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Per-pixel lighted retro shmup proof of concept
C++ GLSL Other
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README.md

shmup-prototype2

This project is a proof of concept for a retro-styled shoot 'em up game, featuring modern per-pixel lighting and real-time color grading restricted to a 320x200 pixels resolution.

Each tile and sprite requires these maps:

  • Diffuse color
  • Specular
  • Height
  • Emission
  • Normal (derived from the height map)

Screenshots

Build & Execute

The project requires SFML.

$ git clone https://github.com/ruben3d/shmup-prototype2.git
$ cd shmup-prototype2
$ mkdir build
$ cd build
$ cmake ../
$ make
$ cd bin && ./shmup && cd ..

License

MIT License (see LICENSE in the repository).

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