@@ -565,14 +565,14 @@ send her a [DM][oliviff-dm].
565565[ @oliviff ] : https://twitter.com/oliviff
566566[ oliviff-dm ] : https://twitter.com/messages/compose?recipient_id=118804845
567567
568- ## [ Multiple ECS in My Personal Game Project] [ ecs-post ]
568+ ### [ Multiple ECS in My Personal Game Project] [ ecs-post ]
569569
570570[ @dasifefe shared their thoughs] [ ecs-post ]
571571about using multiple ECSes in a project.
572572
573573[ ecs-post ] : https://dasifefe.com/post-2020-04-05-01.html
574574
575- ## [ Measuring Build Timings with mathbench] [ mathbench-time ]
575+ ### [ Measuring Build Timings with mathbench] [ mathbench-time ]
576576
577577[ @bitshifternz ] (author of [ glam] ) has written [ a blog post] [ mathbench-time ]
578578about comparing build times of some popular Rust gamedev math crates
@@ -584,7 +584,7 @@ using a [mathbench-rs] unit tests suit.
584584[ mathbench-rs ] : https://github.com/bitshifter/mathbench-rs
585585[ glam ] : https://github.com/bitshifter/glam-rs
586586
587- ## [ Tutorial on 3D Graphics, Rust, Vulkan, and ash] [ ash-tutorial ]
587+ ### [ Tutorial on 3D Graphics, Rust, Vulkan, and ash] [ ash-tutorial ]
588588
589589@hoj-senna started writing a new tutorial about [ ash] and Vulkan in general:
590590[ "Ashen Aetna"] [ ash-tutorial ] .
@@ -597,7 +597,7 @@ _Discussions:
597597[ ash-tutorial ] : https://hoj-senna.github.io/ashen-aetna
598598[ ash ] : https://github.com/MaikKlein/ash
599599
600- ## [ Implementing a Linear Quadtree in Rust] [ quadtree-post ]
600+ ### [ Implementing a Linear Quadtree in Rust] [ quadtree-post ]
601601
602602![ demo of how the Z-order curve fills the space] ( quadtree.jpeg )
603603
@@ -613,15 +613,31 @@ _Discussions:
613613[ quadtree-repo ] : https://github.com/snorrwe/morton-table
614614[ @snorrwe ] : https://snorrwe.onrender.com/
615615
616- ## [ Simple 2D Camera System for Rust with GGEZ] [ ggez-camera ]
616+ ### [ Simple 2D Camera System for Rust with GGEZ] [ ggez-camera ]
617617
618618[ @sylvain has written a tutorial] [ ggez-camera ] about implementing
619619a simple 2D camera on top of [ GGEZ] [ ggez ] .
620620
621621[ ggez-camera ] : https://dev.to/sobertkaos/simple-2dcamera-system-for-rust-with-ggez-2o2h
622622[ ggez ] : https://ggez.rs
623623
624- ## [ Symmetric Matrices & Triangle Numbers] [ matrices-post ]
624+ ### [ Vis Arcana: Our Backend – Technology] [ visarcana-post ]
625+
626+ ![ logo] ( visarcana.jpeg )
627+
628+ Authors of [ Vis Arcana] [ visarcana-what ] shared a [ blog post] [ visarcana-post ]
629+ explaining why they've chosen Rust for their project's backend.
630+
631+ > ... Rust advertises as a very productive language in which most errors
632+ > (apart from logical ones) are caught at the compilation stage.
633+ > After more than a year of working with it, I must admit that
634+ > it’s absolutely correct – new game modules are added extremely quickly,
635+ > and the number of errors has dropped to practically zero. ...
636+
637+ [ visarcana-post ] : https://visarcana.com/2020/04/24/our-backend-technology
638+ [ visarcana-what ] : https://visarcana.com/2020/05/04/what-is-vis-arcana/
639+
640+ ### [ Symmetric Matrices & Triangle Numbers] [ matrices-post ]
625641
626642![ an example of a multi-layered game level] ( rhea-player-orb.jpeg )
627643
@@ -638,6 +654,34 @@ using [symmetric matrices] and [triangle numbers].
638654[ symmetric matrices ] : https://en.wikipedia.org/wiki/Symmetric_matrix
639655[ triangle numbers ] : https://en.wikipedia.org/wiki/Triangular_number
640656
657+ ### [ turbulence] and [ goggles]
658+
659+ This month @kyren released two libraries: [ turbulence] and [ goggles] .
660+
661+ > [ turbulence] is the more interesting of the two, it is another attempt
662+ > at a rust-based networking library for games.
663+ > The main thing I think that sets it apart is that it is async
664+ > while being totally reactor, executor, and platform agnostic.
665+ > It is a library that just allows you to take a stream of unreliable,
666+ > unordered packets and turn them into N independent unreliable,
667+ > unordered or reliable, ordered streams of messages.
668+ >
669+ > [ goggles] is probably not as interesting, but it is an aggressively
670+ > stripped down fork of specs / shred with more of the insides exposed.
671+ > My favorite part about specs is how easy it is to use just the parts of it
672+ > that you actually need, but I wanted to go further.
673+ > For me, the functionality of specs that I needed was really just
674+ > the entity allocator, a few storage types, MaskedStorage,
675+ > and the Join system.
676+ > goggles is just that: the bare minimum pieces that you need
677+ > to assemble your own ECS system, as independent as I could make them.
678+
679+ _ Discussions:
680+ [ /r/rust_gamedev] ( https://reddit.com/r/rust_gamedev/comments/fzuv71/two_new_gamedev_libraries_turbulence_and_goggles ) _
681+
682+ [ turbulence ] : https://github.com/kyren/turbulence
683+ [ goggles ] : https://github.com/kyren/goggles
684+
641685### [ μsfx - 0.1.3] [ usfx-cratesio ]
642686
643687μsfx is a small library built for generating sound effects in code during
@@ -1040,9 +1084,11 @@ _Discussions:
10401084[ @schr3da ] : https://www.youtube.com/channel/UC4jYW3lJKrEvOqCQ2ElryGw
10411085[ Godot ] : https://godotengine.org
10421086
1087+ <!--
10431088## Popular Workgroup Issues in Github
10441089
1045- <!-- Up to 10 links to interesting issues -->
1090+ skiping this section this time
1091+ -->
10461092
10471093## Meeting Minutes
10481094
@@ -1088,6 +1134,31 @@ and highlight events from the past. -->
10881134
10891135Just an interesting Rust gamedev link from the past. :)
10901136
1137+ ![ example] ( valora-example.jpeg )
1138+
1139+ ^ _ "dead end" by turnage, 2019_
1140+
1141+ A few months ago a generative art library [ "valora"] [ valora-src ]
1142+ was released by [ @turnage ] .
1143+ Features:
1144+
1145+ - Repeatable works at arbitrary resolutions without changing the work
1146+ - Managed rngs for repeatable works and controlled rng trees
1147+ - Support for using a different, custom GLSL shader for each vector path
1148+ - GLSL live coding with "#include" support
1149+ - An ergonomic derive-based GLSL uniforms interface
1150+ - Animation support for brainstorming and cumulative pieces
1151+
1152+ Check out the [ guide] [ valora ] and [ gallery] [ valora-gallery ] .
1153+
1154+ _ Discussions:
1155+ [ /r/rust] ( https://reddit.com/r/rust/comments/echrqd/valora ) _
1156+
1157+ [ valora ] : https://paytonturnage.gitbook.io/valora
1158+ [ valora-src ] : https://github.com/turnage/valora
1159+ [ valora-gallery ] : https://paytonturnage.gitbook.io/valora/gallery
1160+ [ @turnage ] : https://paytonturnage.com
1161+
10911162------
10921163
10931164That's all news for today, thanks for reading!
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