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Fix craft trigger not taking stack count into account

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rubenwardy committed Aug 1, 2016
1 parent c79f13a commit 48bb2e96562d1af9d1b47ec577fd4fc86e6b37b1
Showing with 3 additions and 3 deletions.
  1. +2 −2 api.lua
  2. +1 −1 triggers.lua
@@ -77,7 +77,7 @@ function awards.run_trigger_callbacks(player, data, trigger, table_func)
end
end
function awards.increment_item_counter(data, field, itemname)
function awards.increment_item_counter(data, field, itemname, count)
local name_split = string.split(itemname, ":")
if #name_split ~= 2 then
return false
@@ -91,7 +91,7 @@ function awards.increment_item_counter(data, field, itemname)
awards.tbv(data[field], mod)
awards.tbv(data[field][mod], item, 0)
data[field][mod][item] = data[field][mod][item] + 1
data[field][mod][item] = data[field][mod][item] + (count or 1)
return true
else
return false
@@ -126,7 +126,7 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
end
local data = awards.players[player:get_player_name()]
if not awards.increment_item_counter(data, "craft", itemstack:get_name()) then
if not awards.increment_item_counter(data, "craft", itemstack:get_name(), itemstack:get_count()) then
return
end

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