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ps2_odin_FTEX.php
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ps2_odin_FTEX.php
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<?php
/*
[license]
Copyright (C) 2019 by Rufas Wan
This file is part of Web2D Games.
<https://github.com/rufaswan/Web2D_Games>
Web2D Games is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Web2D Games is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Web2D Games. If not, see <http://www.gnu.org/licenses/>.
[/license]
*
* Special Thanks
* ezSwizzle @ PS2Linux
* http://ps2linux.no-ip.info/playstation2-linux.com/project/ezSwizzle
* Victor Suba
* Lionel Lemarie
*/
require 'common.inc';
require 'common-guest.inc';
//define('DRY_RUN', true);
//////////////////////////////
function unswizz8( &$sub, $inv, &$upper, &$lower )
{
// SIMPLIFIED
// original @ size 32x32 => 16x16 swizzled
// 0 0/A1 80 90/B1 100 100/A1 180 190/B1
// 20 40/A1 a0 d0/B1 120 140/A1 1a0 1d0/B1
// 40 11/A2 c0 81/B2 140 111/A2 1c0 181/B2
// 60 51/A2 e0 c1/B2 160 151/A2 1e0 1c1/B2
//
// 200 200/A1 280 290/B1 300 300/A1 380 390/B1
// 220 240/A1 2a0 2d0/B1 320 340/A1 3a0 3d0/B1
// 240 211/A2 2c0 281/B2 340 311/A2 3c0 381/B2
// 260 251/A2 2e0 2c1/B2 360 351/A2 3e0 3c1/B2
//
// TYPE A
// 0 4 8 c 10 14 18 1c 2 6 a e 12 16 1a 1e
// 20 24 28 2c 30 34 38 3c 22 26 2a 2e 32 36 3a 3e [A1]
// 11 15 19 1d 1 5 9 d 13 17 1b 1f 3 7 b f
// 31 35 39 3d 21 25 29 2d 33 37 3b 3f 23 27 2b 2f [A2]
// rearranged
// 0 24 8 2c 1 25 9 2d 2 26 a 2e 3 27 b 2f
// 4 20 c 28 5 21 d 29 6 22 e 2a 7 23 f 2b
// 10 34 18 3c 11 35 19 3d 12 36 1a 3e 13 37 1b 3f
// 14 30 1c 38 15 31 1d 39 16 32 1e 3a 17 33 1f 3b [A1+A2]
//
// TYPE B
// 10 14 18 1c 0 4 8 c 12 16 1a 1e 2 6 a e
// 30 34 38 3c 20 24 28 2c 32 36 3a 3e 22 26 2a 2e [B1]
// 1 5 9 d 11 15 19 1d 3 7 b f 13 17 1b 1f
// 21 25 29 2d 31 35 39 3d 23 27 2b 2f 33 37 3b 3f [B2]
// rearranged
// 4 20 c 28 5 21 d 29 6 22 e 2a 7 23 f 2b
// 0 24 8 2c 1 25 9 2d 2 26 a 2e 3 27 b 2f
// 14 30 1c 38 15 31 1d 39 16 32 1e 3a 17 33 1f 3b
// 10 34 18 3c 11 35 19 3d 12 36 1a 3e 13 37 1b 3f [B1+B2]
//
$b1a = $sub[0x00] . $sub[0x04] . $sub[0x08] . $sub[0x0c]; // 0-3
$b1b = $sub[0x01] . $sub[0x05] . $sub[0x09] . $sub[0x0d]; // 14-17
$b1c = $sub[0x02] . $sub[0x06] . $sub[0x0a] . $sub[0x0e]; // 8-b
$b1d = $sub[0x03] . $sub[0x07] . $sub[0x0b] . $sub[0x0f]; // 1c-1f
$b2a = $sub[0x10] . $sub[0x14] . $sub[0x18] . $sub[0x1c]; // 4-7
$b2b = $sub[0x11] . $sub[0x15] . $sub[0x19] . $sub[0x1d]; // 10-13
