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% Generated by roxygen2: do not edit by hand
% Please edit documentation in R/input-submit.R
\title{Create a submit button}
submitButton(text = "Apply Changes", icon = NULL, width = NULL)
\item{text}{Button caption}
\item{icon}{Optional \code{\link{icon}} to appear on the button}
\item{width}{The width of the button, e.g. \code{'400px'}, or \code{'100\%'};
see \code{\link{validateCssUnit}}.}
A submit button that can be added to a UI definition.
Create a submit button for an app. Apps that include a submit
button do not automatically update their outputs when inputs change,
rather they wait until the user explicitly clicks the submit button.
The use of \code{submitButton} is generally discouraged in favor of
the more versatile \code{\link{actionButton}} (see details below).
Submit buttons are unusual Shiny inputs, and we recommend using
\code{\link{actionButton}} instead of \code{submitButton} when you
want to delay a reaction.
See \href{}{this
article} for more information (including a demo of how to "translate"
code using a \code{submitButton} to code using an \code{actionButton}).
In essence, the presence of a submit button stops all inputs from
sending their values automatically to the server. This means, for
instance, that if there are \emph{two} submit buttons in the same app,
clicking either one will cause all inputs in the app to send their
values to the server. This is probably not what you'd want, which is
why submit button are unwieldy for all but the simplest apps. There
are other problems with submit buttons: for example, dynamically
created submit buttons (for example, with \code{\link{renderUI}}
or \code{\link{insertUI}}) will not work.
if (interactive()) {
ui = basicPage(
numericInput("num", label = "Make changes", value = 1),
submitButton("Update View", icon("refresh")),
helpText("When you click the button above, you should see",
"the output below update to reflect the value you",
"entered at the top:"),
server = function(input, output) {
# submit buttons do not have a value of their own,
# they control when the app accesses values of other widgets.
# input$num is the value of the number widget.
output$value <- renderPrint({ input$num })
Other input elements: \code{\link{actionButton}},
\code{\link{checkboxInput}}, \code{\link{dateInput}},
\code{\link{dateRangeInput}}, \code{\link{fileInput}},
\code{\link{numericInput}}, \code{\link{passwordInput}},
\code{\link{radioButtons}}, \code{\link{selectInput}},
\code{\link{sliderInput}}, \code{\link{textAreaInput}},
\code{\link{textInput}}, \code{\link{varSelectInput}}
\concept{input elements}