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CrossUIBinding is a library allowing XAML/WinRT developers to use bindings (standard or native) on objects shared between windows.

The idea is very simple: the same object will be shared between all windows (in memory), but each window will virtually see a different instance of the object, a kind of ghost or wrapper (named Clone), so if a window launches a PropertyChanged event, it will not make the application crashes, instead, the library will individually propagate the PropertyChanged event to other windows on their own UI Thread!

What do we try to solve?

Let's imagine an application with 2 windows (A and B), each window contains a TextBlock element with the Text property binded (using standard or native binding) to the same reference: Artist.FullName.

Now let's imagine that the window A allows the user to modify the value of FullName, once the value changed, the event PropertyChanged will be launched in order to update other bindings, whether it's the current window or the other windows.

In XAML/WinRT, each window has its own UI Thread, so when the A window launches PropertyChanged, it will launch this event on its own UI Thread and update its other bindings... but what about the window B?

B will also receive the event, but because this one was launched on the UI Thread of window A and not the one owned by window B, the application will crash, the same way an app crashes when you launch PropertyChanged on a non-UI thread.


In your ViewModel, first include: using Huyn.CrossUIBinding;

then modify the properties you want to share between windows to use:

before: public double CrossUISliderValue { get; set; } = 1d;

after:  public CrossUIItem<double> CrossUISliderValue { get; set; } = new CrossUIItem<double>(1d);

or if you want the lib to launch automatically:

public CrossUIItem<double> CrossUISliderValue { get; set; } = new CrossUIItem<double>(0d, true);

Modify your bindings to include the (fake) Clone property:

before:  {x:Bind ViewModel.CrossUISliderValue, Mode=TwoWay}

after: {x:Bind ViewModel.CrossUISliderValue.Clone.Value, Mode=TwoWay}

And use CrossUISliderValue.Value or CrossUISliderValue.Clone.Value when you want to change the value of the object.

If you set autoRaisePropertyChanged to false, you can manually raise PropertyChanged with CrossUISliderValue.RaisePropertyChanged()


There is only one known limitation with the current implementation: you can't update a property located at the right of the Clone.Value part of your bindings, if you do it, the application will crash the same way than with native bindings.

{x:Bind ViewModel.Cities[1].Attractions.Zoo.Clone.Value.Animals.Count, Mode=TwoWay}

In this example, you can launch PropertyChanged on ViewModel, Cities, Attractions or Zoo but if you do it on Animals or Count, your application will probably crash.

If you plan to raise PropertyChanged on Count for example, you should move your CrossUIItem the deepest possible in the object tree, in this case, on Count:

{x:Bind ViewModel.Cities[1].Attractions.Zoo.Animals.Count.Clone.Value, Mode=TwoWay}

How to use the sample?

First download the sample app and click on Create New Window in order to create many other windows.

Native Binding

public int Counter { get; set; } = 0;
<Run Text="{x:Bind ViewModel.Counter, Mode=OneWay}"/>

Click on the increment button in order to test the classic behavior. The application will crash, as expected.

CrossUIBinding: property

public CrossUIBindingProvider<int> CounterCrossUI { get; set; } = new CrossUIBindingProvider<int>(0);
<Run Text="{x:Bind ViewModel.CounterCrossUI.Clone.Value, Mode=OneWay}"/>

Click on the increment button, the int will be incremented not only in the current window, but also in all other windows!

CrossUIBinding: parent of the property

Same than previously, but this time the parent of the property is cross-UI compatible instead of the property.

CrossUIBinding: UI Controls

Test each controls, when you update one of them, other windows are automatically update, without writing a single line of code.