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\begin{verbatim}
Player/Stage Getting Started
----------------------------
Author: Richard T. Vaughan (rtv)
Created: 2004.02.05
Revisions (most recent first):
rtv - 2004.07.05 - Updated for Stage-1.5
rtv, Reed Hedges - 2004.02.06
rtv - 2004.02.05
CVS: $id$
** IMPORTANT NOTE FOR USERS OF PREVIOUS VERSIONS **
The required build order of P/S components has changed with the
release of Stage-1.5. The order is now:
1. libRTK2
2. Stage
3. Player
** END **
Where to find help on installing and using the Player/Stage system
------------------------------------------------------------------
In order of likely up-to-dateness:
1. The README file contained in every distribution
2. The Stage and Player manuals
3. This document
4. The project homepage http://playerstage.sourceforge.net
- FAQ list
- user mailing list archive (playerstage-users@sourceforge.net)
- developer mailing list archive (playerstage-developers@sourceforge.net)
- ask a question on the user list playerstage-users@sourceforge.net
If you run into problems following the instructions in this document,
please check the other resources.
It is considered bad manners to contact the authors directly until you
have exhausted the other resources.
How to read this document
-------------------------
Throughout this document you will see some terms bracketed by
less-than, greater-than symbols, like <this>. When reading these
terms, you should substitute some version- or location-specific text
for the term in brackets. For example, when you see the path
<player_source_dir>/examples/c++
you should replace <player_source_dir> with the directory created when
you unpacked the Player source on your system. Perhaps:
/home/rtv/PS/player-src-1.5/examples/c++
Similarly, version numbers may be specified like this:
1.5.x
Which means _any_ version that begins with 1.5, for example 1.5,
1.5.3, 1.5.99. Usually, P/S components with the first two numbers the
same (the MAJOR and MINOR version numbers) will work together. (The
third number gives the BUGFIX version number).
These conventions are common in the software community.
Instructions for installing the Player/Stage system v1.5.
--------------------------------------------------------
You must take the following steps in this order:
-1: install prerequisites
0. get the source and decide common system configurations
1. install libRTK
2. install Stage
3. install Player
4. set up your environment
5. test
-1: Prerequisites
The P/S system is developed and tested under Linux and OS X. It is
less frequently tested on Solaris and *BSD systems, but it usually
works there too.
You need the GIMP toolkit (GTK+-1.x or GTK+-2.x) installed first. If you have
GNOME installed, you have this already. GTK+ has its own
dependencies. You can almost certainly use your system's package
management to simplify GTK+ installation. OS X users can use Fink - it
works fine for me.
Optional components include the GNU Science Library (GSL). You can do
without it for now. You don't need the Open Dynamics Engine unless you
want to run Gazebo, and these instructions don't cover Gazebo. Look
for a Player/Gazebo Getting Started in the future.
0. System-wide configuration
Obtain the librtk, Player and Stage distributions. They come packaged
as compressed tar archives, commonly called 'tarballs'. Get the latest
releases from:
http://sourceforge.net/project/showfiles.php?group_id=42445
You need:
librtk-src-<version>.tar.gz
stage-src-<version>.tar.gz
player-src-<version>.tar.gz
Where <version> is greater than 1.5. Stage-related code in the P/S
system changed dramaticaly between 1.3.4 and 1.5 (Stage skipped v1.4
to catch up with Player's numbering).
Now figure out where you want to install the software. The install
location is determined by autoconf's `prefix' variable. The default
value of prefix depends on your system, but is usually /usr/local. If
you want to install somewhere else (if e.g. you don't have root
access, or you have another version installed already), you can change
`prefix' using an argument to the configure script. For example, to
install in ~/PS-TEST do this:
./configure --prefix=$HOME/PS-TEST
You should pass the same prefix to each P/S package so they can find
each other (actually, you can provide paths for each package
individually if you need to, which is useful for testing modified
versions, but using a single common prefix is much easier and is
recommended). If you don't supply a prefix,the default for your system
(normally /usr/local) will be used. As you read these instructions,
you should substitute your chosen prefix whenever you see <prefix>.
Note that this is the normal behavior for autoconf, so this knowledge
should be useful elsewhere. If you're experienced with autoconf, you
could have guessed that P/S works this way. This is the beauty of
standard tools.
1. libRTK
libRTK is Andrew Howard's Robot ToolKit, used for most of the graphics
in Player and Stage. It needs to be installed first because Player and
Stage include it as they compile.