$b2c = $sub[0x12] . $sub[0x16] . $sub[0x1a] . $sub[0x1e]; // c-f
$b2d = $sub[0x13] . $sub[0x17] . $sub[0x1b] . $sub[0x1f]; // 18-1b
if ( ! $inv )
{
$upper .= $b1a . $b2a . $b1c . $b2c;
$lower .= $b2b . $b1b . $b2d . $b1d;
}
else
{
$upper .= $b2a . $b1a . $b2c . $b1c;
$lower .= $b1b . $b2b . $b1d . $b2d;
}
return;
}
function tm2pix8( &$pix, $ow, $oh )
{
if ( defined('DRY_RUN') )
return;
// minimum size 128x128 for swizzled image
$new = '';
$inv = false;
for ( $y=0; $y < $oh; $y += 4 )
{
$sub = substr($pix, $y*$ow, $ow*4);
$upper = '';
$lower = '';
$len = strlen($sub);
for ( $i=0; $i < $len; $i += 0x20 )
{
$str = substr($sub, $i, 0x20);
unswizz8($str, $inv, $upper, $lower);
} // for ( $i=0; $i < $len; $i += 0x20 )
$new .= $upper . $lower;
$inv = ! $inv;
} // for ( $y=0; $y < $oh; $y += 4 )
$pix = $new;
return;
}
//////////////////////////////
function unswizz4( &$sub, $inv, &$upper, &$lower )
{
// SIMPLIFIED
// original @ size 32x32 => 16x8 swizzled
// 0 0/A1 80 120/B1 100 200/A1 180 320/B1
// 20 80/A1 a0 1a0/B1 120 280/A1 1a0 3a0/B1
// 40 21/A2 c0 101/B2 140 221/A2 1c0 301/B2
// 60 a1/A2 e0 181/B2 160 2a1/A2 1e0 381/B2
//
// 200 40/A1 280 160/B1 300 240/A1 380 360/B1
// 220 c0/A1 2a0 1e0/B1 320 2c0/A1 3a0 3e0/B1
// 240 61/A2 2c0 141/B2 340 261/A2 3c0 341/B2
// 260 e1/A2 2e0 1c1/B2 360 2e1/A2 3e0 3c1/B2
//
// TYPE A
// 0 8 10 18 20 28 30 38 2 a 12 1a 22 2a 32 3a
// 4 c 14 1c 24 2c 34 3c 6 e 16 1e 26 2e 36 3e [A1]
// 21 29 31 39 1 9 11 19 23 2b 33 3b 3 b 13 1b
// 25 2d 35 3d 5 d 15 1d 27 2f 37 3f 7 f 17 1f [A2]
// rearranged
// 0 24 8 2c 10 34 18 3c 1 25 9 2d 11 35 19 3d
// 2 26 a 2e 12 37 1a 3e 3 27 b 2f 13 37 1b 3f
// 4 20 c 28 14 30 1c 38 5 21 d 29 15 31 1d 39
// 6 22 e 2a 16 32 1e 3a 7 23 f 2b 17 33 1f 3b [A1+A2]
//
// TYPE B
// 20 28 30 38 0 8 10 18 22 2a 32 3a 2 a 12 1a
// 24 2c 34 3c 4 c 14 1c 26 2e 36 3e 6 e 16 1e [B1]
// 1 9 11 19 21 29 31 39 3 b 13 1b 23 2b 33 3b
// 5 d 15 1d 25 2d 35 3d 7 f 17 1f 27 2f 37 3f [B2]
// rearranged
// 4 20 c 28 14 30 1c 38 5 21 d 29 15 31 1d 39
// 6 22 e 2a 16 32 1e 3a 7 23 f 2b 17 33 1f 3b
// 0 24 8 2c 10 34 18 3c 1 25 9 2d 11 35 19 3d
// 2 26 a 2e 12 37 1a 3e 3 27 b 2f 13 37 1b 3f [B1+B2]
//
$b1a = $sub[0x00] . $sub[0x08] . $sub[0x10] . $sub[0x18]; // 0-3
$b1b = $sub[0x01] . $sub[0x09] . $sub[0x11] . $sub[0x19]; // 24-27
$b1c = $sub[0x02] . $sub[0x0a] . $sub[0x12] . $sub[0x1a]; // 8-b
$b1d = $sub[0x03] . $sub[0x0b] . $sub[0x13] . $sub[0x1b]; // 2c-2f
$b1e = $sub[0x04] . $sub[0x0c] . $sub[0x14] . $sub[0x1c]; // 10-13
