An angular implementation of the set game: http://www.setgame.com/set
Switch branches/tags
Nothing to show
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
app
lib
test
.bowerrc
.editorconfig
.gitignore
.jshintrc
.travis.yml
Gruntfile.js
README.md
bower.json
karma-e2e.conf.js
karma.conf.js
package.json
server.js

README.md

A simple set game for now.

I'd love to see this get up to MMO status.

To play:

grunt serve

Then navigate to localhost:3000/game.

You might need an npm install, i've seen a missing dependency a few times, but that clears it right up ;)

To-dos:

  • tutorial/walkthrough option for noobs

  • general flow control

  • create acct

  • how fast can you finish x cards mode - setting options

  • how many sets in x seconds mode - setting options

  • play online in either mode

  • css for card.count property

  • refactor css to use a preprocessor - less or styl, please

  • ...design? it looks a right mess at the moment

  • animations for transitions, selecting cards, finding sets, adding cards, etc.

  • users - all sets, all scores, all stats!

  • recording games, sets, etc.

  • handle multiple players via socket.io

  • create and share sessions

  • online features: some kind of animation around finding a set, or maybe notification that someone else "called" it

  • "calling" it and quick countdown - punishment if wrong/not clicked on time.

  • high scores/leaderboards

  • oauth (passport.js?)

Done:

  • refactor into controller files that make sense
  • add grunt for server, tests, build, auto-refresh
  • handle asking for more cards
  • node server
  • build smart logic (aware of winning sets on the board, penalizes score for asking for more cards when they are available)
  • playable x number of cards game - displays sets, score, time on gameOver
  • add number dimension to each card and logic