  1. Merge pull request #80 from pauljarc/endgame

    More robust endgame condition
    committed Apr 27, 2014
Commits on Mar 3, 2014
  1. More robust endgame condition to defend against pathological (or Monu…

    …ment-based) AIs
    Paul Jarc committed Mar 3, 2014
Commits on Mar 2, 2014
  1. Merge pull request #6 from DStu-dominion/working

    added Hunting Grounds
    aiannacc committed Mar 2, 2014
  2. Hunting Grounds finalized, fixed bug in Saboteur (didn't trigger onTr…

    …ashEffects)
    Daniel committed Mar 2, 2014
  3. Added Hunting Grounds

    Daniel committed Mar 2, 2014
Commits on Oct 18, 2013
  1. merge conflict resolved

    Daniel committed Oct 18, 2013
  2. Merge branch 'working'

    Daniel committed Oct 18, 2013
  3. Merge branch 'Plaza' into working

    Daniel committed Oct 18, 2013
  4. Merge branch 'Bandit_Camp' into working

    Conflicts:
    	basicAI.coffee
    Daniel committed Oct 18, 2013
  5. added reaction to Beggar

    Daniel committed Oct 18, 2013