$b1f = $sub[0x05] . $sub[0x0d] . $sub[0x15] . $sub[0x1d]; // 34-37
$b1g = $sub[0x06] . $sub[0x0e] . $sub[0x16] . $sub[0x1e]; // 18-1b
$b1h = $sub[0x07] . $sub[0x0f] . $sub[0x17] . $sub[0x1f]; // 3c-3f
$b2a = $sub[0x20] . $sub[0x28] . $sub[0x30] . $sub[0x38]; // 4-7
$b2b = $sub[0x21] . $sub[0x29] . $sub[0x31] . $sub[0x39]; // 20-23
$b2c = $sub[0x22] . $sub[0x2a] . $sub[0x32] . $sub[0x3a]; // c-f
$b2d = $sub[0x23] . $sub[0x2b] . $sub[0x33] . $sub[0x3b]; // 28-2b
$b2e = $sub[0x24] . $sub[0x2c] . $sub[0x34] . $sub[0x3c]; // 14-17
$b2f = $sub[0x25] . $sub[0x2d] . $sub[0x35] . $sub[0x3d]; // 30-33
$b2g = $sub[0x26] . $sub[0x2e] . $sub[0x36] . $sub[0x3e]; // 1c-1f
$b2h = $sub[0x27] . $sub[0x2f] . $sub[0x37] . $sub[0x3f]; // 38-3b
if ( ! $inv )
{
$upper .= $b1a . $b2a . $b1c . $b2c . $b1e . $b2e . $b1g . $b2g;
$lower .= $b2b . $b1b . $b2d . $b1d . $b2f . $b1f . $b2h . $b1h;
}
else
{
$upper .= $b2a . $b1a . $b2c . $b1c . $b2e . $b1e . $b2g . $b1g;
$lower .= $b1b . $b2b . $b1d . $b2d . $b1f . $b2f . $b1h . $b2h;
}
return;
}
function pix4square( &$pix, $ow, $oh )
{
// SIMPLIFIED
// superswizz 32x32
// 0 9 10 19 2 b 12 1b
// 4 d 14 1d 6 f 16 1f
// 1 8 11 18 3 a 13 1a
// 5 c 15 1c 7 e 17 1e
//
// superswizz 64x64
// 0 11 20 31 2 13 22 33 4 15 24 35 6 17 26 37 [h/10]
// 40 51 60 71 42 53 62 73 44 55 64 75 46 57 66 77
// 8 19 28 39 a 1b 2a 3b c 1d 2c 3d e 1f 2e 3f
// 48 59 68 79 4a 5b 6a 7b 4c 5d 6c 7d 4e 5f 6e 7f
// 1 10 21 30 3 12 23 32 5 14 25 34 7 16 27 36
// 41 50 61 70 43 52 63 72 45 54 65 74 47 56 67 76
// 9 18 29 38 b 1a 2b 3a d 1c 2d 3c f 1e 2f 3e
// 49 58 69 78 4b 5a 6b 7a 4d 5c 6d 7c 4f 5e 6f 7e
// [w/20]
//
$zw = $ow / 0x20;
$zh = $oh / 0x10;
$pos = 0;
$inv = false;
$upper = array();
$lower = array();
for ( $zx=0; $zx < $zw; $zx++ )
{
for ( $ix=0; $ix < 4; $ix++ )
{
for ( $iy=0; $iy < 2; $iy++ )
{
for ( $zy=0; $zy < $zh; $zy++ )
{
printf("zx[%x] ix[%x] iy[%x] zy[%x] = pos[%x]\n", $zx, $ix, $iy, $zy, $pos);
$sub = substr($pix, $pos, 0x40);
$pos += 0x40;
if ( ! isset( $upper[$ix][$iy][$zy] ) )
$upper[$ix][$iy][$zy] = '';
if ( ! isset( $lower[$ix][$iy][$zy] ) )
$lower[$ix][$iy][$zy] = '';
unswizz4($sub, $inv, $upper[$ix][$iy][$zy], $lower[$ix][$iy][$zy] );
} // for ( $zy=0; $zy < $zh; $zy++ )
} // for ( $iy=0; $iy < 2; $iy++ )
$inv = ! $inv;
} // for ( $ix=0; $ix < 4; $ix++ )
} // for ( $zx=0; $zx < $zw; $zx++ )
$pix = '';
for ( $zy=0; $zy < $zh; $zy++ )
{
for ( $ix=0; $ix < 4; $ix++ )
{
$pix .= $upper[$ix][0][$zy];
$pix .= $upper[$ix][1][$zy];
$pix .= $lower[$ix][0][$zy];
$pix .= $lower[$ix][1][$zy];
} // for ( $ix=0; $ix < 4; $ix++ )
} // for ( $zy=0; $zy < $zh; $zy++ )
// swizzled in 128x128 block
// 1 2 3 1 4 7
// 4 5 6 => 2 5 8
// 7 8 9 3 6 9
if ( $ow % 0x80 || $oh % 0x80 )
return;
$zw = $ow / 0x80;
$zh = $oh / 0x80;
$new = $pix;
for ( $zy=0; $zy < $zh; $zy++ )
{
for ( $zx=0; $zx < $zw; $zx++ )
{
$zxx = (($zy * $zw) * 0x80 + $zx) * 0x80;
$dxx = (($zx * $zw) * 0x80 + $zy) * 0x80;
if ( $zxx == $dxx ) // no change
continue;
for ( $y=0; $y < 0x80; $y++ )
{
$p = $y * $ow;
$sub = substr($new, $zxx+$p, 0x80);
str_update($pix, $dxx+$p, $sub);
} // for ( $y=0; $y < 0x80; $y++ )
} // for ( $zx=0; $zx < $zw; $zx++ )
} // for ( $zy=0; $zy < $zh; $zy++ )
return;
}
function tm2pix4( &$pix, $ow, $oh )
{
if ( defined('DRY_RUN') )
return;
// $pix is converted from 4-bpp to 8-bpp
// in little endian order
// 12 34 56 78 => 02 01 04 03 06 05 08 07
//
// minimum size 128x128 for swizzled image
// square image = 128x128
if ( $ow == $oh )
return pix4square($pix, $ow, $oh);
// landscape image = 512x128
// pad zeroes to make it into 512x512 square
if ( $ow > $oh )
{
$pad = ($ow - $oh) * $ow;
$pix .= str_repeat(ZERO, $pad);
return pix4square($pix, $ow, $ow);
}
// portrait image = 128x512
// split it into 4 parts of 128x128 square
if ( $oh > $ow )
{
$siz = $ow * $ow;
$cnt = $oh / $ow;
$new = '';
for ( $i=0; $i < $cnt; $i++ )
{
$sub = substr($pix, $i*$siz, $siz);
pix4square($sub, $ow, $ow);
$new .= $sub;
}
$pix = $new;
}
return;
}
//////////////////////////////
function tm2pal( &$pal, $swizzle )
{
if ( defined('DRY_RUN') )
return;
if ( ! $swizzle )
return ps2_alpha2x($pal);
// swizzled in RGBA blocks
// 0 1 2 3 4 5 6 7 10 11 12 13 14 15 16 17
// 8 9 a b c d e f 18 19 1a 1b 1c 1d 1e 1f
// ...
$new = '';
for ( $i=0; $i < 0x400; $i += 0x80 )
{
$b1 = substr($pal, $i+0x00, 0x20);
$b2 = substr($pal, $i+0x20, 0x20);
$b3 = substr($pal, $i+0x40, 0x20);
$b4 = substr($pal, $i+0x60, 0x20);
$new .= $b1 . $b3 . $b2 . $b4;
} // for ( $i=0; $i < 0x400; $i += 0x80 )
ps2_alpha2x($new);
$pal = $new;
return;
}
//////////////////////////////
function sect_fgst( &$file, $pos, $pfx )
{
printf("== sect_fgst( %x , %s )\n", $pos, $pfx);
$fgsz = str2int($file, $pos+4, 4);
$hdsz = str2int($file, $pos+8, 4);
// SLUS 215.77 , sub_177370
$ver = str2int($file, $pos+0x10, 4); // lw
if ( $ver < 0x66 )
return php_error('Loaded data is not lower version');
$dp = ord( $file[$pos+0x18] );
$a0 = ord( $file[$pos+0x19] ); // ???
