Join GitHub today
GitHub is home to over 31 million developers working together to host and review code, manage projects, and build software together.
Sign upsupport bit fields for C interop #314
Comments
rust-highfive
added
the
A-servo
label
Sep 24, 2014
This comment has been minimized.
This comment has been minimized.
|
Wondering if there could be a Rust feature of ranges for integer types, generally useful to automatically check value domain at runtime and possible optimization hints: let ascii: u8 match 0x00 ... 0x7F = 'a' as u8;Then it could be reused to represent bitfields: #[repr(C)]
struct PackedToBits {
some_bits: u8 match 0 ... 3 // equivalent to `uint8_t some_bits: 2` in C
} |
This comment has been minimized.
This comment has been minimized.
bgamari
commented
Oct 14, 2014
|
@mzabaluev in my opinion ranged integers is an orthogonal issue to bit fields which would be best treated with a combination of type-level naturals and either a macro or CTFE and custom literals, /// An integer of a given parametrized width (less than 64 bits, of course)
struct NarrowInt<Width: int>(u64)
/// This trait would be used by the compiler to support custom literals. A macro could also be used here although this trait might provide better ergonomics.
trait FromNumber {
/// `static` here denotes a CTFE-able function. The `Option` allows the compiler to throw an error on out-of-bound literals
pub fn static from_number(val: i64) -> Option<Self>;
}
impl<Width> FromNumber for RangedInt<Width> {
pub fn static from_number(val: i64) -> Option<Self> { ... }
} |
This comment has been minimized.
This comment has been minimized.
|
@bgamari I think ranged types could provide a superset over bit width limited types. The range might as well be parameterized, if Rust allows expression parameters for types as your example suggests. type unichar = u32 match 0 ... 0xD7FF | 0xE000 ... 0x10FFFF; |
This comment has been minimized.
This comment has been minimized.
|
Pulling from a forum post, the ideation to add a sub-specifier to #[repr(C; bitfields(foo: 2, bar: 1))]
struct A {
foo: c_uint,
bar: c_uint
}As FFI should be the only application for bit fields in Rust, setting them could be considered unsafe, to punt on the implications of exceeding the range besides trimming the value to the bit width. |
This comment has been minimized.
This comment has been minimized.
vitiral
commented
Jan 14, 2016
|
For general rust use, I don't understand why you couldn't just have the syntax
And the compiler would just know what to do -- packing bool (bit) values together into whatever made the most sense for the target archetecture and reading them correctly. This would be most useful for embedded platforms, but might find use outside of them as well. For FFI layer stuff, there should be some attribute to tell the compiler the order you want things packed in, for instance:
For |
This comment has been minimized.
This comment has been minimized.
vitiral
commented
Jan 14, 2016
|
I also don't understand why setting or reading bits in bit fields should be considered unsafe. If it follows the same structure as the rest of rust code (i.e. resides in a struct) I don't see why setting individual bits should be any more unsafe than setting bytes. |
This comment has been minimized.
This comment has been minimized.
burdges
commented
Oct 11, 2016
|
Appears corrode has grown interested in this : jameysharp/corrode#75 |
This comment has been minimized.
This comment has been minimized.
|
This is how I handle bitfields in winapi. Note that this likely won't work with non-windows platforms because only Windows has simple sane rules for bitfields. macro_rules! BITFIELD {
($base:ident $field:ident: $fieldtype:ty [
$($thing:ident $set_thing:ident[$r:expr],)+
]) => {
impl $base {$(
#[inline]
pub fn $thing(&self) -> $fieldtype {
let size = $crate::core::mem::size_of::<$fieldtype>() * 8;
self.$field << (size - $r.end) >> (size - $r.end + $r.start)
}
#[inline]
pub fn $set_thing(&mut self, val: $fieldtype) {
let mask = ((1 << ($r.end - $r.start)) - 1) << $r.start;
self.$field &= !mask;
self.$field |= (val << $r.start) & mask;
}
)+}
}
}STRUCT!{struct WOW64_LDT_ENTRY_Bits {
BitFields: DWORD,
}}
BITFIELD!(WOW64_LDT_ENTRY_Bits BitFields: DWORD [
BaseMid set_BaseMid[0..8],
Type set_Type[8..13],
Dpl set_Dpl[13..15],
Pres set_Pres[15..16],
LimitHi set_LimitHi[16..20],
Sys set_Sys[20..21],
Reserved_0 set_Reserved_0[21..22],
Default_Big set_Default_Big[22..23],
Granularity set_Granularity[23..24],
BaseHi set_BaseHi[24..32],
]); |
This comment has been minimized.
This comment has been minimized.
|
A draft I had written almost a year ago would allow doing bitfields. |
rust-highfive commentedSep 24, 2014
•
edited by nikomatsakis
Bitfields are commonly encountered when interacting with C code. Since many of the details of the behavior of bitfields are left to the implementation, it is hard to write cross-platform rust code that uses bitfields correctly. (Source: #1449)
Prior RFCs and other citations: