Dino was a monorepo I started in late 2022 for learning Godot, doing game jams, and starting some addons/libraries. Since late 2023, I’ve been reimagining and refactoring - the games mechanics are being deconstructed, DRYed up into reusable code, and remixed into something cohesive.
I’m currently pushing for a late May/early June 2024 release on steam! Stay tuned to see where this goes!
If you’re interested in beta testing, I have steam codes available and would love any ideas or feedback! Feel free to ping me on Discord.
- Check out the Dino Year One DevLog on YouTube.
In progress docs: https://russmatney.github.io/dino/#/
Many thanks to my patrons!
- Cameron Kingsbury
- Duaa Osman
- Ryan Schmukler
- Alex Chojnacki
- Aspen Smith
- Jake Bartlam
- Ellie Matney
Dino © 2022-2024 by Russell Matney is licensed under CC BY-NC-ND 4.0. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/
That’s Attribution Required
, No-Derivatives
, and Non-Commerical
use only!
Dino is ‘Source Available’ (as opposed to ‘Open Source’). The code and some assets are available for reference and educational purposes, but you cannot copy and redistribute the game, the code, or the assets without explicit permission.
I’m in the process of breaking the addons and reusable parts of this codebase out into properly licensed open source repos, so stay tuned!
Dino uses third-party assets that must be purchased before they can be used in your own projects!
Fonts:
These are available (after purchase) under the CC4 licence: https://creativecommons.org/licenses/by/4.0/legalcode