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Commits on Jun 28, 2015
  1. update web

    Rob Speer committed
Commits on May 1, 2014
  1. Mark as v0.6 and update news line

    Rob Speer committed
Commits on Apr 28, 2014
  1. new LESS output

    Rob Speer committed
  2. Make a node package; try coffeescript 1.6.3

    Rob Speer committed
Commits on Oct 18, 2013
  1. merge conflict resolved

    Daniel committed
Commits on Oct 17, 2013
  1. @aiannacc

    Merge branch 'master' of

    aiannacc committed
Commits on Oct 16, 2013
  1. Added option to play 10k games

    Daniel committed
Commits on Oct 1, 2013
  1. @aiannacc
Commits on Sep 20, 2013
  1. @aiannacc
Commits on Aug 8, 2012
Commits on Jun 3, 2012
Commits on Jan 26, 2012
Commits on Jan 20, 2012
  1. @bilts

    Turn slow mode into fast mode

    bilts committed
    This fixes several major UI inefficiencies:
     * triggered output updates that were being suppressed by play.html
       I removed these.  The output updates less frequently and is completely
       controlled by play.html.  Eventually, all of the CoffeeScript in play.html should
       be merged with, but that's a different issue.
     * We were calling zeroTimeout very frequently.  zeroTimeout is fast, but not
       free.  We now call it approximately 4 times a second, enough to keep the browser
       from timing out, but not enough to cause noticeable performance overhead.
     * We had released control back to the browser based on the number of games played.
       We also updated the graphs based on the number of games played.  Doing this
       way, we needed to be pessimistic about AI and browser performance.  We now
       release control when a game is over and we've had control for more than .25s.
     * We were updating the DOM whenever we added a page to the log, even when we
       updated "quietly" because we updated the paginator.  We now detect if the
       pagination has changed before updating it.
    Combined, these changes allow the "slow mode" simulations to run nearly as fast
    as the fast mode.  In Firefox, the UI updates in slow mode cause about 10%
    runtime overhead.  Because of this, I removed the fast mode checkbox.
    Fixes #23
  2. @bilts

    Log the time spent playing

    bilts committed
Commits on Jan 14, 2012
  1. @bilts

    Avoid refreshing turn logs when they're not visible

    bilts committed
    Repeatedly running games takes about 1/3 less time when we use this optimization step.  See Issue #23.
Commits on Dec 19, 2011
Commits on Nov 20, 2011
  1. merge changes from this computer

Commits on Nov 15, 2011
  1. implement Apprentice -- fixes #45

Commits on Nov 14, 2011
  1. implement Minion -- fixes #47

  2. update web notice

Commits on Nov 3, 2011
  1. update link

Commits on Oct 28, 2011
Commits on Oct 27, 2011
  1. Added Envoy

  2. Ghost Ship got lost along the way

Commits on Oct 15, 2011
  1. added fast mode

Commits on Sep 29, 2011
  1. graphs were divided by 2

Commits on Sep 16, 2011
  1. add actual error handling

Commits on Sep 15, 2011
  1. make the colors on the score tracker more visually distinct; include …

    …a black separator that should be more color-blind friendly
  2. add a reset button

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