if ( $dp == 32 || $dp == 24 || $dp == 16 )
$v1 = 0;
else
if ( $dp == 8 || $dp == 4 )
$v1 = $a0 >> 3;
// https://ps2linux.no-ip.info/playstation2-linux.com/project/showfilesb466.html
// TextureSwizzling.pdf
// 256x128 texture
// - 8-bit = swizzle 128x64
// - 4-bit = swizzle 128x32
// texture size (in bytes) remain the same
$ow = str2int($file, $pos+0x14, 2);
$oh = str2int($file, $pos+0x16, 2);
$zw = str2int($file, $pos+0x2e, 2);
$zh = str2int($file, $pos+0x30, 2);
$tm = substr0($file, $pos+0x44);
$pos += $hdsz;
printf("%8x , %x[%x]x%x[%x] , %d-bpp , %s\n", $pos, $ow, $zw, $oh, $zh, $dp, $tm);
$swizzle = ( $zw != 0 || $zh != 0 );
if ( $swizzle )
echo "SWIZZLED\n";
$img = '';
switch ( $dp )
{
case 32:
$pix = substr($file, $pos+0x400, $ow*$oh*4);
ps2_alpha2x($pix);
$img = 'RGBA';
$img .= chrint($ow, 4);
$img .= chrint($oh, 4);
$img .= $pix;
break;
case 24:
return php_warning('24-bpp %s', $pfx);
break;
case 16:
return php_warning('16-bpp %s', $pfx);
break;
// if ( $zw*2 == $ow && $zh*2 == $oh )
case 8:
$pal = substr($file, $pos, 0x400);
$pix = substr($file, $pos+0x400, $ow*$oh);
//save_file("$pfx.pal", $pal);
//save_file("$pfx.pix", $pix);
tm2pal($pal, $swizzle);
if ( $swizzle )
tm2pix8($pix, $ow, $oh);
$img = 'CLUT';
$img .= chrint(0x100, 4);
$img .= chrint($ow, 4);
$img .= chrint($oh, 4);
$img .= $pal;
$img .= $pix;
break;
// if ( $zw*2 == $ow && $zh*4 == $oh )
case 4:
$pal = substr($file, $pos, 0x40);
$pix = substr($file, $pos+0x400, $ow/2*$oh);
//save_file("$pfx.pal", $pal);
//save_file("$pfx.pix", $pix);
bpp4to8($pix);
//save_file("$pfx.4bpp", $pix);
if ( $swizzle )
tm2pix4($pix, $ow, $oh);
//save_file("$pfx.swz", $pix);
$img = 'CLUT';
$img .= chrint(0x10, 4);
$img .= chrint($ow, 4);
$img .= chrint($oh, 4);
$img .= $pal;
$img .= $pix;
break;
default:
return php_error('Unknown texture depth');
}
save_file("$pfx.tm2", $img);
return;
}
function odin( $fname )
{
$file = file_get_contents($fname);
if ( empty($file) ) return;
if ( substr($file, 0, 4) !== 'FTEX' )
return;
$pfx = substr($fname, 0, strrpos($fname, '.'));
$cnt = str2int($file, 12, 4);
$ed = strlen($file);
$st = str2int($file, 8, 4);
$id = 0;
while ( $st < $ed )
{
$mgc = substr($file, $st, 4);
$fn = sprintf('%s.%d', $pfx, $id);
switch ( $mgc )
{
case "FGST":
$siz = str2int($file, $st+0x04, 4);
sect_fgst($file, $st, $fn);
$st = int_ceil($st+0x80+$siz, 0x10);
$id++;
break;
case "FEOC":
return;
default:
php_error('UNKNOWN mgc @ %x', $st);
return;
} // switch ( $mgc )
} // while ( $st < $ed )
return;
}
argv_loopfile($argv, 'odin');
/*
4-bpp GrimGrimoire
80x40 [un] chara_effect_arranged000.tm2
400x200 circle_arranged011.tm2
200x200 circle_arranged021.tm2
80x40 [un] cursor_arranged000.tm2
200x100 effect_arranged011.tm2
100x80 effect_arranged021.tm2
200x100 interface_arranged000.tm2
100x80 opening3_arranged032.tm2
200x200 font1
200x200 font2
4-bpp Odin Sphere
100x200 effect_icon_arranged000.tm2
100x80 effect_icon_arranged010.tm2
100x200 effect_icon_arranged000.tm2
100x80 effect_icon_arranged010.tm2
100x100 on_memory_icon_arranged000.tm2
100x200 axeknight_icon_arranged000.tm2
40x20 [un] axeknight_icon_arranged010.tm2
80x80 beehive_icon_arranged000.tm2
40x40 [un] beehive_icon_arranged010.tm2
100x100 berserker_icon_arranged000.tm2
80x80 berserker_icon_arranged010.tm2
80x40 [un] berserker_icon_arranged020.tm2
100x100 brigand_icon_arranged000.tm2
100x100 brigand_icon_arranged010.tm2
80x80 brigand_icon_arranged020.tm2
40x40 [un] brigand_icon_arranged030.tm2
100x100 bugbear_icon_arranged000.tm2
