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Fix animation_image support in scroll containers
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Jean-Patrick Guerrero authored and rubenwardy committed Feb 8, 2021
1 parent 857dbcd commit 6591597
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Showing 2 changed files with 2 additions and 1 deletion.
1 change: 1 addition & 0 deletions games/devtest/mods/testformspec/formspec.lua
Expand Up @@ -227,6 +227,7 @@ local scroll_fs =
"box[1,1;8,6;#00aa]"..
"scroll_container[1,1;8,6;scrbar;vertical]"..
"button[0,1;1,1;lorem;Lorem]"..
"animated_image[0,1;4.5,1;clip_animated_image;testformspec_animation.png;4;100]" ..
"button[0,10;1,1;ipsum;Ipsum]"..
"pwdfield[2,2;1,1;lorem2;Lorem]"..
"list[current_player;main;4,4;1,5;]"..
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2 changes: 1 addition & 1 deletion src/gui/guiFormSpecMenu.cpp
Expand Up @@ -928,7 +928,7 @@ void GUIFormSpecMenu::parseAnimatedImage(parserData *data, const std::string &el

core::rect<s32> rect = core::rect<s32>(pos, pos + geom);

GUIAnimatedImage *e = new GUIAnimatedImage(Environment, this, spec.fid,
GUIAnimatedImage *e = new GUIAnimatedImage(Environment, data->current_parent, spec.fid,
rect, texture_name, frame_count, frame_duration, m_tsrc);

if (parts.size() >= 7)
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