From 0c5bb92990546e566a26a9d37a9668968c166b92 Mon Sep 17 00:00:00 2001 From: rubenpieters Date: Thu, 20 Jul 2023 08:50:25 +0200 Subject: [PATCH] update section 11 --- data/input/11_appendix_timing_structures.yaml | 126 +++++++++++++++++- 1 file changed, 125 insertions(+), 1 deletion(-) diff --git a/data/input/11_appendix_timing_structures.yaml b/data/input/11_appendix_timing_structures.yaml index 1813406..fa9e6b1 100644 --- a/data/input/11_appendix_timing_structures.yaml +++ b/data/input/11_appendix_timing_structures.yaml @@ -18,18 +18,142 @@ sections: - timing_structure: elements: - text: Draw Phase + elements: + - text: The Corp gains allotted clicks. + - text: |- + Paid ability window: (P) (R) (S). + - text: The Corp's recurring credits refill. + - text: The Corp's turn begins. + - text: The Corp draws 1 card. - text: Action Phase elements: + - text: |- + Paid ability window: (P) (R) (S). - text: Does the Corp have unspent clicks? elements: - text: If yes, the Corp takes an action. + - text: If no, go to (3). + - text: Return to (a). - text: Discard Phase + elements: + - text: The Corp discards cards. + - text: |- + Paid ability window: (P) (R). + - text: The Corp loses unspent [click]. + - text: The Corp's turn ends. + - text: The Corp's turn is complete, and the game moves to the Runner's turn. - section: sec_appendix_timing_structure_runners_turn text: Timing Structure of The Runner's Turn () toc_entry: Timing Structure of The Runner's Turn rules: - timing_structure: elements: - - text: Draw Phase - text: Action Phase + elements: + - text: The Runner gains allotted clicks. + - text: |- + Paid ability window: (P) (R). + - text: The Runner's recurring credits refill. + - text: The Runner's turn begins. + - text: |- + Paid ability window: (P) (R). + - text: Does the Runner have unspent clicks? + elements: + - text: If yes, the Runner takes an action. + - text: If no, go to (2). + - text: Return to (e). - text: Discard Phase + elements: + - text: The Runner discards cards. + - text: |- + Paid ability window: (P) (R). + - text: The Runner loses unspent [click]. + - text: The Runner's turn ends. + - text: The Runner's turn is complete, and the game moves to the Corp's turn. +- section: sec_appendix_timing_structure_of_a_run + text: Timing Structure of a Run ({ref:sec_steps_of_a_run}) + toc_entry: Timing Structure of a Run + rules: + - timing_structure: + elements: + - text: Initiation Phase + elements: + - text: The Runner announces the attacked server. + - text: The Runner gains bad publicity credits. + - text: The run begins. + - text: Is there ice protecting server? + elements: + - text: If yes, go to (2). + - text: If no, go to (4). + - text: Approach Ice Phase + elements: + - text: The Runner approaches ice. + - text: |- + Paid ability window: (P) (R) and ice can be rezzed. + - text: Is the approached ice rezzed? + elements: + - text: If yes, go to (3). + - text: If no, go to (4). + - text: Encounter Ice Phase + elements: + - text: The Runner encounters ice. + - text: |- + Paid ability window: (P) and subroutines can be broken. + - text: Are there unbroken subroutines to resolve? + elements: + - text: If yes, the Corp resolves the next one. + - text: If no, go to (e). + - text: Return to (c). + - text: Go to (4). + - text: Movement Phase + elements: + - text: The Runner encounters ice. + - text: |- + Paid ability window: (P). + - text: The Runner may jack out. + - text: The Runner moves 1 position inward, if possible. + - text: |- + Paid ability window: (P) (R). + - text: Did the Runner move to a new position? + elements: + - text: If yes, go to (2). + - text: If no, go to (g). + - text: The Runner approaches the server. + - text: Go to (5). + - text: Success Phase + elements: + - text: The run is declared successful. + - text: The Runner breaches the attacked server. + - text: Go to (6). + - text: Run Ends Phase + elements: + - text: Close or resolve priority windows from before "end the run". + - text: The Runner loses unspent bad publicity credits. + - text: If applicable, the run is declared unsuccessful. + - text: The run is complete. +- section: sec_appendix_timing_structure_of_breaching_a_server + text: Timing Structure of Breaching a Server ({ref:sec_breaching_steps}) + toc_entry: Timing Structure of Breaching a Server + rules: + - timing_structure: + elements: + - text: The breach begins. + - text: If breaching Archives, facedown cards in Archives are turned faceup. + - text: If breaching HQ or R&D, determine how many accesses from Corp's hand or deck. + - text: Are there candidate cards remaining to access? + elements: + - text: If yes, the Runner chooses a candidate. + - text: If no, go to (7). + - text: The Runner accesses the chosen card. + - text: Return to (4). + - text: Breaching the server is complete. +- section: sec_appendix_timing_structure_of_accessing_a_card + text: Timing Structure of Accessing a Card ({ref:sec_steps_accessing_card}) + toc_entry: Timing Structure of Accessing a Card + rules: + - timing_structure: + elements: + - text: The card is accessed. + - text: The Runner may trash the card or use another mid-access ability. + - text: If the card is an agenda, the Runner steals it. + - text: Access is complete.