80x80 bugbear_icon_arranged010.tm2
80x80 bugbear_icon_arranged020.tm2
200x100 darkover_icon_arranged000.tm2
200x100 dragon_g_icon_arranged000.tm2
100x100 dragon_g_icon_arranged010.tm2
100x80 dragon_g_icon_arranged020.tm2
80x100 dwarf_icon_arranged000.tm2
80x40 [un] dwarf_icon_arranged010.tm2
100x200 effect_icon_arranged000.tm2
100x80 effect_icon_arranged010.tm2
200x100 elfhunter_icon_arranged000.tm2
200x100 elfknight_icon_arranged000.tm2
40x40 [un] filter_arranged000.tm2
100x80 fin2_arranged070.tm2
100x80 gargoyle_icon_arranged000.tm2
200x100 geist_icon_arranged000.tm2
100x100 ghouls_icon_arranged000.tm2
80x100 goblin_icon_arranged000.tm2
80x80 goblin_icon_arranged010.tm2
200x80 griffon_icon_arranged000.tm2
100x80 griffon_icon_arranged010.tm2
80x80 griffon_icon_arranged020.tm2
80x80 grizzly_icon_arranged000.tm2
40x40 [un] grizzly_icon_arranged010.tm2
40x20 [un] grizzly_icon_arranged020.tm2
200x100 gwendlyn_icon_arranged000.tm2
100x100 gwendlyn_icon_arranged010.tm2
100x100 gwendlyn_icon_arranged020.tm2
200x100 kitchin_arranged011.tm2
100x100 mage_icon_arranged000.tm2
100x100 manticora_icon_arranged000.tm2
40x40 [un] manticora_icon_arranged010.tm2
20x20 [un] mercedes_eneme_arranged011.tm2
100x200 mercedes_eneme_icon_arranged000.tm2
20x20 [un] mercedes_arranged011.tm2
100x200 mercedes_icon_arranged000.tm2
20x20 [un] npc_icon_arranged000.tm2
200x200 odet_icon_arranged000.tm2
100x100 on_memory_icon_arranged000.tm2
100x200 onyx_icon_arranged000.tm2
100x100 onyx_icon_arranged010.tm2
100x80 onyx_icon_arranged020.tm2
200x80 ordyne_icon_arranged000.tm2
200x80 ordyne_icon_arranged010.tm2
200x80 ordyne_icon_arranged020.tm2
100x80 ordyne_icon_arranged030.tm2
40x40 [un] ordyne_icon_arranged040.tm2
200x200 oswald_eneme_icon_arranged000.tm2
100x100 oswald_eneme_icon_arranged010.tm2
100x100 oswald_eneme_icon_arranged020.tm2
200x200 oswald_icon_arranged000.tm2
100x100 oswald_icon_arranged010.tm2
100x100 oswald_icon_arranged020.tm2
80x80 penitente_icon_arranged000.tm2
80x80 penitente_icon_arranged010.tm2
40x40 [un] penitente_icon_arranged020.tm2
200x100 pooka01_icon_arranged000.tm2
100x100 pooka01_icon_arranged010.tm2
100x80 pooka01_icon_arranged020.tm2
80x100 salamander_elder_icon_arranged000.tm2
40x40 [un] salamander_elder_icon_arranged010.tm2
80x100 salamander_icon_arranged000.tm2
40x40 [un] salamander_icon_arranged010.tm2
100x100 sorsal_icon_arranged000.tm2
100x100 troll_icon_arranged000.tm2
80x80 trolls_icon_arranged000.tm2
40x40 [un] trolls_icon_arranged010.tm2
100x100 unicornknight_icon_arranged000.tm2
80x80 unicornknight_icon_arranged010.tm2
80x80 unicornknight_icon_arranged020.tm2
200x100 valkyie_another_icon_arranged000.tm2
100x100 valkyie_cheapedition_icon_arranged000.tm2
100x100 valkyie_cheapedition_icon_arranged010.tm2
40x20 [un] valkyie_cheapedition_icon_arranged020.tm2
100x100 valkyie_icon_arranged000.tm2
100x100 valkyie_icon_arranged010.tm2
40x20 [un] valkyie_icon_arranged020.tm2
20x20 [un] velbet_eneme_arranged011.tm2
200x200 velbet_eneme_icon_arranged000.tm2
20x20 [un] velbet_arranged011.tm2
200x200 velbet_icon_arranged000.tm2
20x20 [un] vender_icon_arranged000.tm2
80x80 volcane_icon_arranged000.tm2
200x100 vulcan00_icon_arranged000.tm2
200x200 wagner_icon_arranged000.tm2
100x100 warrior_icon_arranged000.tm2
80x80 warrior_icon_arranged010.tm2
80x80 warrior_icon_arranged020.tm2
80x80 wizerdeye_icon_arranged000.tm2
200x200 wraith_icon_arranged000.tm2
40x20 [un] wraith_icon_arranged010.tm2
100x100 font1
400x400 font2
*/