To install in the default location (probably
/usr/local):
$ ./configure
or to install somewhere else:
$ ./configure --prefix=<prefix>
Now compile the library:
$ make
If the library builds without errors you install it like this:
$ make install
If 'make install' complains about write permissions, you may need
to be root for this step, depending on the installation prefix you
chose. Generally it's a good idea to be root only when you really
have to, so don't forget to change back to your regular UID after
this step.
If successful, you should now be able to find the header file
<prefix>/include/rtk.h and the library <prefix>/include/librtk.a. You
should find that these files have very recent modification times.
2. Stage
Change directory to the Stage distribution, and follow the same
procedure:
$ ./configure --prefix=<prefix>
$ make
$ make install
You should now have the Stage binary in <prefix>/bin, the stageclient library libstageclient.a in <prefix>/lib and the stageclient header file stage.h in <prefix>/include.
3. Player
Player comes last because it depends on the stageclient library that
is installed by Stage.
Change directory to the Player distribution, and follow the same
procedure:
$ ./configure --prefix=<prefix>
$ make
$ make install
You should now find several more header files in <prefix>/include,
including player.h. You'll also have the Player binary itself:
<prefix>/bin/player along with various optional tools.
4. Setting up your environment
You may find it convenient to have the player and stage binaries in
your path. Test this with the `which' command:
which player stage
If `which' can not find player and stage, add the binary installation
directory to your PATH environment variable.
E.g. in BASH:
$ export PATH=<prefix>/bin:$PATH
and in CSH:
% setenv PATH <prefix>/bin:$PATH
If you don't understand this section, read an introductory UNIX text
or tutorial. You'll need to have the basics under control to be
productive with P/S.
You may want to add this PATH change to your login scripts so you
don't have to do it every time.
5. Testing
Stage runs as a 'server' process, i.e. it starts up and does nothing
until a 'client' makes requests of it.
Start stage like this:
$ <prefix>/bin/stage
or, if Stage is in your path, simply:
$ stage
All being well, you should see Stage's standard startup messages:
* Stage-1.5.0 * [localhost:6600]
* Ready.
That's it. Now we run a client that requests some simulation services
from Stage. Player is a stage client.
Player requires the name of a configuration file as an argument, like
this:
$ player <file.cfg>
By convention, Player config files have the suffix '.cfg'. Some
examples are provided in the distribution to get you started. To try
one out do:
$ cd <player_source_dir>/config/stage
$ <prefix>/bin/player test.cfg
or, if player is in your path:
$ player test.cfg
All being well, you'll see some console output declaring the version
numbers and startup details for Player. This should be shortly
followed by Stage's window containing a floor plan of a set of rooms
and one or more robots.
Click on a robot and you'll see its name and pose in the status bar at
the bottom left of the window. Try dragging the robot around with the
mouse and see the pose change.
Notes on config files:
The configuration file is a plain text file that describes what
robot devices are available to Player, and how Player should present
them to the user. This is done by specifying the set of interfaces
and drivers you want in your Player session. When using Player as a
Stage client, your config file will contain a 'simulation' interface
entry that uses the 'stageclient' driver and specifies a 'world
file' with a '.world' suffix that describes the contents of the
world that Stage should simulate. The .cfg and .world config files
are very powerful and details are beyond the scope of this
document. Consult the he Player and Stage manuals instead.
To complete the test, we'll run a Player client; a program that talks
to Player. Playerv is a Player client that can give a visualization of
the data from various Player devices. In another terminal do:
$ <prefix>/bin/playerv
This should pop up another window. From the Devices menu, select
laser:0. In the Stage window you should see a robot generating a laser
scan of the world in front of it. The Playerv window should show a
matching scan. The client program has fetched this data from Player,
which fetched it from Stage. This is just what happens with a real
hardware laser scanner: The device (or its Stage-simulated equivalent)
generates the data, Player collects it all in one place, then delivers
it to Player client programs. Like most Player clients, playerv
doesn't know that the data comes from a simulator; it works just the
same on real robots. Experiment with subscribing and commanding
position:0 (again in the Device menu). You can drive the robot around
by dragging the red cross-hairs widget in playerv's window.
If all this works, your installation is good. Take a look at some of
the Player example clients in the Player source tree under `examples'
(not the installation tree). These are separated by programming
language. For example:
$ cd <player_source_dir>/examples/c++
$ laserobstacleavoid
should get your test robot running around. Player allows multiple
clients to connect to robot devices, so if you're still running
playerv you can see the laser data changing.
Authors note
------------
I hope you found this document useful. I'd appreciate your feedback to
help me improve it. Please use the reporting systems on the homepage
to submit feedback, patches, etc.
Richard Vaughan
July 2004.
http://playerstage.sourceforge.net
\end{verbatim}
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