…ent queue behaviour that could lead to crashes. Nice catch Markus.
…on some platforms. Thanks Chris
… of independent pose interval to ensure correct driving speed when different sim_interval rates are used. Thanks Ben.
…ates data at the per-model rate. Thanks Ben.
… mode to Player/Stage
…ay have caused problems for some GL implementations. Thanks Ben.
…n bug that presented on some OpenGL implementations. Thanks Jan.
simulation time is big enough to store a uint64_t.
time that's displayed on the GUI. Could be handy?
Still needs testing.